jens198
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Posts posted by jens198
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Hi,
I followed the abc_sample tutorial step by step and all the Terrain Builder steps work fine (Including buldozer and the wrp-export). However when I try to pack the sample map (with Mikeros pboProject 1.30) "Binarize for Arma3" crashes midway.
Any ideas?
Jens
abc_sample.log
Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation
Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation
Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation
<world = "abc\abc_sample\source\abc_sample.wrp">
String id 0 is not registered
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.Weather'.
No entry '.RainConfig'.
No entry '.minCloudiness'.
'/' is not a value
No entry '.averageCloudLimit'.
'/' is not a value
No entry '.minProbability'.
'/' is not a value
No entry '.maxProbability'.
'/' is not a value
No entry '.minRainDensity'.
'/' is not a value
No entry '.maxRainDensity'.
'/' is not a value
No entry '.rainFading'.
'/' is not a value
No entry '.squareLength'.
'/' is not a value
No entry '.RainbowConfig'.
No entry '.distance'.
'/' is not a value
No entry '.intensityCoef'.
'/' is not a value
No entry '.maxCloudiness'.
'/' is not a value
No entry '.LightningsConfig'.
No entry '.minCloudiness'.
'/' is not a value
No entry '.minProbability'.
'/' is not a value
No entry '.maxProbability'.
'/' is not a value
No entry '.minCount'.
'/' is not a value
No entry '.maxCount'.
'/' is not a value
No entry '.scatter'.
'/' is not a value
No entry '.WindConfig'.
No entry '.windChange'.
'/' is not a value
No entry '.minForce'.
'/' is not a value
No entry '.maxForce'.
'/' is not a value
No entry '.minForceScatter'.
'/' is not a value
No entry '.maxForceScatter'.
'/' is not a value
No entry '.minGustCount'.
'/' is not a value
No entry '.maxGustCount'.
'/' is not a value
No entry '.gustTimeScatter'.
'/' is not a value
No entry '.minGustScatter'.
'/' is not a value
No entry '.maxGustScatter'.
'/' is not a value
No entry '.gustInfluenceMin'.
'/' is not a value
No entry '.gustInfluenceMax'.
'/' is not a value
No entry '.speedOfWindChange'.
'/' is not a value
No entry '.minGustValue'.
'/' is not a value
No entry '.maxGustValue'.
'/' is not a value
No entry '.Overcast'.
No entry '.Lighting'.
No weather defined in .Overcast
No lighting defined in .Lighting
No entry '.rainEnabled'.
'/' is not a value
No entry '.ThunderboltNorm'.
No entry '.model'.
'/' is not a value
Cannot open object
No entry '.soundFar'.
Size: '/' not an array
No entry '.soundNear'.
Size: '/' not an array
No entry '.ThunderboltHeavy'.
No entry '.model'.
'/' is not a value
No entry '.soundFar'.
Size: '/' not an array
No entry '.soundNear'.
Size: '/' not an array
No entry '.temperatureDayMax'.
Size: '/' not an array
Size: '/' not an array
Warning: expected 12 values in the array , but only 0 present
Size: '/' not an array
Size: '/' not an array
Size: '/' not an array
Error: unable to load content of the array
No entry '.temperatureDayMin'.
Size: '/' not an array
Size: '/' not an array
Warning: expected 12 values in the array , but only 0 present
Size: '/' not an array
Size: '/' not an array
Size: '/' not an array
Error: unable to load content of the array
No entry '.temperatureNightMax'.
Size: '/' not an array
Size: '/' not an array
Warning: expected 12 values in the array , but only 0 present
Size: '/' not an array
Size: '/' not an array
Size: '/' not an array
Error: unable to load content of the array
No entry '.temperatureNightMin'.
Size: '/' not an array
Size: '/' not an array
Warning: expected 12 values in the array , but only 0 present
Size: '/' not an array
Size: '/' not an array
Size: '/' not an array
Error: unable to load content of the array
No entry '.overcastTemperatureFactor'.
'/' is not a value
No entry '.blackSurfaceTemperatureDelta'.
'/' is not a value
No entry '.whiteSurfaceTemperatureDelta'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.aroundSunCoefMultiplier'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.aroundSunCoefExponent'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.horizonParallaxCoef'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.horizonFogColorationStart'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.skyFogColorationStart'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.skyColorInfluencesFogColor'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.horizonSunColorationScale'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.midDetailTexture'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.seaTexture'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.Rain'.
No entry '.texture'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.seaMaterial'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.shoreMaterial'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.shoreFoamMaterial'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.shoreWetMaterial'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.terrainMaterial'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.clouds'.
[]: '/' not an array
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.clouds'.
[]: '/' not an array
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.clouds'.
[]: '/' not an array
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.clouds'.
[]: '/' not an array
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.clutterGrid'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.clutterDist'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.noDetailDist'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.fullDetailDist'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.satelliteNormalBlendStart'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.satelliteNormalBlendEnd'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.satelliteNormalOnDetail'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.soundMapSizeCoef'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.Underwater'.
No entry '.noWaterFog'.
'/' is not a value
No entry '.fullWaterFog'.
'/' is not a value
No entry '.deepWaterFog'.
'/' is not a value
No entry '.waterFogDistance'.
'/' is not a value
No entry '.waterFogDistanceNear'.
'/' is not a value
No entry '.waterColor'.
Size: '/' not an array
Size: '/' not an array
No entry '.deepWaterColor'.
Size: '/' not an array
Size: '/' not an array
No entry '.surfaceColor'.
Size: '/' not an array
Size: '/' not an array
No entry '.deepSurfaceColor'.
Size: '/' not an array
Size: '/' not an array
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.enableTracks'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.enableFootsteps'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.enableBloodSplashes'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.Rain'.
No entry '.raindrop'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.skyObject'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.underwaterOcclusionObject'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.starsObject'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.pointObject'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.horizontObject'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.haloObject'.
