hamis
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Everything posted by hamis
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Well,BN880,could you make this script weapon specific,not soldier specific?
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Well ,i haven't seen any markings/numbering in vehicles!I hope there is going to be nice markings and random numbering like better addons have (eg.RHS_T55/62 pack,INQ_M1A2).
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Well ,i haven't seen any markings/numbering in vehicles!I hope there is going to be nice markings and random numbering like better addons have (eg.RHS_T55/62 pack,INQ_M1A2).
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Well,why BIS haven't patched 512 MB memory limit which is causing much trouble for most of players?
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Pacific 41-45 of course!!!
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Update ofp to 1.96.If it doesn't help,try some addon unit as driver.
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Tried highest settings but still nope.
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Well,water reflection does not work.ATi X800 Pro+various Omega drivers Otherwise excellent thing!
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Search the forums and you find answer!
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Well,could you release addon list(i have really much addons)?
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Hi!I have tried everything with this prob,but nothing seems to help.Then installing omega's i get error msg's "can't import crograms\something",and 2-3 other msg's.Also flashing thin long triangles(white and black) in ofp menu and blinking textures in game,though no artefacts in 3DMark 2001SE.Dxdiag told there were registry errors(not anymore with new installation of win 2000 pro).Used drivercleaner and installed DhZeropoint_0.64's without error msg's but problems continue.Asus AX 800 Pro,asus p4p800,P4 3.0ghz,1 GB ddr.Ofp 1.96.
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Well,there is no problems with H&D 2 or Star Wars Republic Commando.As i told i have re-installed everything,tried different driver and directx versions and used drivercleaner to get rid of old drivers.It is not heat prob,i have good cooling and even tried increasing vidcard fan rpm.
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I think you'd better send your question to ECP forum:http://www.teamodb.com/ecp/forum/
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Well,what about making distance lod's?
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There is something wrong with your config.bin.Are you using any mod's?
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Well,you need BAS addons.At least BAS_Airweap.
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Well,i figured out how to add tracers for normal configs(res,FDF_Mod,etc).It should be done this way: class SoldierWB:Soldier { model="\HYK_USsol\wl\HYK_USsol_wl.p3d"; moves="CfgMovesMC"; picture="\EECP_RSC\logomain.paa"; vehicleClass="Men"; scope=2; side=1; hiddenSelections[]={"medic","mic","holster"}; accuracy=0.7; displayName="$STR_DN_SOLDIER"; weapons[]={"M16","Throw","Put"}; magazines[]={"M16","INQ_M16Mag","INQ_M16Mag","INQ_M16Mag",&quo t;INQ_M16Mag","INQ_M16Mag","HandGrenade","HandGrenade", "HandGrenade","HandGrenade"}; cost=40000; class EventHandlers { init="_this exec ""\@ECP\EECP_Tracer_Init.sqs"""; }; }; class SoldierEB:Soldier { displayName="$STR_DN_SOLDIER"; vehicleClass="Men"; picture="\EECP_RSC\soldier.paa"; scope=2; model="\icp_kzm\icp_kzm2"; hiddenSelections[]={"med","lopata"}; moves="CfgMovesMC"; side=0; cost=40000; accuracy=0.7; weapons[]={"AK74","Throw","Put"}; magazines[]={"KEGAK107Mag","KEGAK107Mag","KEGAK107Mag","KEGAK107Mag ","KEGAK107Mag","KEGAK107Mag","HandGrenade","HandG renade","HandGrenade","HandGrenade"}; class EventHandlers { init="_this exec ""\@ECP\EECP_Tracer_Init.sqs"""; }; }; class SoldierGB:Soldier { vehicleClass="Men"; scope=2; model="\icp_nav\icp_nav4"; hiddenSelections[]={"medic"}; moves="CfgMovesMC"; displayName="$STR_DN_SOLDIER"; side=2; cost=10000; accuracy=0.7; weapons[]={"AK47","Throw","Put"}; magazines[]={"AK47","AK47","AK47","AK47","AK47",&quo t;AK47","HandGrenade","HandGrenade","HandGrenade"," ;HandGrenade"}; class EventHandlers { init="_this exec ""\@ECP\EECP_Tracer_Init.sqs"""; }; }; So,you have to execute EH for first soldier in every nationality.
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Hi.What could be wrong with this campaign?I have all needed addons and i am using sebnam mod folder.Every time i try to start campaign,crash to desktop without error messages!
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Well,what about better made distance lod this time?It seems to be blinking on and off all the time!
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Well,i have one for res 1.96 and other for @ECP 1.085.But i don't give any support,so you'll find out yourself what addons you need.All vehicles\weapons are replaced and added sanctuary's leaning animations.
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Well,what is the best place (exact line) to execute this eh?I tried between class man and class civilian,but it caused ofp to start about every fourth time i tried to!
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Well,what's wrong with this?Whatever i try,i get error msg's. class GunClouds : WeaponCloudsGun { cloudletGrowUp=0.200000; cloudletFadeIn=0; cloudletFadeOut=0.400000; cloudletDuration=0.200000; cloudletAlpha=1; cloudletAccY=2; cloudletMinYSpeed=-10; cloudletMaxYSpeed=10; interval=0.020000; size=0.300000; sourceSize=0.015000; }; }; class EventHandlers { init="_this exec ""\@ECP\EECP_Tracer_Init.sqs"""; }; class Civilian:Man
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It is not ECP script,but added to the end of first line of code.And it works very well.Problem is that normal configs don't have these lines,so i don't know where to execute them. ;EECP_Tracer_Init.sqs ;07/05/05 _u = _this select 0 MachineGunners = ["SoldierWMG", "SoldierEMG", "SoldierGMG"]; SpecOps = ["SoldierWSniper", "SoldierWSaboteurPipeHGS","SoldierWLAWSniper", "SoldierWSaboteur", "SoldierWSaboteurPipe", "SoldierWSaboteurDay", "SoldierWSaboteurPipeHG", "SoldierWSaboteurLaser", "SoldierESniper", "SoldierESaboteurPipe", "SoldierESaboteurBizon", "SoldierESaboteurPipeHG","Hunter", "SoldierGSniper"]; ~1 ? typeOf _u in SpecOps:exit; ? typeOf _u in MachineGunners:goTo "MG" [_u, 2]call loadFile {\bn_tracer\addTracerUnit.sqf}; exit; #MG [_u, 5]call loadFile {\bn_tracer\addTracerUnit.sqf}; exit;
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Well,sorry.I mean what is best way to execute these in normal configs(resistance,FDF_Mod,other mods)?Bn_tracer\addTracerUnit.sqf adds realistic tracers for weapons,EECP_tracer_init.sqs removes them from specops and snipers.
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Well,it works now.I inited EECP_tracer_init.sqs for each specop and sniper individually.What i mean is it caused startup problem when inited as man class EH.Why uneconomical?What is best way to init both for non ECP configs?