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hollywood

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About hollywood

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  1. Hmmm...I think he might mean setting pitch and roll. I found one old thread on this but it didn't give any answers.
  2. hollywood

    Ofp2 set in vietnam

    I'm not particularly fussed whether or not it's Vietnam based (chances are I'm gonna buy it anyway), however I have my doubts that it will be...after all for a fictional conflict played out over a number of islands BIS could do far worse than go for SE Asia.
  3. hollywood

    What would you like to see in ofp2

    That'd be much better (certainly stop any silliness in MP)... could work as the first available action when next to a fence wall, e.g. vault fence/climb over wall etc... There must be a whole range of context sensitive actions that could be added.
  4. hollywood

    What would you like to see in ofp2

    That'd be much better (certainly stop any silliness in MP)... could work as the first available action when next to a fence wall, e.g. vault fence/climb over wall etc... There must be a whole range of context sensitive actions that could be added.
  5. hollywood

    What would you like to see in ofp2

    Basically more of the same but with... -Better Physics model, coupled with better clipping/CD. -More detailed terrain: streams, ditches, hedges... -Bridges (and generally more choke points etc.) -Larger and more varied urban areas. -Larger ammo loadout and less accurate fire. -AI machine gunners who act like machine gunners. -More varied radio traffic. -A few different damage states for buildings -Oh and any form of decent Artillery I'm sure it wouldn't take much of an improvement in each area to really take the game to the next level.
  6. hollywood

    What would you like to see in ofp2

    Basically more of the same but with... -Better Physics model, coupled with better clipping/CD. -More detailed terrain: streams, ditches, hedges... -Bridges (and generally more choke points etc.) -Larger and more varied urban areas. -Larger ammo loadout and less accurate fire. -AI machine gunners who act like machine gunners. -More varied radio traffic. -A few different damage states for buildings -Oh and any form of decent Artillery I'm sure it wouldn't take much of an improvement in each area to really take the game to the next level.
  7. hollywood

    How long have you had ofp?

    I couldn't believe the demo when it first came out so of course I was straight down the shops the day it was released...through bouncy tanks, patch 1.27 (and a million others), a 6 month break and now rediscovery...I have to say it is still head and shoulders above pretty much any game of any genre I can bring to mind.
  8. hollywood

    Hi all...

    Cheers...think I will...I see there's still discussion about OFP2, is it actually anything other than that? Also did anything ever come of VBS in terms of additional vehicles etc? Apologies if this has all been answered before but it's a tribute to the health of the community that it would take more time than I'm prepared to give to search through all the topics.
  9. hollywood

    Hi all...

    I've not visited here for a while (or indeed played OFP for about 6months) but I'm about to get a new PC and am looking forward to seeing it with decent graphics and frame-rates at last...thing is I've had a look at the patches section of the site and frankly it's moved on so much I don't know where I am anymore. It seems I want the 1.46 patch (I have an original EU copy patched up to 1.4) is anyone else still using this? Is it any good? or should I just go out and buy the new GOTY version (depending on how much it is in the UK)?
  10. hollywood

    Shilkas?

    Right...if I'm thinking of the right mission then after you hit the second shilka a couple of AH1s turn up to knock out some tanks. Problem is they don't see a tank that is unable to fire as a threat so will just leave it sitting there (and the mission doesn't end...least that's what my problem was). You just have to locate and destroy the tank.
  11. hollywood

    Snow/grass

    If you've got an ATI rage, then chances are you need to turn multi-texturing off via the in-game options...that's if the ground is pale but still has some texture...If it's completely white then most likely your graphics card doesn't have enough memory.
  12. hollywood

    Dragonov

    OFP does calculate the effect of gravity on the bullet...aim at a target around 1000m to see (using the M21 )...the bullet will fall noticeably short (it's at range that the dragunov comes into its own as the markings on the scope are much more helpful than those on the M21).
  13. hollywood

    Driving Cars when you're a nipper

    You can get your provisional at 17 in the UK...if you're already driving test standard I gues you could get a last minute cancellation and sit your test pretty much straight away (not sure how it works these days with the written test though...you might have to wait longer) Not sure if your UK licence would count in Europe straight away...got a sneaking suspicion you need to be 21...but again I could be completely wrong...it's some time since I had to worry about being to young for anything...ah well.
  14. hollywood

    plz plz help

    Search for waypoints and triggers (and maybe syncronising)...there are a bunch of topics that explain this in more detail than I can be bothered (sorry).
  15. hollywood

    Laser and A10

    Yep...even if the A10s are not in the same group, they seem to perform reasonably (not great though) as long as you call out the target twice (the second time being 'Laser Target xxxx'). Still think they need a bit of tweaking though...
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