'/' is not a value
String id 0 is not registered
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.Weather'.
No entry '.RainConfig'.
No entry '.minCloudiness'.
'/' is not a value
No entry '.averageCloudLimit'.
'/' is not a value
No entry '.minProbability'.
'/' is not a value
No entry '.maxProbability'.
'/' is not a value
No entry '.minRainDensity'.
'/' is not a value
No entry '.maxRainDensity'.
'/' is not a value
No entry '.rainFading'.
'/' is not a value
No entry '.squareLength'.
'/' is not a value
No entry '.RainbowConfig'.
No entry '.distance'.
'/' is not a value
No entry '.intensityCoef'.
'/' is not a value
No entry '.maxCloudiness'.
'/' is not a value
No entry '.LightningsConfig'.
No entry '.minCloudiness'.
'/' is not a value
No entry '.minProbability'.
'/' is not a value
No entry '.maxProbability'.
'/' is not a value
No entry '.minCount'.
'/' is not a value
No entry '.maxCount'.
'/' is not a value
No entry '.scatter'.
'/' is not a value
No entry '.WindConfig'.
No entry '.windChange'.
'/' is not a value
No entry '.minForce'.
'/' is not a value
No entry '.maxForce'.
'/' is not a value
No entry '.minForceScatter'.
'/' is not a value
No entry '.maxForceScatter'.
'/' is not a value
No entry '.minGustCount'.
'/' is not a value
No entry '.maxGustCount'.
'/' is not a value
No entry '.gustTimeScatter'.
'/' is not a value
No entry '.minGustScatter'.
'/' is not a value
No entry '.maxGustScatter'.
'/' is not a value
No entry '.gustInfluenceMin'.
'/' is not a value
No entry '.gustInfluenceMax'.
'/' is not a value
No entry '.speedOfWindChange'.
'/' is not a value
No entry '.minGustValue'.
'/' is not a value
No entry '.maxGustValue'.
'/' is not a value
No entry '.Overcast'.
No entry '.Lighting'.
No weather defined in .Overcast
No lighting defined in .Lighting
No entry '.rainEnabled'.
'/' is not a value
No entry '.ThunderboltNorm'.
No entry '.model'.
'/' is not a value
No entry '.soundFar'.
Size: '/' not an array
No entry '.soundNear'.
Size: '/' not an array
No entry '.ThunderboltHeavy'.
No entry '.model'.
'/' is not a value
No entry '.soundFar'.
Size: '/' not an array
No entry '.soundNear'.
Size: '/' not an array
No entry '.temperatureDayMax'.
Size: '/' not an array
Size: '/' not an array
Warning: expected 12 values in the array , but only 0 present
Size: '/' not an array
Size: '/' not an array
Size: '/' not an array
Error: unable to load content of the array
No entry '.temperatureDayMin'.
Size: '/' not an array
Size: '/' not an array
Warning: expected 12 values in the array , but only 0 present
Size: '/' not an array
Size: '/' not an array
Size: '/' not an array
Error: unable to load content of the array
No entry '.temperatureNightMax'.
Size: '/' not an array
Size: '/' not an array
Warning: expected 12 values in the array , but only 0 present
Size: '/' not an array
Size: '/' not an array
Size: '/' not an array
Error: unable to load content of the array
No entry '.temperatureNightMin'.
Size: '/' not an array
Size: '/' not an array
Warning: expected 12 values in the array , but only 0 present
Size: '/' not an array
Size: '/' not an array
Size: '/' not an array
Error: unable to load content of the array
No entry '.overcastTemperatureFactor'.
'/' is not a value
No entry '.blackSurfaceTemperatureDelta'.
'/' is not a value
No entry '.whiteSurfaceTemperatureDelta'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.aroundSunCoefMultiplier'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.aroundSunCoefExponent'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.horizonParallaxCoef'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.horizonFogColorationStart'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.skyFogColorationStart'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.skyColorInfluencesFogColor'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.horizonSunColorationScale'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.midDetailTexture'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.seaTexture'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.Rain'.
No entry '.texture'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.seaMaterial'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.shoreMaterial'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.shoreFoamMaterial'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.shoreWetMaterial'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.terrainMaterial'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.clouds'.
[]: '/' not an array
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.clouds'.
[]: '/' not an array
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.clouds'.
[]: '/' not an array
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.clouds'.
[]: '/' not an array
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.clutterGrid'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.clutterDist'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.noDetailDist'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.fullDetailDist'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.satelliteNormalBlendStart'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.satelliteNormalBlendEnd'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.satelliteNormalOnDetail'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.soundMapSizeCoef'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.Underwater'.
No entry '.noWaterFog'.
'/' is not a value
No entry '.fullWaterFog'.
'/' is not a value
No entry '.deepWaterFog'.
'/' is not a value
No entry '.waterFogDistance'.
'/' is not a value
No entry '.waterFogDistanceNear'.
'/' is not a value
No entry '.waterColor'.
Size: '/' not an array
Size: '/' not an array
No entry '.deepWaterColor'.
Size: '/' not an array
Size: '/' not an array
No entry '.surfaceColor'.
Size: '/' not an array
Size: '/' not an array
No entry '.deepSurfaceColor'.
Size: '/' not an array
Size: '/' not an array
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.enableTracks'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.enableFootsteps'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.enableBloodSplashes'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.Rain'.
No entry '.raindrop'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.skyObject'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.underwaterOcclusionObject'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.starsObject'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.pointObject'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.horizontObject'.
'/' is not a value
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.haloObject'.
'/' is not a value
</world>
<world = "abc\abc_sample\abc_sample.wrp">
String id 0 is not registered
No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.Weather'.
No entry '.RainConfig'.
No entry '.minCloudiness'.
'/' is not a value
No entry '.averageCloudLimit'.
'/' is not a value
No entry '.minProbability'.
'/' is not a value
No entry '.maxProbability'.
