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hamis

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Everything posted by hamis

  1. hamis

    PMC

    Well,i don't know.But i'm sure you can find out,if you ask in ofpec forums.
  2. hamis

    no entry .cfgworlds

    Well,your main config is "cut off".It has too many or too few }; after some class.Check with BINVIEW.
  3. hamis

    Diemaco Texture

    Hey,wipman.I hope you are going to do M4 pack and some other weapons for arma.Your quality is over the top!
  4. hamis

    Authentic sound & weapon Mod

    Well,i could give you some sounds i have made for ofp.Some are real thing's(including some real vehicle sounds,like m113,m60,5ton truck),some are just good sounding ones.If you like to try them,just post upload link.
  5. hamis

    Authentic sound & weapon Mod

    Well,i could give you some sounds i have made for ofp.Some are real thing's(including some real vehicle sounds,like m113,m60,5ton truck),some are just good sounding ones.If you like to try them,just post upload link.
  6. hamis

    Mods/Addon Ideas

    Well,i want to someone make nice markings,random numbering,random register plates(take a look at RHS_GAZ 66 Pack) for all vehicles!Also nice cockpits(like FZ_AH64).
  7. Is it safe to delete all other versions about (weapon) sounds but the one's defined in config?
  8. hamis

    How do I change the sounds?

    Yoy can find thousand's of shooting videos by googling!Eg:AK47 shooting video,military video,etc
  9. hamis

    Best camaign ever made?

    You mean something like this:Ä¹Å„Ã«Ä Ã‚Å± ÄÄƒÄ‘Å•Ã«Ä Ã¢ Äĺđâűĺ äâĺ ÷ŕńňÄ, ňî ńţćĺňíŕ˙ ëÄíÄË™ áóäĺň Äîí˙ňíŕ?That's because you don't have russian version of ofp!Try any russian (non-translated) campaign and all text is like this.
  10. hamis

    Tracer & bullef deflection modding fun

    Well,is there a way to change size of tracers for bigger weapons(12.7,25,30 mm)?
  11. hamis

    Sound question

    Is it safe to delete all other versions about (weapon) sounds but the one's defined in config?
  12. hamis

    Sound question

    Well,somebody?BIS members?
  13. hamis

    PMC Hero's Path campaign

    Well,what about making it ECP compatible?
  14. hamis

    Best camaign ever made?

    RetaliationNo mod's.
  15. hamis

    PMC

    Well,could you update hero's path to be compatible with ECP?
  16. hamis

    Difficulty settings resetting

    Well,it was!Thank's
  17. Well,this started after playing some russian campaign.Every time i start the game difficulty settings are resetted!This is annoying,so any help is appreciated.
  18. hamis

    Difficulty settings resetting

    Nope,doesn't help
  19. hamis

    Bn880's Tracers V1.0

    This is for M60 tank: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class EventHandlers:ECP_EventHandlers { init="_this exec ""\@ECP\EECP_Tracer_Init.sqs; _this exec ""\ECP_Effects\init.sqs"""; Just rename tracer_init.sqs with actual name of your's.I hpe this helps.
  20. hamis

    RHS GAZ-66 Pack v1.00

    Well,what shold i do to make ANY soldier to sit on right hight(currently on front axle) in cockpit?Solution found
  21. hamis

