Jump to content

julyTenth

Member
  • Content Count

    4
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About julyTenth

  • Rank
    Rookie
  1. julyTenth

    SimpleScan

    Wow... looks good, can't wait to give it a go thanks again, ConanOfOz
  2. julyTenth

    A Trigger Question

    thanks for your input, ConanOfOz the basic design of my mission was (in theory) pretty much what you described in your solution and variation, but i'm stuck for ideas on how to implement a script that would cycle through every unit from the eastern side to perform the relevant functions (checking for signs of life, and their knowsAbout value) any ideas you can provide in this regard would be greatly appreciated
  3. julyTenth

    A Trigger Question

    sorry, i made a bit of a mistake with my testing of the trigger. turns out i was being "detected" by another East unit, but i was fooled into thinking I wasn't because he didn't respond in any way - ie he was standing in "Safe" mode, but he didn't bring his gun out or otherwise react (does this mean his knowsAbout of me was less then 2?) Can the "knowsabout" command be somehow used in script that runs through ALL Eastern units to check how much they know about the player, and then if one or more Eastern units knowsAbout >= 2, then a global variable player_detected is set to true or something?
  4. I've been playing around with a mission where the player (West) should remain undetected by the East. A "West detected by East" Trigger would seem to be the best way to check that this happens, but I'm having some problems with it. Specifically, even if I take out an East unit in one shot, with no other units around to see either me or the victim, the trigger still fires. This would appear to mean that I'm being detected by a DEAD east unit. Is there a way to make a trigger fire only if the west is detected by a living enemy? thanks
×