'/' is not a value
No entry '.minRainDensity'.
'/' is not a value
No entry '.maxRainDensity'.
'/' is not a value
No entry '.rainFading'.
'/' is not a value
No entry '.squareLength'.
'/' is not a value
No entry '.RainbowConfig'.
No entry '.distance'.
'/' is not a value
No entry '.intensityCoef'.
'/' is not a value
No entry '.maxCloudiness'.
'/' is not a value
No entry '.LightningsConfig'.
No entry '.minCloudiness'.
'/' is not a value
No entry '.minProbability'.
'/' is not a value
No entry '.maxProbability'.
'/' is not a value
No entry '.minCount'.
'/' is not a value
No entry '.maxCount'.
'/' is not a value
No entry '.scatter'.
'/' is not a value
No entry '.WindConfig'.
No entry '.windChange'.
'/' is not a value
No entry '.minForce'.
'/' is not a value
No entry '.maxForce'.
'/' is not a value
No entry '.minForceScatter'.
'/' is not a value
No entry '.maxForceScatter'.
'/' is not a value
No entry '.minGustCount'.
'/' is not a value
No entry '.maxGustCount'.
'/' is not a value
No entry '.gustTimeScatter'.
'/' is not a value
No entry '.minGustScatter'.
'/' is not a value
No entry '.maxGustScatter'.
'/' is not a value
No entry '.gustInfluenceMin'.
'/' is not a value
No entry '.gustInfluenceMax'.
'/' is not a value
No entry '.speedOfWindChange'.
'/' is not a value
No entry '.minGustValue'.
'/' is not a value
No entry '.maxGustValue'.
'/' is not a value
No entry '.Overcast'.
No entry '.Lighting'.
No weather defined in .Overcast
No lighting defined in .Lighting
No entry '.rainEnabled'.
'/' is not a value
No entry '.ThunderboltNorm'.
No entry '.model'.
'/' is not a value
c:\w\futura\lib\Shape/shape.hpp(3261) : Null shape in the hash table
-
Hi,
one of my favorite things to do in ArmA 3 is to play the firing range missons from the challenges menu. It all started out when I wanted to load these challenges in the editor and change the weapons used. When I depboed the "missions_f_beta.pbo" I quickly found the first four drills. In my example I will use the first one "SP_FD01.Stratis". What do we have in the mission folder?
- description.ext
- dyno_sp_fd01.sqf
- init.sqf
- mission.sqm
init.sqf/ rather unspectacular
0 fadeMusic 0; 0 fadeSound 0; 3 fadeMusic 0.35; 3 fadeSound 1; BIS_hintReload = 0; BIS_hintStances = 0; true
description.ext // nothing fancy here too, get some strings in the correct language from the "languagemissions_f_beta.pbo"
#include "\A3\Missions_F_Beta\Challenges\description.hpp" SET_MISSION_META($STR_A3_FIRING_DRILLS_SP_FD01_NAME_SHORT,SP_FD01,P,$STR_A3_FIRING_DRILLS_SP_FD01_NAME,$STR_A3_FIRING_DRILLS_SP_FD01_OVERVIEW) doneKeys[] = {"BIS_SP_FD01_done"};
dyno_sp_fd01.sqf // this seems like a bunch of objects that are spawned at their corresponding coordinates
/* Grab data: Mission: SP_FD01 World: Stratis Anchor position: [6466.29, 5383.4] Area size: 50 Using orientation of objects: no */ [ ["Pole_F",[-2.42676,-6.84229,-1.19203],71.5583,1,0,[],"BIS_recolor1_36","",false,false], ["Land_HBarrier_1_F",[-3.34131,-6.63818,0.000107765],311.905,1,0,[],"","",true,false], ["Land_Obstacle_RunAround_F",[-1.6665,-8.64404,-0.000961304],42.8372,1,0,[],"","",true,false], ["Land_Shoot_House_Wall_Long_F",[6.96582,5.75928,0.000637054],223.565,1,0,[],"","",true,false], ["Pole_F",[-0.0683594,-9.15723,-1.23456],82.695,1,0,[],"BIS_recolor1_35","",false,false], ["Land_CampingChair_V2_F",[7.62988,5.75195,0.000184059],224.022,1,0,[],"","",false,false], ["Pole_F",[-4.3208,-8.82861,-1.21544],74.0021,1,0,[],"BIS_recolor1_37","",false,false], ["Land_Shoot_House_Wall_F",[6.08398,7.85059,0.000704765],314.201,1,0,[],"","",true,false], ["Land_Shoot_House_Corner_F",[9.14648,3.72461,0.00868511],311.254,1,0,[],"","",true,false], ["Pole_F",[-4.56445,-9.17969,-1.23483],96.703,1,0,[],"BIS_recolor1_40","",false,false], ["Target_F",[8.25146,6.43506,7.15256e-006],220.252,1,0,[],"BIS_noShoot1_7_1","this setObjectTexture [0, '']; this setObjectTexture [1, '#(argb,8,8,3)color(0.4,0.0,0.5,1.0,co)']",true,false], ["TargetP_Inf2_Acc1_NoPop_F",[7.64941,7.55566,0.00293541],228.223,1,0,[],"BIS_target1_7_2","",true,false], ["Pole_F",[-3.05615,-10.6011,-1.22041],71.6397,1,0,[],"BIS_recolor1_39","",false,false], <this goes on for about 200 more lines, all the same>
mission.sqm // the usual mission.sqm. I couldn't find anything useful herre as well. Once thing I noticed is the presence of a object called "ModuleFiringDrill_F" (not documented in the wiki). I depboed the "modules_f_beta.pbo" and found some scripts that seem to be used for tracking score and stuff like that.
