imustkill
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Driving, Golf, Running, Ultimate Frisbee, Gaming, Web Design, Computers, Cars
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Student, Quality Assurance Intern, Freelance Web Developer
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An idea about the LHD...
imustkill replied to callidus's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You can look at one the missions in the campaign, if I remember the first one had something that you could work off of. -
BASIC. Briefing to show at beginning of mission.
imustkill replied to bascule42's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
EDIT: Oops, too many Firefox tabs... Admin can delete this post. -
Message Triggers.
imustkill replied to Leving's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yea I just marked it as pseudocode so he could get the concept. I'm doing VBscript right now at work so I don't need two equal signs! -
Message Triggers.
imustkill replied to Leving's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You could declare a variable after your artillery fires. Something like Pseudo: artyFired = 1; In your condition you can just make a loop asking for that waits until artyFired = 1 and when that condition is met, you'll have your hint. -
BASIC. Briefing to show at beginning of mission.
imustkill replied to bascule42's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Put the briefing in a script file and save it. Create an init.sqf and call on that script file to run. Please note that the briefing will not show up automatically if you Preview it straight out of the Editor. Therefore, you'll have to export your mission to either your Singleplayer or Multiplayer missions to get it to work as you intend. -
US and Russia together vs. Insurgents
imustkill replied to imustkill's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hmmm I'll look into those, thanks. -
US and Russia together vs. Insurgents
imustkill posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello, I've hit a small issue. Long story short, the U.S. and Russia are working cooperatively in this mission against Insurgents. I can get them to work together as allies fine, my problem is because Insurgents are classified as "East" along with Russia, they too are friendly with the US and Russia groups. I have to use the Insurgent models to remain consistent with my other missions, so substituting them for Independent forces would not work well. Any ideas? -
Whoopsy...
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Convoy - best solution?
imustkill replied to Brute's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If forceSpeed does not work try the setVelocity command. vehicle setVelocity [x, z, y] -
I thought I would give a brief update. As a busy period of time in real life is winding down, I'm going to be dedicating a bit more time to getting this project done. As it stands now, the first mission is finished and I am aiming to have the second mission finished later today or tomorrow.
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Fearless Drivers (i.e. won't stop for anything)
imustkill replied to FinalSin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Set AI behavior to careless. this setBehaviour "CARELESS"; -
Spawn or Enage once in trigger zone
imustkill replied to Wallz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yea F2k is on the right track. I think it would be significantly easier to just disable the AI and then re-enable them whenever you want them to do stuff as opposed to spawning them when you want them. That is what I do for the missions that I make. As for enabling the AI after disabling them. Use the "enableAI" command. It works in the exact same way as the "disableAI" command works. -
Spawn or Enage once in trigger zone
imustkill replied to Wallz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I would suggest trying to use the DisableAI command. That should keep them from engaging or even spotting each other until you enable it. soldierOne disableAI "TARGET" If that does not work, try disabling AI autotarget as well. soldierOne disableAI "AUTOTARGET" Good luck! -
How do i stop a unit from moving?
imustkill replied to a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am using disableAI on a Humvee, an insurgent pickup, and a civilian car and it works fine. I know it does not work for aircraft, though. -
Lights on aircraft at night?
imustkill replied to Halochief89's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
True, but if he wanted the lights of something to be on chances are the situation he needs it for is really safe anyways.