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Billabong81

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Everything posted by Billabong81

  1. Billabong81

    Bas pavehawks

    Same as MLF, I thought it was an early release! We'll just have to wait until tomorrow. Readme looks promising though, especially with all those effects (even though most are from MH60)
  2. Billabong81

    Bas pavehawks

    Same as MLF, I thought it was an early release! We'll just have to wait until tomorrow. Readme looks promising though, especially with all those effects (even though most are from MH60)
  3. Billabong81

    Official Stupid Quiz Thread

    You're easy-going, relaxed, and yet somewhat tough and hardy all at the same time. You can appreciate culture, scuba diving, and even safaris. This makes you pretty interesting and intriguing to others, though also really unpredictable and even wild. Your knowledge of nature is unthinkable to most of those around you, even though your respect for it is sometimes less than perfect. People really like your accent Heh, works for me
  4. Billabong81

    Lost brothers mission#1- dms

    Well I finally got this to work . Good mission overall. I liek the mines you added. Is there a way to have some text come up to say you were killed by a mine. I know I died a few times without knowing what happened until I realized a minute ago they were porbably mines . I suggest allowing the play to choose between the M4, M4A1, M16, and CAR-15 DMS rifles. Thats all really. Good mission
  5. Billabong81

    Lost brothers mission#1- dms

    I went into the mission.sqm file, but there is no loboweapon in the required addons part and I couldn't find any units using diffrent weapons then their defaults besides the SJB one's . Â I'll just wait till your next release
  6. Billabong81

    Lost brothers mission#1- dms

    When I try to play the mission it says Cannot Load Mission, missing addons: loboweapons. Â I have downloaded all the addons required. Â Anyone know where I can find this weapon thing? EDIT: Nevermind, found the pack here. EDIT2: Nevermind again. That was the wrong pack . Was the loboweapons.pbo supposed to be in the infantry RAR file??
  7. Billabong81

    Operation visnorsk campaign

    Yeah...I have already sent BMG the readme for the invisible targets . So don't worry about it
  8. Billabong81

    Vitapc pack 1.1 finale

    Great news! Going to try them now
  9. Billabong81

    Cuba

    This is a great island. I only have a few problems with it. - Not enough of a jungle feel. Doesn't feel as tropical. Maybe add a few more of the palm trees. - Shouldn't Guatanamo Bay have a more defensive look? Like tank spikes, barb wire, etc. around the perimeter? That is all. Besides those great island!!!
  10. Billabong81

    I'm a little bit irritated ...

    Ah, thanks Topcover
  11. Billabong81

    State of the union address, 2004

    Execution is so expensive now becuase we have to be humane about it now. Â We use this shot now that kills you quickly so you do not feel it that much. Â Who knows how much it costs, but I'm sure a bullet is a lot less expensive NOTE: I do respect people's lives, just not people who kill others with no reason (ie, cereal killers if that is speeled correctly)
  12. Billabong81

    I'm a little bit irritated ...

    I see IMO all the time...but what does it mean
  13. Billabong81

    New verison of afghanistan island v3

    I agree with heatseeker. Afghanistan v3 is much better. I understand this is a alpha though . I'm sure it will get better. It has some nice textures. Keep up the good work!
  14. I am making a mission where you assault a convoy with 2 APCs full of troops. Â My question is: How do I make the troops disembark once a shot is fired? Â I want the troops in the APC to disembark once a satchel goes off or a shot is fired. Â Anyone know how to do this . Â Thanks in advance .
  15. Billabong81

    Bridge fight - tonal

    I tried the mission !  I was able to capture the bridge without any KIAs or WIAs.  I made 2 & 3 get into the two DsHk's covering the road.  I set 4, 5, & 6 along the walls to watch the perimeter (saved here).  I climed into the big tower and waited while that sweet music played .  First try I was shot by some goverment guy with an AK, who was on the OTHER SIDE of the bridge (bloody bugger shot me in the back ).  Second try I held off a few guys then got shot.  Third try same thing, held off a few then got shot.  I stopped there.  So far, terrific work Winters.  I love the music selection.  Adds a lot to the mission.  Just work on a few things as above people metioned and your on your way to another MOM review  .
  16. Billabong81

    What a coinsidence!

    I just realized something. According to CNN, the raid to capture Saddam in his "spider-hole" was called Operation Red Dawn. If I am not mistaken, wasn't that the name of the mission in the CWC campaign where you capture Guba . That is really freaky
  17. Billabong81

    The unsung mod - i corps "island"

    The island looks GREAAAAAAAT!!!
  18. Billabong81

    Zombie addon beta released!

    We have to get some to host this somewhere else! Freewebs isn't working for me
  19. Billabong81

    Joining script/trigger

    Ok nevermind got it working. Â Thanks Red! Â 2 questions. Â 1. How do I get the script to monitor all the units? 2. I can select to link up with the unit from all the way across the island! What should I change in the script so that I can only Link Up in a 5 meter radious.
  20. I am making a mission where you are scattered and have to find your buddies. Sort of like I44 Drop Zone (1st mission of I44 demo campaign). Is there a script which makes a soldier join your group whenever you are within a 5m radious of them? I don't need any sounds, but whenever you get near the soldier a thing comes up in action menu saying Link-up or something similar. If anyone knows of a script like this please post link! Thanks in advance!
  21. Billabong81

    Joining script/trigger

    Ok this made the Link Up action appear, but when you select it it doesn't do anything. I have named myself player and the guy near me unitnearplayer according to the script. I have <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[] exec "detect.sqs" in unitnearplayer's init field. I also tried making my player leader of grp and changing the script to unitnearplayer joins grp, but that didn't work either. Am I doing something wrong or is there a typo in the script? Thanks!
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