version=12; class Mission { addOns[]= { "A3_Characters_F_BLUFOR", "a3_map_stratis", "A3_Weapons_F_Ammoboxes", "A3_Structures_F_Civ_InfoBoards", "A3_Modules_F_Beta_FiringDrills", "A3_Structures_F_Training", "a3_characters_f_beta", "A3_Structures_F_Items_Electronics" }; addOnsAuto[]= { "A3_Characters_F_Beta", "A3_Characters_F_BLUFOR", "A3_Modules_F_Beta_FiringDrills", "A3_Weapons_F_Ammoboxes", "A3_Structures_F_Civ_InfoBoards", "A3_Structures_F_Training", "A3_Structures_F_Items_Electronics", "a3_map_stratis" }; randomSeed=9997558; class Intel { startWeather=0.28; startWind=0.099999994; startWaves=0.099999994; forecastWind=0.099999994; forecastWaves=0.099999994; forecastLightnings=0.099999994; year=2035; month=7; day=11; hour=5; minute=35; startFogDecay=0.0049333; forecastFogDecay=0.0049333; }; class Groups { items=3; class Item0 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={6480.0059,8.5892506,5352.2939}; azimut=40.124199; id=0; side="WEST"; vehicle="B_Competitor_F"; player="PLAYER COMMANDER"; leader=1; skill=0.60000002; text="BIS_FD_Competitor"; }; }; }; class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={6478.8687,8.5680561,5356.042}; azimut=-226.575; id=1; side="WEST"; vehicle="B_RangeMaster_F"; leader=1; skill=0.2; text="BIS_rangeOfficer"; init="removeAllWeapons this; this setBehaviour ""CARELESS""; this disableAI ""anim""; BIS_FD_handle = this spawn {waitUntil {time > 0}; _this switchMove ""InBaseMoves_HandsBehindBack2"";};"; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6480.0415,8.5900002,5346.5039}; id=2; side="LOGIC"; vehicle="ModuleFiringDrill_F"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; }; class Vehicles { items=11; class Item0 { position[]={6478.8096,8.5734787,5353.8467}; azimut=67.067802; id=3; side="EMPTY"; vehicle="Box_NATO_Ammo_F"; skill=0.60000002; text="BIS_ammoFD1_1"; }; class Item1 { position[]={6482.3071,8.5845156,5351.8867}; azimut=129.772; id=4; side="EMPTY"; vehicle="Box_NATO_Wps_F"; skill=0.60000002; text="BIS_weaponsFD1"; }; class Item2 { position[]={6479.9199,8.5829334,5354.5063}; azimut=58.257801; id=5; side="EMPTY"; vehicle="Box_NATO_Ammo_F"; skill=0.60000002; text="BIS_ammoFD1_2"; }; class Item3 { position[]={6477.7427,8.5577669,5355.8638}; azimut=-37.074299; id=6; side="EMPTY"; vehicle="MapBoard_stratis_F"; skill=0.60000002; init="this setObjectTexture [0, ""A3\Missions_F_Beta\data\img\whiteboards\whiteboard_sp_fd01_CO""]"; }; class Item4 { position[]={6483.9692,8.5799999,5354.5898}; azimut=69.254799; id=7; side="EMPTY"; vehicle="Land_Target_Oval_NoPop_F"; skill=0.60000002; text="BIS_FD_ruleSelector1"; init="this setObjectTexture [0, ""A3\modules_f_beta\data\FiringDrills\training_red_ca""]"; }; class Item5 { position[]={6484.2051,8.5799999,5353.9385}; azimut=76.300499; id=8; side="EMPTY"; vehicle="Land_Target_Oval_NoPop_F"; skill=0.60000002; text="BIS_FD_ruleSelector2"; init="this setObjectTexture [0, ""A3\modules_f_beta\data\FiringDrills\competitive_red_ca""]"; }; class Item6 { position[]={6450.4702,7.3017516,5415.2422}; azimut=339.94501; id=9; side="EMPTY"; vehicle="Land_Target_Oval_NoPop_F"; skill=0.60000002; text="BIS_FD_restartSelector1"; init="this setObjectTexture [0, ""A3\modules_f_beta\data\FiringDrills\restart_red_ca""]"; }; class Item7 { position[]={6476.2524,7.638495,5387.4214}; azimut=39.992931; id=10; side="EMPTY"; vehicle="Box_NATO_Ammo_F"; skill=0.60000002; text="BIS_ammoFD1_3"; }; class Item8 { position[]={6443.6138,7.9882836,5392.4893}; azimut=140.66412; id=11; side="EMPTY"; vehicle="Box_NATO_Ammo_F"; skill=0.60000002; text="BIS_ammoFD1_4"; }; class Item9 { position[]={6451.7207,7.2282591,5415.5601}; azimut=354.03024; id=12; side="EMPTY"; vehicle="Land_Target_Oval_NoPop_F"; skill=0.60000002; text="BIS_FD_quitSelector1"; init="this setObjectTexture [0, ""A3\modules_f_beta\data\FiringDrills\quit_ca""]"; }; class Item10 { position[]={6477.6401,8.5581656,5355.2944}; azimut=123.40458; id=13; side="EMPTY"; vehicle="Land_FMradio_F"; skill=0.60000002; }; }; class Markers { items=14; class Item0 { position[]={6471.7549,7.4674096,5395.0752}; name="BIS_target1_5_1A"; type="Empty"; a=0.5; b=0.5; angle=50.345875; }; class Item1 { position[]={6472.7202,7.4754357,5394.6494}; name="BIS_target1_5_1B"; type="Empty"; a=0.5; b=0.5; angle=22.645613; }; class Item2 { position[]={6473.5747,7.4853992,5394.2021}; name="BIS_target1_5_1C"; type="Empty"; a=0.5; b=0.5; angle=7.3414674; }; class Item3 { position[]={6467.3784,7.4114857,5399.0034}; name="BIS_target1_6_3_WP1"; type="Empty"; a=0.5; b=0.5; angle=134.29471; }; class Item4 { position[]={6464.7964,7.9646153,5371.2715}; name="BIS_target1_8_1_WP1"; type="Empty"; a=0.5; b=0.5; angle=-42.918091; }; class Item5 { position[]={6449.9443,7.9670568,5356.6313}; name="BIS_target1_9_3_WP1"; type="Empty"; a=0.5; b=0.5; angle=36.462326; }; class Item6 { position[]={6449.584,7.992744,5360.9648}; name="BIS_target1_9_1A"; type="Empty"; a=0.5; b=0.5; angle=48.061306; }; class Item7 { position[]={6450.9238,8,5361.1963}; name="BIS_target1_9_1B"; type="Empty"; a=0.5; b=0.5; angle=48.061306; }; class Item8 { position[]={6451.0796,7.9952798,5359.9526}; name="BIS_target1_9_1C"; type="Empty"; a=0.5; b=0.5; angle=48.061306; }; class Item9 { position[]={6446.7236,7.9744725,5394.8945}; name="BIS_target1_13_1_WP1"; type="Empty"; a=0.5; b=0.5; angle=-153.43269; }; class Item10 { position[]={6463.2637,7.2582178,5414.7441}; name="BIS_target1_14_1A"; type="Empty"; a=0.5; b=0.5; angle=-127.48652; }; class Item11 { position[]={6464.3359,7.2315073,5415.5815}; name="BIS_target1_14_1B"; type="Empty"; a=0.5; b=0.5; angle=-127.487; }; class Item12 { position[]={6465.0659,7.2599607,5414.5469}; name="BIS_target1_14_1C"; type="Empty"; a=0.5; b=0.5; angle=-127.487; }; class Item13 { position[]={6465.4082,7.2469625,5415.7681}; name="BIS_target1_14_1D"; type="Empty"; a=0.5; b=0.5; angle=-136.00725; }; }; class Sensors { items=35; class Item0 { position[]={6480.582,8.5866976,5352.7388}; a=2.5; b=3.5; angle=-42.636101; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP1"; class Effects { }; }; class Item1 { position[]={6468.2061,7.8545775,5380.3838}; a=40; angle=29.493601; interruptable=1; age="UNKNOWN"; name="BIS_firingDrills1"; class Effects { }; }; class Item2 { position[]={6483.8296,8.5711536,5356.8955}; a=2; b=1.5; angle=-136.55; rectangular=1; activationBy="ANY"; interruptable=1; age="UNKNOWN"; text="Hint: BasicLean"; name="BIS_hintBasicLean1"; expCond="BIS_FD_Competitor in thisList"; expActiv="[[""InfantryMovement"", ""BasicLean""], 3, ""!(player in (list BIS_hintBasicLean1))""] call BIS_fnc_advHint"; class Effects { }; }; class Item3 { position[]={6473.8232,7.4145641,5398.0249}; a=1.5; b=1; angle=-226.545; rectangular=1; activationBy="WEST"; interruptable=1; age="UNKNOWN"; text="Hint: BasicStances"; name="BIS_hintBasicStances1"; expCond="(player in thisList) && (BIS_hintStances < 2)"; expActiv="BIS_hintStances = BIS_hintStances + 1; [[""InfantryMovement"", ""BasicStances""], 5, ""!(player in (list BIS_hintBasicStances1))""] call BIS_fnc_advHint"; class Effects { }; }; class Item4 { position[]={6490.5757,7.7307825,5377.1113}; a=4; b=7; angle=-316.4827; activationBy="ANY"; interruptable=1; age="UNKNOWN"; text="Hint: BasicSpeed"; expCond="BIS_FD_Competitor in thisList"; expActiv="[[""InfantryMovement"", ""BasicSpeed""], 5, """"] call BIS_fnc_advHint"; class Effects { }; }; class Item5 { position[]={6457.9214,8.0048037,5365.2139}; a=4; b=4; angle=-228.78999; activationBy="ANY"; interruptable=1; age="UNKNOWN"; text="Hint: Reload"; expCond="(BIS_FD_Competitor in thisList) && (BIS_hintReload < 2)"; expActiv="BIS_hintReload = BIS_hintReload + 1; [[""Weapons_basic"", ""Reload""], 5, """"] call BIS_fnc_advHint"; class Effects { }; }; class Item6 { position[]={6483.9521,8.5683317,5357.4761}; a=2; b=2.5; angle=-45.895599; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP2"; class Effects { }; }; class Item7 { position[]={6489.2783,8.3519115,5361.9014}; a=2; b=2.5; angle=-223.054; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP3"; class Effects { }; }; class Item8 { position[]={6495.6616,7.9770641,5368.7441}; a=2.5; b=2.5; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP4"; class Effects { }; }; class Item9 { position[]={6482.0874,7.5023818,5396.2969}; a=2; b=2; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP5"; class Effects { }; }; class Item10 { position[]={6476.4185,7.3761854,5400.0366}; a=1.5; b=1.5; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP6"; class Effects { }; }; class Item11 { position[]={6473.2339,7.4175038,5397.8569}; a=1.7; b=2.3; angle=42.3634; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP7"; class Effects { }; }; class Item12 { position[]={6476.4063,7.4642868,5395.2856}; a=2; b=2; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP8"; class Effects { }; }; class Item13 { position[]={6464.5801,7.9175258,5374.8179}; a=2; b=2.5; angle=-50.361; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP9"; class Effects { }; }; class Item14 { position[]={6462.3691,7.9727435,5371.9487}; a=1.5; b=2.5; angle=-49.663101; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP10"; class Effects { }; }; class Item15 { position[]={6439.5562,7.9168224,5358.729}; a=1.5; b=1.5; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP11"; class Effects { }; }; class Item16 { position[]={6436.8359,7.9251075,5361.0215}; a=1.5; b=2; angle=-45.5919; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP12"; class Effects { }; }; class Item17 { position[]={6432.7646,8,5371.2988}; a=2.5; b=2.5; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP13"; class Effects { }; }; class Item18 { position[]={6446.9561,7.9844728,5392.7764}; a=2.5; b=2.5; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP14"; class Effects { }; }; class Item19 { position[]={6453.1108,7.6542187,5400.5171}; a=2.5; b=2.5; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP15"; class Effects { }; }; class Item20 { position[]={6451.624,7.2651463,5410.9292}; a=1.5; b=2; angle=51.936901; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP16"; class Effects { }; }; class Item21 { position[]={6483.9688,8.5682306,5357.5171}; a=0.80000001; b=0.89999998; angle=43.208401; rectangular=1; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP2_Box"; class Effects { }; }; class Item22 { position[]={6489.3784,8.3384342,5362.0542}; a=0.69999999; b=0.69999999; angle=47.448311; rectangular=1; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP3_Box"; class Effects { }; }; class Item23 { position[]={6495.7607,7.9750905,5368.7759}; a=1; b=0.60000002; angle=45.305637; rectangular=1; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP4_Box"; class Effects { }; }; class Item24 { position[]={6481.5874,7.49897,5396.0698}; a=1; b=1.3; angle=41.936798; rectangular=1; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP5_Box"; class Effects { }; }; class Item25 { position[]={6476.438,7.3760886,5400.1924}; a=1.45; b=0.85000002; angle=43.208401; rectangular=1; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP6_Box"; class Effects { }; }; class Item26 { position[]={6473.022,7.4179139,5397.8335}; a=0.75; b=1.45; angle=-135.026; rectangular=1; repeating=1; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP7_Box"; class Effects { }; }; class Item27 { position[]={6476.1978,7.4602051,5395.4897}; a=0.80000001; b=0.69999999; angle=-138.272; rectangular=1; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP8_Box"; class Effects { }; }; class Item28 { position[]={6464.1338,7.9283657,5374.397}; a=1.8; b=1.5; angle=43.208401; rectangular=1; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP9_Box"; class Effects { }; }; class Item29 { position[]={6462.1069,7.9604225,5373.1021}; a=0.64999998; b=1.15; angle=134.642; rectangular=1; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP10_Box"; class Effects { }; }; class Item30 { position[]={6439.1504,7.9172158,5358.8862}; a=1.2; b=0.75; angle=132.436; rectangular=1; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP11_Box"; class Effects { }; }; class Item31 { position[]={6437.0415,7.9240799,5360.8159}; a=1.2; b=0.69999999; angle=133.257; rectangular=1; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP12_Box"; class Effects { }; }; class Item32 { position[]={6433.0591,8,5371.9058}; a=0.64999998; b=0.94999999; angle=-48.8549; rectangular=1; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP13_Box"; class Effects { }; }; class Item33 { position[]={6446.9326,7.9879494,5392.6025}; a=0.80000001; b=0.89999998; angle=131.105; rectangular=1; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP14_Box"; class Effects { }; }; class Item34 { position[]={6453.1289,7.6627359,5400.4048}; a=0.75; b=0.94999999; angle=132.45599; rectangular=1; interruptable=1; age="UNKNOWN"; name="BIS_FD_CP15_Box"; class Effects { }; }; }; }; class Intro { addOns[]= { "a3_map_stratis" }; addOnsAuto[]= { "a3_map_stratis" }; randomSeed=15089742; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=7; day=6; hour=14; minute=15; startFogDecay=0.0049333; forecastFogDecay=0.0049333; }; }; class OutroWin { addOns[]= { "a3_map_stratis" }; addOnsAuto[]= { "a3_map_stratis" }; randomSeed=14600878; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=7; day=6; hour=14; minute=15; startFogDecay=0.0049333; forecastFogDecay=0.0049333; }; }; class OutroLoose { addOns[]= { "a3_map_stratis" }; addOnsAuto[]= { "a3_map_stratis" }; randomSeed=5706247; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=7; day=6; hour=14; minute=15; startFogDecay=0.0049333; forecastFogDecay=0.0049333; }; };
So, in the end I have two simple questions
- where can I change my weapon loadout? I found nothing, that gave the player the specific weapons he carries in the mission?
- where is the "dyno_sp_fd01.sqf" called/used to create all the objects on the map?
Thanks a lot in advance
Jens
- description.ext
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Ah good to hear Bushlurker. I'll give it a try tonight..
Jens
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Hmm maybe froze. I imported a 28k terrain. Are you talking about the import of your sat/mask /normal layers?My suggestion would be to save those out as tiff files or bmp. They load quicker.
Import works fine (even with png-files). But TB crashes when I'm creating the layers. It freezes when it writes the *.v4w (GRID) file??
Jens
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well, I tried it with Jakerod's hint. Currently I'm at the point where the machine generates the GRID v4w file. Seems to take a lot of time?Jens
Hm, it's nearly 4 hours and I can't see any progress. Any projections how long this should take for a 20x20 km map?
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well, I tried it with Jakerod's hint. Currently I'm at the point where the machine generates the GRID v4w file. Seems to take a lot of time?
Jens
-
Hi guys,
I'm at the first step of the tutorial, I add a new mapframe to my projects. I have problem with the mapframe properties dialog: The cartesian coordinates for my SW-corner are 596397.39 Easting and 4184008.98 Northing. The UTM Zone is 16S.
Google Earth confirms, that my data is ok
When I add the first mapframe I enter 16S for the UTM Zone, but Terrain Builder won't accept my coordinates (e.g. 596397.39 > 335000).
Any ideas what I'm doing wrong here?
Jens
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Thanks guys. I think I will reinstall IF44 from scratch this afternoon. Will report back the results.
jens
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The 1.05 patch came in 2 versions: The DVD-Disk version and the electronic download version. You need to make sure you have the right version.Got that covered. Downloaded the digital version, because I bought the game at BI directly.
jens
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Hi,
when I add units to a High Command structure in a mission, each unit gets an automatically assigned name (Alpha 1 1 3 ...). Same goes with switchable units, when you switch units in game, the units have names as described above.
