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hamis

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Everything posted by hamis

  1. hamis

    Bn880's Tracers V1.0

    Well,BN880,could you make this script weapon specific,not soldier specific?
  2. hamis

    What do you *HOPE* will be in ArmA?

    Well ,i haven't seen any markings/numbering in vehicles!I hope there is going to be nice markings and random numbering like better addons have (eg.RHS_T55/62 pack,INQ_M1A2).
  3. hamis

    Numbering and markings

    Well ,i haven't seen any markings/numbering in vehicles!I hope there is going to be nice markings and random numbering like better addons have (eg.RHS_T55/62 pack,INQ_M1A2).
  4. hamis

    Question for BIS

    Well,why BIS haven't patched 512 MB memory limit which is causing much trouble for most of players?
  5. hamis

    Future of Battletek

    Pacific 41-45 of course!!!
  6. hamis

    Problems with COMBAT HMMWV vehicles.

    Update ofp to 1.96.If it doesn't help,try some addon unit as driver.
  7. Tried highest settings but still nope.
  8. Well,water reflection does not work.ATi X800 Pro+various Omega drivers Otherwise excellent thing!
  9. hamis

    Error, Cant play game at all

    Search the forums and you find answer!
  10. hamis

    Recon Operations

    Well,could you release addon list(i have really much addons)?
  11. hamis

    Artefacts

    Hi!I have tried everything with this prob,but nothing seems to help.Then installing omega's i get error msg's "can't import crograms\something",and 2-3 other msg's.Also flashing thin long triangles(white and black) in ofp menu and blinking textures in game,though no artefacts in 3DMark 2001SE.Dxdiag told there were registry errors(not anymore with new installation of win 2000 pro).Used drivercleaner and installed DhZeropoint_0.64's without error msg's but problems continue.Asus AX 800 Pro,asus p4p800,P4 3.0ghz,1 GB ddr.Ofp 1.96.
  12. hamis

    Artefacts

    Well,there is no problems with H&D 2 or Star Wars Republic Commando.As i told i have re-installed everything,tried different driver and directx versions and used drivercleaner to get rid of old drivers.It is not heat prob,i have good cooling and even tried increasing vidcard fan rpm.
  13. hamis

    Some ECP and laser questions

    I think you'd better send your question to ECP forum:http://www.teamodb.com/ecp/forum/
  14. hamis

    WIP M4's Pack v0.9 Released

    Well,what about making distance lod's?
  15. hamis

    Where can I get this

    There is something wrong with your config.bin.Are you using any mod's?
  16. Well,you need BAS addons.At least BAS_Airweap.
  17. hamis

    Bn880's Tracers V1.0

    Well,i figured out how to add tracers for normal configs(res,FDF_Mod,etc).It should be done this way: class SoldierWB:Soldier { model="\HYK_USsol\wl\HYK_USsol_wl.p3d"; moves="CfgMovesMC"; picture="\EECP_RSC\logomain.paa"; vehicleClass="Men"; scope=2; side=1; hiddenSelections[]={"medic","mic","holster"}; accuracy=0.7; displayName="$STR_DN_SOLDIER"; weapons[]={"M16","Throw","Put"}; magazines[]={"M16","INQ_M16Mag","INQ_M16Mag","INQ_M16Mag",&quo t;INQ_M16Mag","INQ_M16Mag","HandGrenade","HandGrenade", "HandGrenade","HandGrenade"}; cost=40000; class EventHandlers { init="_this exec ""\@ECP\EECP_Tracer_Init.sqs"""; }; }; class SoldierEB:Soldier { displayName="$STR_DN_SOLDIER"; vehicleClass="Men"; picture="\EECP_RSC\soldier.paa"; scope=2; model="\icp_kzm\icp_kzm2"; hiddenSelections[]={"med","lopata"}; moves="CfgMovesMC"; side=0; cost=40000; accuracy=0.7; weapons[]={"AK74","Throw","Put"}; magazines[]={"KEGAK107Mag","KEGAK107Mag","KEGAK107Mag","KEGAK107Mag ","KEGAK107Mag","KEGAK107Mag","HandGrenade","HandG renade","HandGrenade","HandGrenade"}; class EventHandlers { init="_this exec ""\@ECP\EECP_Tracer_Init.sqs"""; }; }; class SoldierGB:Soldier { vehicleClass="Men"; scope=2; model="\icp_nav\icp_nav4"; hiddenSelections[]={"medic"}; moves="CfgMovesMC"; displayName="$STR_DN_SOLDIER"; side=2; cost=10000; accuracy=0.7; weapons[]={"AK47","Throw","Put"}; magazines[]={"AK47","AK47","AK47","AK47","AK47",&quo t;AK47","HandGrenade","HandGrenade","HandGrenade",&quot ;HandGrenade"}; class EventHandlers { init="_this exec ""\@ECP\EECP_Tracer_Init.sqs"""; }; }; So,you have to execute EH for first soldier in every nationality.
  18. hamis

