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Everything posted by hotshotmike1001
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http://arma.gamebanana.com/gamefiles/3265 Credits on the Other website this weapon Supports the RH weapons optics and other attachments aswell as FHQ attachments
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http://www.moddb.com/mods/hotshotmikes-arma-3-armory-mod Mirror download link http://www.armaholic.com/page.php?id=23621#comments This Pack has 2 Custom AK-47s created for a Friend of mine who i play arma 3 with ! Credits on the other page!
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when i am using Virtual Ammobox None of my Stock sniper rifles have optics even the new Marksmen DLC There is no optics of any kind selectable :butbut:
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Marksmen DLC No Optics
hotshotmike1001 replied to hotshotmike1001's topic in ARMA 3 - TROUBLESHOOTING
everything is updated Via Play witH Six @asdg_attachments @asdg_jm @asdg_jr @CBA_A3 @fhq_accessories @FSF @HLC @RH_acc @rh_m4_a3 @rh_pistol_a3 @rhs_afrf3 @rhs_usf3 -
Heckler & Koch G36C 5.56×45mm assault rifle
hotshotmike1001 posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
One is a Tactical Setup With a Built In Flashlight the Other is a Standard model with Rails https://www.dropbox.com/s/690mf3ej2fsoiav/Arma3%20HK%20G36C%20Pack.zip Standard Model with Rails for attachments Tactical! With Flashlight On Left Side Requirements FHQ Accessories pack RH M4/M16 pack H&K 416D Arma credits TheLama Thanez NightmareMutant fxdarkloki Casper. happycamper W1LLDAB3AST Ice Cube Shortez brain collector Syncing RedRogueXIII Art Shi -
Help needed with ModuleOrdnance
hotshotmike1001 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
i have the ModuleOrdnance_F Syc with a trigger how can i make it work repeat so it just keeps working once it goes off the first time it no longer shoots at the target locaction -
http://arma.gamebanana.com/gamefiles/3245 Credits and info on the other page!
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http://arma.gamebanana.com/gamefiles/3263 credits on the other page This will Give you the Famas G2 this weapon Supports the RH weapons optics and other attachments aswell as FHQ attachments
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here is one of my new Addons adding more pistols to arma 3 http://arma.gamebanana.com/gamefiles/3238 all the other info/credits on the other page! enjoy This is my Second Pack of Pistols This Will add the CZ 75 , Makarov PM , P226 , Smith & wesson Model 908 , TT-33 Tokarev , HK USP45
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Architect's Debugging Panel - For all of your Mission Creation needs!
hotshotmike1001 replied to terrence's topic in ARMA 3 - ADDONS & MODS: COMPLETE
great tool thank you for creating this i use it for testing addons is there anyway to make it spawn ammo boxes from the menu aswell? Thank you ahead of time -
Pilot Stick Animations
hotshotmike1001 replied to hotshotmike1001's topic in ARMA 3 - MODELLING - (O2)
i have that Sample model though the model config does not List the pilot stick in it -
is there a sample of the Arma 3 Pilot animations Downloadable? so i could add it to the SU-39 i am currectly working on? Thank you Ahead of time for the help Mike
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Ivory Aircraft - Beechcraft T-6A Texan II
hotshotmike1001 replied to dezkit's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just making Sure ! In the news report I See on Arma Does not Say Anything About Geting permission! from the creator thats why i am Posting! -
Ivory Aircraft - Beechcraft T-6A Texan II
hotshotmike1001 replied to dezkit's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That Model is From FSX The Creator of the model Is IRIS Flight Simulation I have that aircraft in FSX Hopfully he got permisison from the owner of this Model it used to be a Payware aircraft so it Still owned by the creator! Model Below is the One in his photo With Wing Tanks -
MX and Khaybar 7.62x51 Standalone
hotshotmike1001 posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
This Addon Gives you a Standalone Mod for the MX and Khaybar Which is Using the 7.62x51 rifle ammo Plus Supports ASDG Joint Rails This will Not replace or Override any of your stock Weapons! http://www.moddb.com/mods/hotshotmikes-arma-3-armory-mod/downloads/mx-and-khaybar-762x51-standalone https://www.youtube.com/watch?v=SXqvlu2v-M8&feature=youtu.be https://www.youtube.com/watch?v=lvKvlXLOBJ0&feature=youtu.be -