Is there a way to change these names, like 1st Squad etc?
Jens
-
Hi,
I have a fresh installation of IF44 and the DLC patched to version 1.04. When I try to run the 1.05 (digtal version, bought the game at BI directly) I get an error message:
"Fehler in Datei Addons\language.ifa (2d4bccb4!=dfa65fd7)" (Error in file Addons\language.ifa (2d4bccb4!=dfa65fd7)
Any ideas?
Jens
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To be honest you have to own a academic copy of visitor along with global mapper and geotiff dem data to really be able to make some awesome maps with speed. very few people are willing to plop down 600.00 for something you can't create commercial content with.Are you allowed to create comtent for ArmA with a PE license of VBS2? I asked this question some years ago on the VBS2 boards but never got a final answer.
Jens
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Ah, I see..A3 is using SHAPEFILES:http://www.imagesup.net/?di=013627302545
(I used Global Mapper to open roads.shp in A3/map_stratis/data/roads)
This gives some hope regarding the new tools (sounds like a Visitor 4 feature), especially regarding realistic terrain because Open Street Map road data is available for free...
:cool:
In the VBS2 tools there is an application (LandBuilder) that can import shapefiles into Visitor3/4. Any form of map data can be converted (e.g. from GlobalMapper) into vector data. Very cool and useful to achieve fast results.
Jens
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Can you give us a short update on the status of the Luchs GalComT? Thanks!
Jens
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What was it?- reduced clutterGrid and clutterDist
- increased the number of different "names" in the class "CfgSurfaceCharacters" (cfgSurfaces.hpp)
- reworked the mask_lco.png
@PvPscene: You're saying, that I should inherit my own class from utes and set the values here? Something like this?
class CfgWorlds { class CAWorld; class Utes: CAWorld class j198_ntc_2012:Utes { class Grid; clutterDist = 125; clutterGrid = 1.0; noDetailDist = 40; . . .
Jens
- reduced clutterGrid and clutterDist
-
-
class j198_ntc_2012_whiteClutter { probability[]={0.01, 0.01};
Try turning these probabilities up a little... they're awfully low...
Try
probability[]={0.45, 0.45};
don't change anything else... rebinarize and see what it looks like ingame....
With a 0.45 setting it looks something like this:
I even did some experiments with mask_lcos with more than 4 colors, but I always get these rows of clutter.
BTW: What is a good/normal setting for these variables: clutterDist / clutterGrid
Jens
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Hi Jens. It looks like theres a lot of colors on that mask in total?The whole mask_lco.png needs only to be the colors that the game needs. For instance if you where only to have grass and sand you would have green for the grass and yellow for sand and NO other colors. There must be nothing else than those two exact colors on that picture.
If colors are fading when you are zoomed in, there will be alot of different colors in total. I allways check by changing my picture to Index Color. My photoshop is in danish, but directly translated I choose "Exact" in the first drop down, and "Forced = None" in the next. It shows me exactly how many colors there is on the picture.
Edit: Why can I only see what appears to be betulaHumilis in that picture and not the "forestfern"? Are forestfern to small to be seen on the picture? Either way, they should appear in the same amount that betulahuilis when their probability is the same.
- The total number of unique colors in the mask_co is 4 (and I plan to use four different types of clutter)
- every "betulaHumilis" has a "forestfern" right by his side, but they are hard to see in the screenshot
Jens
- The total number of unique colors in the mask_co is 4 (and I plan to use four different types of clutter)
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Hi guys,
please take a look at clutter configs and tell me if this is as it's supposed to be or if I'm doing anything wrong here
1. Ingame
This is how my test-clutter looks right now ingame
Everything's in a neat row. Nice, isn't it?
But this is the US Army NTC in California and NOT Her Majesty the Queen's garden!!
2. Background data
2.1 cfgClutter.hpp
class j198_ntc_2012_ForestFern: DefaultClutter { model=ca\plants2\clutter\c_fern.p3d; affectedByWind = 0.2; swLighting = true; scaleMin = 0.2; scaleMax = 0.9; }; class j198_ntc_2012_betulaHumilis: DefaultClutter { model=ca\plants2\bush\b_betulaHumilis.p3d; affectedByWind = 0.1; swLighting = true; scaleMin = 0.2; scaleMax = 0.8; };
2.2 cfgSurfaces.hpp
class CfgSurfaces { class Default {}; class j198_ntc_2012_cyanSurface : Default { files = "j198_ntc_2012_cyan_*"; rough = 0.1; dust = 0.1; soundEnviron = "sand"; character = "j198_ntc_2012_cyanClutter"; }; class j198_ntc_2012_whiteSurface : Default { files = "j198_ntc_2012_white_*"; rough = 0.5; dust = 0.8; soundEnviron = "sand"; character = "j198_ntc_2012_whiteClutter"; }; class j198_ntc_2012_greySurface : Default { files = "j198_ntc_2012_grey_*"; rough = 0.2; dust = 0.3; soundEnviron = "sand"; character = "j198_ntc_2012_greyClutter"; }; class j198_ntc_2012_brownSurface : Default { files = "j198_ntc_2012_brown_*"; rough = 0.1; dust = 0.1; soundEnviron = "sand"; character = "j198_ntc_2012_brownClutter"; }; }; class CfgSurfaceCharacters { class j198_ntc_2012_cyanClutter { probability[]={}; names[]={}; }; class j198_ntc_2012_whiteClutter { probability[]={0.01, 0.01}; names[]={"j198_ntc_2012_ForestFern", "j198_ntc_2012_betulaHumilis"}; }; class j198_ntc_2012_greyClutter { probability[]={}; names[]={}; }; class j198_ntc_2012_brownClutter { probability[]={}; names[]={}; }; };
2.3 config.cpp