    New vietnam campaign

    Hi.What could be wrong with this campaign?I have all needed addons and i am using sebnam mod folder.Every time i try to start campaign,crash to desktop without error messages!
  19. hamis

    wipman's M4's v0.9

    Well,what about better made distance lod this time?It seems to be blinking on and off all the time!
  20. hamis

    Vehicle replacement config?

    Well,i have one for res 1.96 and other for @ECP 1.085.But i don't give any support,so you'll find out yourself what addons you need.All vehicles\weapons are replaced and added sanctuary's leaning animations.
  21. hamis

    Eventhandler problem

    Well,what is the best place (exact line) to execute this eh?I tried between class man and class civilian,but it caused ofp to start about every fourth time i tried to!
  22. Well,what's wrong with this?Whatever i try,i get error msg's. class GunClouds : WeaponCloudsGun { cloudletGrowUp=0.200000; cloudletFadeIn=0; cloudletFadeOut=0.400000; cloudletDuration=0.200000; cloudletAlpha=1; cloudletAccY=2; cloudletMinYSpeed=-10; cloudletMaxYSpeed=10; interval=0.020000; size=0.300000; sourceSize=0.015000; }; }; class EventHandlers { init="_this exec ""\@ECP\EECP_Tracer_Init.sqs"""; }; class Civilian:Man
  23. hamis

    Eventhandler problem

    It is not ECP script,but added to the end of first line of code.And it works very well.Problem is that normal configs don't have these lines,so i don't know where to execute them. ;EECP_Tracer_Init.sqs ;07/05/05 _u = _this select 0 MachineGunners = ["SoldierWMG", "SoldierEMG", "SoldierGMG"]; SpecOps = ["SoldierWSniper", "SoldierWSaboteurPipeHGS","SoldierWLAWSniper", "SoldierWSaboteur", "SoldierWSaboteurPipe", "SoldierWSaboteurDay", "SoldierWSaboteurPipeHG", "SoldierWSaboteurLaser", "SoldierESniper", "SoldierESaboteurPipe", "SoldierESaboteurBizon", "SoldierESaboteurPipeHG","Hunter", "SoldierGSniper"]; ~1 ? typeOf _u in SpecOps:exit; ? typeOf _u in MachineGunners:goTo "MG" [_u, 2]call loadFile {\bn_tracer\addTracerUnit.sqf}; exit; #MG [_u, 5]call loadFile {\bn_tracer\addTracerUnit.sqf}; exit;
  24. hamis

    Eventhandler problem

    Well,sorry.I mean what is best way to execute these in normal configs(resistance,FDF_Mod,other mods)?Bn_tracer\addTracerUnit.sqf adds realistic tracers for weapons,EECP_tracer_init.sqs removes them from specops and snipers.
  25. hamis

    Eventhandler problem

    Well,it works now.I inited EECP_tracer_init.sqs for each specop and sniper individually.What i mean is it caused startup problem when inited as man class EH.Why uneconomical?What is best way to init both for non ECP configs?
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