Credits on the other page http://www.moddb.com/mods/hotshotmikes-arma-3-armory-mod
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SVD (Dragunov) And Dragunov SVU
hotshotmike1001 replied to hotshotmike1001's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not from Arma 1 At all ! and PSO is Not from RH Pack! Its From CSS! -
SVD (Dragunov) And Dragunov SVU
hotshotmike1001 replied to hotshotmike1001's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I Use all my weapons They work great for me Only reason I post Them is for others can see them if you do not like do not download do Not Crying About Ejecting Ports About Stupid Stuff! Be happy I am sharing Them with Others -
how can i make the engines not Turn on when they fold up for storage? to keep players from starting if the engines are packed here is the script What do i need to add so when it Packs engines wont start? and then when it unpacks it will start _mv22 =_this select 0; _phase=_this select 1; _mv22 animate["engine_prop_1_1_turn",_phase]; _mv22 animate["engine_prop_1_2_turn",_phase]; _mv22 animate["engine_prop_1_3_turn",_phase]; _mv22 animate["engine_prop_2_1_turn",_phase]; _mv22 animate["engine_prop_2_2_turn",_phase]; _mv22 animate["engine_prop_2_3_turn",_phase]; _mv22 animate["engine_prop_1_1_close",_phase]; _mv22 animate["engine_prop_1_3_close",_phase]; _mv22 animate["engine_prop_2_1_close",_phase]; _mv22 animate["engine_prop_2_2_close",_phase]; _mv22 animate["pack_engine_1",_phase]; _mv22 animate["pack_engine_2",_phase]; _mv22 animate["turn_wing",_phase];
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got it working and it only works on rifles looks like pistols dont support flight lines built in
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in Oxygen 2 When i wanna say make a Custom Flashlight what do i put in it to make it work? i have in my Config file allready the flashlight Part though it still does not work In the config file it Asks for position = "flashlight_dir"; direction = "flashlight_pos"; does this need to be in the model it self? like the Bolt axis on a Rifle? so it knows where to look??? i am Kind of Lost and i cannot seem to find any Helpfull info on this subject Thank you ahead of time if you can Help
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http://arma3.gamebanana.com/skins/130486 Credits on the other page! This will Give you a XM8 Compact The XM8 was the U.S. military designation for a lightweight assault rifle system under development by the United States Army from the late 1990s to early 2000s. The rifle is designed by German small arms manufacturer Heckler & Koch (H&K), and shares design and engineering with their G36 rifle. The XM8 design was originally part of the Objective Individual Combat Weapon program (OICW), which was developing a "smart" grenade launcher system with an underslung carbine rifle as a backup weapon. The system was unable to meet performance and weight requirements and eventually canceled. In the aftermath, the two portions of the OICW were separated, resulting in the XM8 and MX29 projects. Although there were high hopes that the XM8 would become the Army's new standard infantry rifle, the project was put on hold in April 2005, and was formally canceled on October 31, 2005. However, the weapon is now in service with Malaysian special forces and some private military companies.
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http://arma.gamebanana.com/gamefiles/3267 Credits on the other page This will Give you Two Nikonov AN-94 Rifles This weapon supports the RH weapons optics and other attachments aswell as FHQ attachments. he AN-94 was designed as a potential replacement to the AK-74 series of rifles currently in service with Russian Armed Forces. Due to its complex design and expense its adoption has been very slow and it is in limited use; and it most likely will never become general issue.[1] As of March 2013, the AK-74 ('M' variant) is still the general issue rifle used by the Russian Armed Forces.
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Tactical AK-74 With Magpul Gear
hotshotmike1001 replied to hotshotmike1001's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i use what i can find if you do not like dont cry about it! just be happy that you have them! -
Tactical AK-74 With Magpul Gear
hotshotmike1001 replied to hotshotmike1001's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i am trying to keep the file sizes small if i was to make a large weapons pack which can become very large to a point it may not be upload able .... thats why i am have seen making single addons