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jmclaugh

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About jmclaugh

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  1. jmclaugh

    Autorotation landing

    Actually, you do not want to pitch forward. You want to maintain as even and neutral a pitch as possible. When you pitch forward, you're actually reducing airflow under the rotors which will allow them to slow down (probably not as quickly as if you had not decreased collective in RL, but I don't know how much fidelity there is in game to simulate this). I got this information in the previously posted wiki article (it even has graphics to explain why you don't pitch forward), and it definitely does apply in game. If I don't pull back on the stick and level off relatively quickly I find that I crash and burn on landing a LOT more often than if I do level off. FSX is a great game to practice autorotation in as well, and if you can master it there you can certainly handle it in ARMA. The only part more difficult in ARMA is the unrealisticly rapid loss of rotor RPM if you don't pretty much preemptively lower collective. In real life, and in FSX, you definitely have at least a slightly larger amount of time to do it.
  2. jmclaugh

    The Great Battle

    Yep. It won't rearm your hellfires if you use all of them first. Make sure you have at least one left, and it'll do it just fine. Not sure if the same goes for FFARs or the gun.
  3. jmclaugh

    The Great Battle

    Same mission, and during one attempt at hunting down any enemy that I possibly missed so I could complete it, I had a very similar thing happen to my helo. I had landed for more fuel, and the fuel truck was taking it's sweet time getting in position so I turned on 4x acceleration. Anyway, the truck had almost made it to me when my helo took off, on it's own, flew around very very eratically, and then crashed itself into the ground. All while I was still inside the helo. It's definitely not an issue with an AI pilot stealing it (although one was on the ground nearby, just standing there) unless he sat on my lap, because both me and my gunner were alive and well sitting inside it.
  4. jmclaugh

    The Great Battle - uncompletable

    There is, if I recall, a single squad of enemy soldiers on foot that approach the base from the northwest (I'm not 100% sure of that, just off the top of my head), near where one group of T72s makes it's approach. The opposite side of the forest small forest from where the other group of T72s, and the BMPs come from. That could be the fourth platoon. Maybe the infantry inside the BMPs are counted as that fourth platoon as well. It would make sense to seperate the infantry from the vehicles in such a way. I've killed them all though. Every damned one of them that I could find. I spent a long, long time being very thourough about it too. I know the AI sometimes runs a little distance away and hides, but unless I keep missing some that's running like 10km away to hide, there's nothing left to kill. I've even gone so far as to commandeer an abandoned vehicle, nurse it back to the repair truck, then bulldoze every damn bush and tree in the general area of the attack. It took a long, long time. I then proceeded to fly the helo slowly and at low alt over the entire area hoping my gunner could spot something to shoot at since occasionally the AI gunners seem not to notice the enemy infantry on the ground until you fly very, very close to them (and yet other times it'll fire on them from 300+ meters away). Nothing though. I'm confident that every single enemy in the area has been annihilated. Good idea looking in the editor though. I think that's my next step in trying to solve this. Interesting if it's only tied to the status of those enemy platoons and has no reference to weather the american base's lines are initially breached, or the number of remaining american units.
  5. jmclaugh

    The Great Battle - uncompletable

    Ditto on not being able to complete it despite similar steps taken to ensure all enemy units were destroyed. There are two things I can think of causing this mission not to progress to the supposed counterattack on the enemy base that is alluded to in the briefing. First, I think it may be tied to the second AH surviving, which is unrealistic because that never happens. Ever. All the other helos are destroyed by ground fire (or have flown themselves into trees... sigh) by the time the enemy breaches the perimiter. Second, it could be tied to the fact that the perimiter gets breached at all, which is also unrealistic considering the miss rate of hellfires on moving targets and the fact that only two or three of the T72s stops long enough to take them out BEFORE that message comes up. Even if all 8 hellfires score hits, that's not enough to take enough out before the perimiter breach message. I really can't think of anything else that could be a prerequisite to trigger the counterattack and end the mission, unless a script in the mission is just flat out bugged rather than just a bit unrealistic. EDIT - Yeah, rearming is extremely buggy. The vehicles usually will not come close enough to the helo to trigger it, so you actually have to get out, order the crew out of the vehicle, then drive it up manually. Being in command mode for the actual refuel/rearm helps as well, because sometimes even when you are close enough it will just give you a little bit of fuel or ammo and then stop, even while you are still in range. Being in command mode lets you mouse-over the truck and then select refuel/rearm/repair from the mouse-wheel list and it will start again. You sometimes have to do this several times to fill up.
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