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i0n0s

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Everything posted by i0n0s

  1. i0n0s

    SPON Map

    This still happens, even with 1.49e which should include that fix
  2. Hi, I've tested your method and it only works in rare cases. I mostly will get 4:3 instead of 16:10.
  3. i0n0s

    RealTimeEditor 5

    The chance is up to 99.999%
  4. i0n0s

    SPON Map

    As far as I know, I don't have an addon installed, which uses DisplayEventhandlers. I'll write the author, so that he will mail the mission.
  5. i0n0s

    Dialog IDD's

    I'm currently using toArray("ION") which is 737978. Adding the additional two zeros is a good idea, so I wouldn't block IOM etc. too. Btw: I've asked that question on OFPEC before: Adding possibility to reserve IDDs for tags
  6. i0n0s

    SPON Map

    Err, I don't mean that the marker got deleted, just Shift + M wasn't working anymore, so we hadn't had any access to your map.
  7. i0n0s

    rc 10 GP Sahrani

    Real fun! Hope that you release some more locations soon
  8. i0n0s

    SPON Map

    We used it in MP and it worked. Haven't noticed any impact, even when I'm started to colour the forests. Sadly it got lost on respawn
  9. i0n0s

    Cannot see "Name" of unit in buy menu.

    "STR_DN_MI17" is a string defined in stringtable.csv. Take a look at localize in Biki to find out more about it. "STR_DN_Mi24" won't work until it is defined in some stringtable.csv.
  10. i0n0s

    Red's Fix v1.2

    Sounds very promising, especially the taillights. Have you thought of fixing fuel gauges too?
  11. i0n0s

    SPON Map

    What about reading the colors from the config too?
  12. i0n0s

    RealTimeEditor 5

    As I already said in Yoma's thread: If I move the dta-folder inside @RTEditor, the path is fixed and can't get changed. Also additional files in dta-folder don't get loaded until explicit loaded from an addon/script.
  13. i0n0s

    Wip-m4a1's pack v1.0

    Somethink is wrong in your config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">File p:\wip_m4a1\config.cpp, line 317: .wip_m4iron: Undefined base class 'wip_m4cqb' Are you sure that 'wip_m4cqb' was defined before or imported as extern class? I leave the other errors for someone with more knowledge
  14. i0n0s

    RealTimeEditor 5

    If you can give me the dimension from 16:9 and 5:4, I can also add them. But currently I only know 4:3 (w: 0-1, h: 0-1) and 16:10 (w: -0.1-1.1, h: 0-1).
  15. i0n0s

    RealTimeEditor 5

    @bhaz: You have to open ArmA/Dta/ION_RTE/ION_RTE.h in a text editor. Then uncomment //#define ION_RTE_4_3 and comment #define ION_RTE_16_10. @sickboy: You're welcome! Just send me the modified code, so I can include them.
  16. i0n0s

    RealTimeEditor 5

    You create a marker with icon: "arrow" and a name of your choice. The direction, the marker is facing, will be the direction of the template (Objects that faced north when getting exported as template will face in this direction). Then you write that code in a place where it will run: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"Markername" execVM "Template.sqf" Where "Markername" will be "Templatemarker" in this example, and "Template.sqf" the file you saved the template in.
  17. i0n0s

    Mod Folders

    The limit is up to 32k chars (using CreateProcess) which shouldn't be a problem
  18. i0n0s

    RealTimeEditor 5

    No, still not in. I have to add a map first, or find a good way to present waypoints in the 3D world.
  19. A mod can have his Dta-folder. But it won't get redirected to the ArmA/Dta-folder. Only bin.pbo and core.pbo will get used. That would be possible. But the @mod-folder has still remain and is messing your ArmA-folder. But whats his problem with the dta-folder? Sixth tracers are using their namespace. So no other will overwrite or use this file. And if the user has to edit the file, so Yoma Addon Synchronisier can prompt for it.
  20. Sorry? But how should I find out which is my addon-folder? Your suggestion requires that no user is allowed to change the addon-folder-name.
  21. i0n0s

    RealTimeEditor 5

    @doc1236: The file is in the archive. You have to copy the hole ION_RTE-folder from Dta in the archive into the Dta-folder from ArmA. @mr.g-c: This is on my wishlist too, but at that point I'm 'afraid' of parsing the mission.sqm. But if someone has code that parses the mission.sqm, it would be really nice if he could handle that code to me If not, it will just take some time until I have created a parser
  22. i0n0s

    SLA Redux Packs

    Rellikki, can you show the strings that need to get translated? As fas as I see, it's only:<ul> [*]Junior Officer [*]Senior Officer [*]Spotter
  23. i0n0s

    RealTimeEditor 5

    Armaholic-FAQ: http://www.armaholic.com/plug.php?e=faq&q=18 Use the modfolder method. The modfolder should already be created, so you don't have to create it. The rest goes along with that FAQ, you only have to replace @FDF_Sounds with @RTEditor. How to start the editor ingame should be explained enough in the manual.
  24. They have to be server-side. But some has only to be installed on the client to.
  25. i0n0s

    Schmalfelden, Germany Map

    I have one thing about the fields: Cars drive to fast on them. Because if you switch from field to field path, you slow down. So please change the speed of the fields to a lower value than the streets. Thanks
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