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jens198

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Everything posted by jens198

  1. Hi folks, my current problem is, that the imported terrain doesn't fit to the mapsize itself. That's what I did until now: 1. loaded terrain data from SRTM1 NASA data into VTP. 2. cut out the appropriate part of the map and saved it as a *.bt file (terrain size is 5,12km x 5,12km) 3. loaded file into wilbur, greyscaled it, looked for min and max height. 4. made a nice pbl file for visitor <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class cfg { PNGfilename="terrain.png"; squareSize=26.2144; originX=0; originY=0; minHeight=-0.000000; maxHeight=255.000000; }; 5. New Project in Visitor with the following details: 6. Import via png-picture into Visitor And that's what I got: The map size (looking at the rulers on the map's edge) seems to be ok: 512 x 512 x 10m (per cell) equals 5120m x 5120m But why is the map stuck in the lower left corner? Â Well, any help is appreciated !! Jens
  2. Ok, thanks a lot guys. I'm already advanced a few steps. Map is now correct in editor and I even managed to get the background image working.:) Jens
  3. Hi, I'm currently in the research/learning phase. My object is to recreate the Ft. Benning, McKenna Urban Training Site. While searching the internet for useful material (which reveals an astonishing amount of information) I stumbeld upon this site: http://www.ai.sri.com/~apgd/vl/datasets/Benning/radar/2.5m/ As one of the files is more than 200MB I'm very curious what information is hidden in this thing. I tried a few viewers for dte files and so on. But no luck so far. Can anyone give me some hints what to do exactly with these files? Thanks a lot in advance. Jens
  4. Hi, in the lack of tutorials for o2 beginners I revisited brsseb's old modeling lessons (link) and I just finished the first lesson (the good old red crate). It's basicly just a box with two textures. One normal LOD and a geometry LOD. Nothing more. In bulldozer everything looks fine. If I try to view the crate ingame I get the message: No entry 'bin\config.bin\CfgModels\Default.sections' My config.cpp looks like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class Crate { units[] = {Crate}; weapons[] = {}; requiredVersion = 1.0; }; }; class CfgVehicles { class All {}; class Static: All {}; class Building: Static {}; class NonStrategic: Building {}; class TargetTraining: NonStrategic {}; class TargetGrenade: TargetTraining {}; class Crate: TargetGrenade { model="\crate\crate"; armor=20000; scope=2; displayName="Crate"; } } Any hints are welcome. If anyone has some links for tuts, please tell me so. Thanks a lot in advance Jens
  5. Hi, I'm trying to create a single weapon via script <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_m113 = "M113" createVehicle [(getpos table select 0),(getpos table select 1),(getpos table select 2)]; creates a nice M113 just where I want it (near the object "table") But <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_m16 = "M16A2" createVehicle [(getpos table select 0),(getpos table select 1),(getpos table select 2)]; doesn't create a M16. I tried it with camcreate as well. No joy so far. So my question is: How can I spawn a weapon via script? Thanks! Jens
  6. jens198

    ArmA Photography I - No images over 100kb.

    VBS2: Shot from april tech demo
  7. jens198

    Range Targets

    In Arma we got these nice looking red targets (which look far better than the old OFP blue targets). These red targets pop up by themselfs if dropped by the shooter. If you want to animate/control them by scipt you can use <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">animate["terc",1] and <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">animate["terc",0] Jens
  8. jens198

    Demo speculations

    Is this information somethin official or pure speculation? Jens
  9. jens198

    Arabia-BETA

    The bridges are from the Team Yankee Mod. Would've been nice if you mentioned that in the readme. Jens
  10. Hi, just a short question to those who saw ArmA at the GC or spoke to someone from the BIS staff. When the first details of ArmA came up some months ago I remember that the original CWC and Resistance stuff will be part of ArmA as well as the new island and campaingn. Is this still the case today? Jens
  11. jens198

    OFP:CWC/Resistance stuff in ArmA?

    Sad, but im 100% sure that someone in this marvellous community will convert them for use in ArmA. Jens
  12. jens198

    Cry Havoc - Campaign

    ** POSSIBLE SPOILER **** Hi nominesine, played the first and second mission so far and I really like them. I just escaped the SU-25 and have to evacuate the camp from Kimbe. When I arrive at the first US checkpoint (ar the bridge) I can't cross the bridge because some pieces of the bridge don't fit in their height. Seems like a map problem rather than a mission problem. Can you confirm, that the bridge is crossable? Jens
  13. jens198

    Eurofighter typhoon release?

    The only one that was released was some kind of april joke. The "real" one that Hardrock was working on seems to be still work in progress. Haven't anything from it in a while. Jens
  14. jens198

    It's a boy!!

    Hi folks, as I saw Artak's thread with his nice little girl I thought that I might also introduce my newborn son SIMON to you cu Jens Name: Simon DOB: March 7th 2006 12:05 GMT Weight: 3620g Height: 52cm
  15. jens198

    ArmA = Conspiracy?

    Not only BIS is misleading us with ArmA, I even suspect them to be involved in the Kennedy assassination!! What do you think of MY theory? Jens
  16. jens198

    Appeal to all addon- and modmakers

    Yep, I know. It was also more "an appeal, not a demand". Jens
  17. jens198

    Appeal to all addon- and modmakers

    I think everyone got the point Clausewitz and we are ready to continue with business as usual. Jens P.S. As this topic has indeed nothing to do with finished/released addons, can a mod please close it. Thanks a lot!
  18. I added one more preview-pack for Berghof's Nature Pack 2 cu Jens P.S. The Pack can be found on our website --> Download
  19. jens198

    FFUR - Huge Release !!

    I had the problem after installing and was deeply shocked (wait soo long and not able to use that mod ). But I got a solution. I installed the packs not in the given folders (like "OPF\ffur1985d") but into "OFP\@ffur1985d", as I always try to use a "@" for ustom folders. That was my problem. Renamed the folders to "ffur1985d" and everything works fine. Jens
  20. jens198

    FFUR Incoming HUGE RELEASE !!!

    @thunderbird84 clicking on your signature leads to a "404 Not Found" Jens
  21. jens198

    Dynamic Afghanistan

    Ah, I got it. A spy satelite! Jens
  22. jens198

    Revolt 1998 Released!

    It's not really an error - it just takes a very long time to save/load. The reason is that there are 24 JAM ammocrates in the shed at the first objective, and OFP wants counts the ammo in all those crates as part of the save The initial release of JAM3 made this worse because I'd filled the ammocrates with even more ammo by default. Now though, it's fixed and the save/load times are exactly the same whether you use JAM2 or JAM3 (about 90 seconds on my computer). Great mission though - very atmospheric and almost reminds me of Thief: Deadly Shadows Cheers, CH Ah, yes that sounds logical to me. Well, I'm a impatient guy... Jens
  23. jens198

    Revolt 1998 Released!

    Hi, I'm using the JAM2 (the one that was linked on he Revolt 1998 thread) and get the save/load error while playing the "Deal with the dealer" mission. I've (re)downloaded all the addons and put them in a seperate mission folder (looks exactly like the one, that came with the readme files). Any ideas what's up there? I never had somehting like this in OFP. And BTW, this is indeed the best 3rd party campaign I've ever played!!! Keep up the good work King Nothing! cu Jens
  24. Hi, I was wondering what we can expect from the new game engine in AA, pardon ArmA. Will ArmA, in contrast to OFP:R be more targeted toward power from the video card and not so much towards the main memory? Jens
  25. jens198

    East German Addons?

    There is a also Mi-24 with eastgerman markings around (Vit?) Jens
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