Ben
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Everything posted by Ben
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Montreal, Fantastic place! I too am EST. I'll shoot you a PM.
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Ah, I see what I've done. Would you be interested in collaborating on this mission, I've got alot of ideas, and been multiplayer testing them with my roomates.
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"The Rebel Forces parted faster than a Thai hookers thighs.."
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Norm, I figured out what the problem was. When adding the Unitskill to the Group Leader, for some reason it makes the ennemie area randomly jump, instead of waiting for the town to be cleared, once the Unit skill is removed from the group leader this error stops.
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Looks very nice. It does need the shine reduction, maybe add a little wear and tare to it, or make two seperate skins, IE the HMMV looks a little bit dirty (exhaust areas and such). It also rolls really easy, it doesn't feel like I'm flying a huge chopper, give it more weight, make it harder to turn and the such.
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I'm going to try that tonight. I also tried adding more towns to attack randomly. I got up to 44 different random areas. if (AreaClear) then { while { NewTargetName == _OldTargetName } do { NewTargetName = "PossibleEnnemies" + str( ceil (random 44) ); }; I edited the code to that. However in the multiplayer game it just cycles through the towns and never spawns AI.
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if (_RandomTroop < 40) then { _group = createGroup _EastSideHQ; _FirstUnit = _group createUnit ["RU_Soldier_SL", getPos EnnemyTrigger, [], 200, "NONE"]; "RU_Soldier_GL" createUnit [getPos _FirstUnit, _group, "",0.2]; "RU_Soldier_GL" createUnit [getPos _FirstUnit, _group, "",0.2]; "RU_Soldier_MG" createUnit [getPos _FirstUnit, _group, "",0.2]; "RU_Soldier_MG" createUnit [getPos _FirstUnit, _group, "",0.2]; "RU_Soldier_AT" createUnit [getPos _FirstUnit, _group, "",0.2]; "RU_Soldier_AT" createUnit [getPos _FirstUnit, _group, "",0.2]; "RU_Soldier_LAT" createUnit [getPos _FirstUnit, _group, "",0.2]; "RU_Soldier_LAT" createUnit [getPos _FirstUnit, _group, "",0.2]; "RU_Soldier_AR" createUnit [getPos _FirstUnit, _group, "",.02]; "RU_Soldier_Marksman" createUnit [getPos _FirstUnit, _group, "",0.2]; "RU_Soldier" createUnit [getPos _FirstUnit, _group, "",0.2]; }; Thats what I edited it too, .2 should be an extreme distance, but upon flying in a chopper to a location all enemy AI Units are shooting at the chopper roughly 1500 km away. They continue to track your location after that and fire upon you. Way more difficult then .2.
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Must be played online, elsewise nothing spawns on the dots.
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I have tried editing the skill the same way you had, I have no luck with results, they are still insanely hard and accurate.
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Roger. Felt like I was playing terminators. I apologize for me posting so much on here, but for some reason, your mission has really intrigued me.
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May I ask the current skill?
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First Aide does not work after you have died, you still go into the wounded mod, but you are unable to recieve first aid. The option is there, but when you select it nothing happens. Also, the skill of the AI is very very high, is there a way to modify there level .01 to 1.0?
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Yes, I'm not really sure why. I wish I knew so I could help. I really do like this mission, it has great potential. I'd work on the layout of the base maybe, and set it so SecOps missions somehow wouldn't just happen on the airbase.
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Just ran some tests and did not have First Aid break after respawning 4 times. After going back into the town after dying, the AI seem to no longer attack me or my team mates.
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Group Spawn Trigger
Ben replied to doomanchu's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Woo! Mucho Gracias for that demo mission. It makes sense, I'm excited to see how you add in ability to add vehicles and what not.. -
Its also being reported by NVidia cards.
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I am using an ATI 4850 x 2Gb video Card and get the translucent face effect, looks fine in profile view, but when in game it becomes more translucent over top the model.
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Spetsnaz the refresh rate of your monitor limits your FPS to 60. I'm sure you wouldn't be able to tell the difference from 30 to 60 if you didn't have fraps up AussieDave. 26 FPS is very acceptable and playable with everything on High and 10KM viewing distance on my system. What are your system specs Aussie?
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Do you realize how small a target is at 600m and for an unscoped weapon such as a M240b or M249 it is more of a spray and keep their headsdown. Are there really areas in Chernaraus were you can engage at that distance, ground cover and forests seem to house to much cover to ever engage at those distances.
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ArmA2: The All New OFFICIAL "where to buy?" Thread.
Ben replied to Placebo's topic in ARMA 2 & OA - GENERAL
Amazon says they will ship it out the 24th of July. -
Also sounds like your Filtration may be lower than your actual screen resolution.
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Q9650 runs very well, however I cannot run full filtration. I'm running a 1920 x 1200 and 200% filtrate only allows around 11 FPS with everything else on high. I am using this in Conjunction with DDR3 1600 & ATI 4850x2 2 Gig. Alot depends on your resolution.
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Hey, I played with you today.
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So. Are you taking suggestions for another pack?
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How would I go about getting a Landing Craft to Lower its plank. What would the action be for it?