class CfgPatches { class j198_ntc_2012 { units[] = {j198_ntc_2012}; weapons[] = {}; requiredVersion = 1.03; requiredAddons[] = {"Utes"}; version = "2012-05-29"; fileName = "j198_ntc_2012.pbo"; author = "j198"; mail = "j198@googlemail.com"; }; }; //--------------------------------------------------------------------------------------- class CfgWorlds { class CAWorld; class Utes: CAWorld { class Grid; clutterDist = 290; clutterGrid = 2; noDetailDist = 40; fullDetailDist = 15; class DefaultClutter { scaleMin = 0.9; scaleMax = 1.4; }; }; class j198_ntc_2012: Utes { description = "Ft. Irwin - US Army National Training Center (NTC)"; worldName= "\j198\j198_ntc_2012\j198_ntc_2012.wrp"; pictureShot = "\j198\j198_ntc_2012\data\j198_ntc_2012_Picture_ca.paa"; centerPosition[] = {2720,2462,500}; seagullPos[] = {2720,2462,500}; longitude = 30; // positive is east, in degrees? latitude = -45; // positive is south, in degrees? drawTaxiway=false; class Clutter { #include "cfgClutter.hpp" }; class Names { #include "j198_ntc_2012.hpp" }; }; }; //--------------------------------------------------------------------------------------- class CfgWorldList { class j198_ntc_2012 {}; }; //--------------------------------------------------------------------------------------- class CfgMissions { class Cutscenes { class j198_ntc_2012Intro { directory = "j198\j198_ntc_2012\data\scenes\Intro.j198_ntc_2012"; }; }; }; //--------------------------------------------------------------------------------------- #include "cfgSurfaces.hpp"
2.4 layers.cfg
class Layers { class j198_ntc_2012_cyan { texture="j198\j198_ntc_2012\Data\j198_ntc_2012_cyan_tk_hlina_mco.paa"; material="j198\j198_ntc_2012\Data\j198_ntc_2012_cyan_tk_hlina.rvmat"; }; class j198_ntc_2012_white { texture="j198\j198_ntc_2012\Data\j198_ntc_2012_white_tk_polopoust_mco.paa"; material="j198\j198_ntc_2012\Data\j198_ntc_2012_white_tk_polopoust.rvmat"; }; class j198_ntc_2012_grey { texture="j198\j198_ntc_2012\Data\j198_ntc_2012_grey_tk_valouny_mco.paa"; material="j198\j198_ntc_2012\Data\j198_ntc_2012_grey_tk_valouny.rvmat"; }; class j198_ntc_2012_brown { texture="j198\j198_ntc_2012\Data\j198_ntc_2012_brown_tk_trava_mco.paa"; material="j198\j198_ntc_2012\Data\j198_ntc_2012_brown_tk_trava.rvmat"; }; }; class Legend { picture="j198\j198_ntc_2012\source\mapLegend.png"; class Colors { j198_ntc_2012_cyan[]={{212,196,194}}; // hellbraun - wüste j198_ntc_2012_white[]={{227,232,230}}; // weiß - strassen j198_ntc_2012_grey[]={{174,187,194}}; // grün - vegetation j198_ntc_2012_brown[]={{97,104,100}}; // braun - verteilt }; }; satelliteMap="sat_lco.png"; layerMask="mask_lco.png"; //rvmatBinary=true; rvmatBinary=false;
2.5. mask_lco.png (cut out part of it)
I know all the background stuff on the config files from the tutorials, but no matter what I do, I always end up with these stupid hedgerows.
Of course, the mask_lco in that area is only made of a single color. Maybe the probability (if a certain clutter-p3d show up in a certain spot or not) is only determined once?
Maybe someone can give me some config files, hints or explain how exactly how this works.
I'll go to bed now ...
Jens
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the resolution isnt the problem. as said by bushlurker it must be 8bit non interlaced. only the heightmap can be 16 bit interlacedOk, even if I have to admit my own stupidity, it seems that my pngs were not saved as "non-interlaced".
Jens
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I'm not sure. I used the exact same file with the 12800x12800 pixels and got the error. Then I rediced the size and it worked. Besides that, if the bit dempth isn't correct V3 only CTD and doesn't throw an error message.
Jens
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Well guys, it seems like size DOES matter. In this case it was too big. I knew it had to be the mask_lco.png file itself that caused the problems. The rest of the setup had to be ok, as I already imported everything and even had the map ingame.
BTW island settings are: Terrain grid size 2048x2048; terrain cell size 12.5m; terrain size 25600mx25600m; sat-image 12800x12800 pixel.
After several attempts with various applications I cut the size of the mask in half and remade the file with 6400 x 6400. And guess what? It worked. Seems like the 12800 x 12800 pixels were too much.
Jens
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This looks nice. Kinda reminds me of the original Flashpoint maps.
Jens
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Hi guys,
I recently restarted the work on my US Army NTC from scratch. A few days ago I dumped my mask_lco.png and redid this one as well. Now I'm stuck with an error message when I try to choose inside V3 "Tools | Import Satellite and Mask".
After a few minutes V3 tells me by a messagebox "Error loading P:\j198\j198_ntc_2012\source\mask_lco.png".
The "mask_lco.png" is a 12800 x 12800 PNG file, which originates from the "sat_lco.png". I opend that one in Paint Shop Pro X4. Reduded the number of colors to 4. Then I save the file as mask_lco.png. When I look at the file in the explorer it says that this file has a bit depth of 4. When I try to import this file V3 crashes. That's ok with me, because I know V3 wants the file with a bit depth of 24. So I reopen the file in PSP and increase the number of colors to 16bits/channel. Recheck the total count on colors. Still "4". Everything looks good. Save the file, checking the advanced save options (Interlaced/Optimized palette) and the file has a bit depth of 24. When I know try to import the mask_lco.png I get the above error message.
What is wrong here????
Jens
Quick Terrain Builder Tutorial
in ARMA 3 - TERRAIN - (BUILDER)
Posted
P: drive is setup ok, and the config.cpp is the one, that came with the sample project.
Jens