

hollow point
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Everything posted by hollow point
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Smoke effects resetting.
hollow point replied to hollow point's topic in ARMA 2 & OA - TROUBLESHOOTING
The thing is that I get this even with two or so units. With only one shooting! This is a recent thing. I did not used to have this problem. I will do some more testing and report back. cheers. -
Dear all, I have CO with the newest patches. Along with newest ACE stable release, Jsrs sound mod, JTD smoke, zeus ai and a few other mods. I am now experiencing a bug where the smoke effects 'reset' It happens mostly when using tank shells HE and DU. Or when there are lots of explosions. I know there is a limit to the number of effects allowed on screen. But it has gotten much worse. I have tried to remove addons to find out what is causing it but it happens no matter what I try....:( Any advice?
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Arma 2 Addon request thread
hollow point replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Tracers in real life do not look stretced as thay do in Arma 2. They look this way on tape due to the frame rate of the footage. In reality they look like little balls. Why nobody has done this since FFUR mod for Operation Flashpoint is beyond me. I have no idea where to even start to make this so I leave it to the community. PLEASE could someone make realistic tracers! I am sure it wouldnt be too hard. And it would really up the immersion. Thanks. MJ -
Dear peeps, I have the wonderful OA standalone with various mods and the latest patch (not beta) I have been given a copy of Arma 2 and I would love to create a combined operation instalati on. I have looked at some posts and to be honest I am confused. What exactly do I need to do and what patches do I need for arma 2 to make sure they work perfectly. Thanks, MJ
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Love the sound of that 240. Any chance it could sound like that? :D
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I have OA standalone and I cannot load any saves. I get a CTD and an error about not being able to load and then then save name. I read somewhere else that it could be because of CBA not being fully compatible with OA. But I have the latest Version of CBA..
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JTD Fire And Smoke
hollow point replied to dmarkwick's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I am using FAS and WFX for OA standalone. I have a few problems though. Firstly the smoke rises way too fast. and the vehicle fire spins around.. I dont know if its a compatability error with WFX.. -
Cannot load any save games..
hollow point replied to hollow point's topic in ARMA 2 & OA - TROUBLESHOOTING
Will try today.. -
OA Missing Island names and cannot patch to 1.52.
hollow point posted a topic in ARMA 2 & OA - TROUBLESHOOTING
I have arma 2 and OA installed and working together. But two of the three map names are not displayed. they work otherwise. I also cannot update to 1.52. My version number of OA is 1.51. I have sucessfully patched arma 2. ---------- Post added at 06:18 PM ---------- Previous post was at 05:33 PM ---------- "update" I have the uk boxed dvd of OA. I cannot update it to 1.52.... My version number is 1.51 and everytime i try to patch it i get this error message: Error found in file COMMON\Ca.pbo (00000000!=00000001) Update 1.51-1.52\COMMON\CA.PBO.UPD cannot be applied, error xdelta3 returned error code 1. I tried downloading it from many different sites. same error. -
I have a few mods installed so it may be this but i get an error when trying to use the AH-1. I am using OA standalone. Oh and why does my list of objects have a duplicate that causes an error if you try to use it???
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Why doomed? all I have to do is remove the addons right?
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JTD Fire And Smoke
hollow point replied to dmarkwick's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Also OA causes the smoke to rise and dissapate far too quickly. Other than that its all good. I love this addon so much. Just thought I would say so. :D -
AC-130 Script for ARMA2 (0.3)
hollow point replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I LOVE this addon. It is fantastic work. Thank you so much. I have a problem though. I am using this with OA standalone. I have the arrow curser on screen everytime i use the AC-130 optics. and i can see the c130 it is attached to.... any ideas?? -
JTD Fire And Smoke
hollow point replied to dmarkwick's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yup, as can I. Hope for a fix soon. I cant play without these two mods! -
JTD Fire And Smoke
hollow point replied to dmarkwick's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi everyone, Firstly I would like to extend my deepest sympathy to DMarkwick. Love to you and yours. Secondly, has anyone else got a bug with the FAS addon? my smoke is moving way too fast and it causes the fire to rotate.... -
I am getting consistant CTD when using all FLIR weapons. I have standalone OA. intel 8400 3.04ghz XP 32bit GTX 260 rev.2
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WarFX Particles
hollow point replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It works with OA. -
JTD Fire And Smoke
hollow point replied to dmarkwick's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
works a treat now. Thanks fella -
CBA: Community Base Addons public release!
hollow point replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This is good news. I have a standalone instilation of OA. I am not sure how to use these files.. Any advice? Thanks. -
Does it exist? why is there a patch for 1.50-1.52 when the dvd version is 1.51?? doesnt make any sense..
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So why do I have 1.51? Does it matter that the patch is for 1.50? Because as my other post says I get an error when trying to patch...
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OA Missing Island names and cannot patch to 1.52.
hollow point replied to hollow point's topic in ARMA 2 & OA - TROUBLESHOOTING
Nobody else seems to have this problem.. Any ideas anyone??? -
Any Mods work with OA?
hollow point replied to hollow point's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You mean you downloaded the newest version? Where can I find it? And what do you mean Lunch the game with modified .cmd?? Thanks. -
I tried to use CBA and I got too error messages and the game wouldnt start. How can we get Arma 2 mods working with OA?
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Units under your command will not use flashlights.