    RHS release 5 B

    Well,trying to replace old T72 with RHS one,but scripts don't work <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class T72:RussianTank { scope=2; side=0; type=1; picture="it72"; model="\RHS_T72A\RHS_T72A.p3d"; displayName="T-72B"; nameSound="t72"; hiddenSelections[]={"pruh"}; maxspeed=70; threat[]={0.9,0.95,0.5}; gunnerOpticsModel="\ffur_misc\tsights\t72_opt.p3d"; gunnerOpticsColor[]={0.91,0.23,0.23,1}; commanderOpticsModel="\ICP_bmp\optic_commander.p3d"; laserscanner=1; laserscanrange=5000; irscanner=1; irscanrange=3500; accuracy=0.95; armor=860; armorStructural=2.0; armorHull=0.96; armorTurret=1; armorGun=0.6; armorEngine=0.8; armorLights=0.4; #ifdef T72_SOUNDS T72_SOUNDS #endif armorTracks=0.6; cost=1000000; gunnercansee="31"; driverCanSee="31"; driverAction="ManActT72DriverOut"; gunnerAction="ManActT72GunnerOut"; commanderAction="ManActT72CommanderOut"; driverInAction="ManActT72Driver"; gunnerInAction="ManActT72Gunner"; commanderInAction="ManActT72Commander"; class HitEngine { armor=0.8; material=60; name="engine"; passThrough=1; }; class HitHull { armor=0.96; material=50; name="hull"; passThrough=1; }; class HitTurret { armor=1; material=51; name="turet"; passThrough=1; }; class HitGun { armor=0.6; material=52; name="gun"; passThrough=1; }; class HitLTrack { armor=0.6; material=53; name="pasL"; passThrough=1; }; class HitRTrack { armor=0.6; material=54; name="pasP"; passThrough=1; }; class TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={"\RHS_Misc\Sound\turret1.wss","db-30",1}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-4; maxElev="+20"; minTurn=-360; maxTurn="+360"; body="OtocVez"; gun="OtocHlaven"; }; class Turret:TurretBase { }; class Reflectors { class Left { color[]={0.800000,0.800000,1.000000,1.000000}; ambient[]={0.070000,0.070000,0.070000,1.000000}; position="L svetlo"; direction="konec L svetla"; hitpoint="L svetlo"; selection="L svetlo"; size=0.500000; brightness=1.000000; }; }; class IndicatorSpeed { selection="ukaz_rychlo"; axis="osa_rychlo"; angle=-270; min=0; max="100 / 3.6"; }; class IndicatorSpeed2 { selection="ukaz_rychlo2"; axis="osa_rychlo2"; angle=-270; min=0; max="100 / 3.6"; }; class IndicatorRPM { selection="ukaz_rpm"; axis="osa_rpm"; angle=-290; min=0; max=1; }; class Animations { class recoil { animperiod=0.1; selection="recoil"; axis="osa_rec"; angle0=0; angle1=0.006; type="rotation"; }; class suspension { animperiod=0.5; selection="sus"; axis="sus_osa"; angle0="-0.1"; angle1=0.1; type="rotation"; }; class suspension2 { animperiod=0.5; selection="sus2"; axis="sus2_osa"; angle0="-0.07"; angle1=0.07; type="rotation"; }; }; class UserActions { class LaunchSmoke { displayName = "Launch Smoke"; position="kulas"; radius=10; condition="player == commander this && {_x=={RHS_smokeDischarger}}count magazines this>0"; statement="[this,0] exec format [{%1MAP_smoke.sqs}, RHS_PathSmoke]"; }; }; class EventHandlers:ECP_Eventhandlers { init="_this exec ""\RHS_T72APack_Scripts\RAE_T72_Init.sqs"";_this exec ""\RHS_T72APack_Scripts\RAE_T72_Numrand.sqs""}"; hit="if (_this select 0 call RHS_countedCargo > 0) then {_this select 0 exec ""\RHS_T72APack_Scripts\RAE_T72_throwOff.sqs""}"; incomingMissile="if (_this select 0 call RHS_countedCargo > 0) then {_this select 0 exec ""\RHS_T72APack_Scripts\RAE_T72_throwOff.sqs""}"; engine="if (_this select 1) then {(_this select 0) exec {\RHS_Misc\DKMM_RSC_Tank_Accel.sqs}}"; fired="if (_this select 0 call RHS_countedCargo > 0) then {_this select 0 exec ""\RHS_T72APack_Scripts\RAE_T72_throwOff.sqs""};_this exec ""\RHS_T72APack_Scripts\RAE_T72_Shockdust.sqs""; (_this + [_this call RHS_Noid]) call RHS_T72_Fired"; }; }; What's wrong?
  22. There is nv goggles effect on/off in configurator options
  23. Well,bn880 if you are going to make tracers for arma,could you make them weapon specific?What about making weapon specific version for ofp,because arma is at least 2-3 months away from my country?I really like your tracers,but there is problems like non specop soldier in specop/sniper mission at night.
  24. hamis

    ANNOUNCEMENT

    I don't agree with ofpcat,it's at least 3-4 months before arma is released in europe
  25. hamis

    Bn880's Tracers V1.0

    Sorry,but i don't have scripting skills
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