gsleighter
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Everything posted by gsleighter
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Cool thing about features is you don't have to use them, so they won't impact your enjoyment in any way. Like I was saying, though, being a seagull for an hour has a pretty profound impact on my enjoyment of the game, so kudos to BIS for making a couple of sensible concessions for gameplay. Also, I recall there are quite a few of us who stated we're excited about the prospect of having two tactical shooters released within a year of each other, especially shooters with modding and mission editing touted as some of the major features. You really should read some of the other threads before claiming we're all blindly loyal to one company or the other. I recommend the troubleshooting forum or 1.14 feedback threads, personally, if you want to find people who are complaining about a BIS game (And some with good reasons. I still can't stand that my throttle doesn't work properly with airplanes). Those threads are also full of people who criticize just fine without being a troll. Way to keep flamebaiting with your last three lines instead of trying be more pragmatic or actually have a conversation, too.
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Or be stuck in direct comms mode.
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NoRailGunner - You might try Grass05 if you haven't already, looks the best on Nogova, Malden, and okay on the other two, IMO.
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Hifi Sound FX V1.00 Released
gsleighter replied to Mark XIII (DayZ)'s topic in ARMA - ADDONS & MODS: COMPLETE
I've been noticing a odd quirk with the dynamic range of the sounds in the game, and I didn't know if it was something hard-coded or something that a modder could re-write. Anyways- When there's a lot going on, sounds get re-mixed volume wise so that louder sounds start to drown out quieter sounds, and it works kind of okay, except bullet cracks are always played full volume, and end up very distracting, to the point I'd rather not have ANY than hear the constant popping and nothing else. -
I've got the solution. Lamont, every time you die in Arma2, hit Alt-F4. Problem solved for you, and my parade goes on as scheduled.
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Sorry Yoshama, but that's incorrect. In stock Arma, the AI can see right through smoke like any other particle effect, as it's purely cosmetic. However, there is an addon that creates an invisible viewblock object with a smoke grenade, and an addon that enables the AI to throw smoke when under fire, so when you have those two, the AI uses smoke and it has an effect on the battlefield. They both are available at Armaholic.com, and require extended eventhandlers 1.7 to run correctly.
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Keeping in mind that this is a GAME, I'd love to see a built in revive system. I recall several times I died early in a mission, and being revived would be much more fun from a gameplay perspective than being a seagull. Hey, if you don't want to use it, don't use it. Don't piss on my cheerios, though, I'm here to have a good time.
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I tried opening the compatability addon up to see if I could make any sense of it, and failed miserably. There's all the Vilas addons for 80's US and Soviet infantry, M1 tanks, and Bradley IFV's, as well as the UKF chinook and Mapfact Apaches, would it be very difficult to work all these addons in? Maybe make some kind of standard addon list for OAC that can be updated as new higher-quality addons are released. Here's my idea for something like that, if anybody has the config know-how and spare time to create the conversion: Vilas addons, from the Vibi abrams and Bradley to the '85 US Army and Soviet addons. Mapfact Apache addon (Green) and Chinook addon. RHS Soviet Armor retextures RKSL Hind That would at least make a lot of the missions more atmospheric, give it that cold war feeling.
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I drive with a joystick, have had a problem with the same effect. So I also hope it gets a toggle.
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Where'd you get a P-51
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Taking that further, how about a bandit base in the wasteland? So when you have a very negative rep, you have a safe zone, that's pretty heavily defended so players with a positive rep get attacked when near it.
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You could always just do the mission on a smaller map so it feels more condensed. Schmalfelden would work well for what you describe, or maybe Sakakah or Avgani, for a bunch of urban combat. As for spawning, why not play a large plane flyby sound effect and just spawn everything in a parachute, World in Conflict style? Would be pretty cool, like playing WiC from the first person, especially if you can script in artillery and everything.
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I think the tracer issue is because there's so many streetlamps in the city that the game won't render any more dynamic lights, so, no glowing tracers.
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Something that bugs me: The dark angles making up two squares on the front of the turret are velcro for the IFF panel you've stuck to the right side of the turret. Why did you decide to put it there?
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So, there's no way to detect if an AI is in your group and disable the script for that AI?
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Operation Flashpoint 2 officially announced
gsleighter replied to imported_bör's topic in OFFTOPIC - Games & Gaming
Internet connectivity and computers are only going to keep getting better, I'd rather not have a hardcoded limit, so when the hardware can support 128+ players smoothly, we can have it. -
Operation Flashpoint 2 officially announced
gsleighter replied to imported_bör's topic in OFFTOPIC - Games & Gaming
I thought these articles stating player limits in MP were from Xbox websites. So far, I haven't read anything that would imply low playercounts on the PC, so would somebody mind showing me where they got that information? -
Operation Flashpoint 2 officially announced
gsleighter replied to imported_bör's topic in OFFTOPIC - Games & Gaming
No, no, and NO! This isn't Rambo, .50 caliber dismemberment is exactly the kind of hollywood crap that I think Codemasters is trying to avoid. Bullets are very small objects that travel at a high speed. You can measure the energy transferred by a bullet by computing the mass multiplied by the velocity, and even for .50 caliber rounds, you're not knocking limbs off a person. To do so required far more energy than a bullet can provide. -
It would be nice to have more options for the equipment addon. For instance, it's a pain to have your stealthy team of commandos given away because one guy decided to get greedy with an RPG, so I turn it off, but I may not want it off for ALL units, just the ones in my group.
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Overloaded with mod choices need advice please.
gsleighter replied to Flanker15's topic in ARMA - ADDONS & MODS: DISCUSSION
If you want realism, the new Truemods and Truegameplay mods are the best out there until the ACE mod is released. Play around a little bit with them, you'll find the AI does a great job suppressing, taking cover, and flanking, at least in wooded areas (Things still tend to fall apart in larger towns). I use them with VFAI smokeshells and the DMwarwick smoke shell viewblock addons, as well as the HiFi sound mod. The thread linked to earlier has a lot of great replacement models that add a lot to the immersion. Performance has smoothed out a lot in the latest patch, too, but I still use lowplants and keep the HDR setting to low, so I can max out all the other settings and still get 30-40 FPS outside Corazol or Pariaso. -
Operation Flashpoint 2 officially announced
gsleighter replied to imported_bör's topic in OFFTOPIC - Games & Gaming
http://www.gamesradar.com/pc/operation-flashpoint-2-dragon-rising/preview/operation-flashpoint-2-dragon-rising/a-2008071111322259048/g-20070419115621991051 Gamesradar.com/pc article from the US PC Gamer, gave it a read, I think there was a couple of changes from the UK article, so here it is. Of note are the paragraphs on the last page indicating large-scale coop, realism, dual-through-octo cores supported, and a hint at extensive modding tools. Sounds like Codies is fully intent on making a solid sequel in the OFP franchise. -
I'd like to vote against ATGMs, for a couple of reasons. 1. You can't properly detect tanks at range. The only tool available is the Arma "Radar," with no thermal imaging or anything else, besides zooming in and scanning. Enemy tanks often get lost in the viewdistance fog. If you've ever run up on a BMP in an Abrams, you've probably been hit by the ATGM before you even know it was there, and then found out that the BMP was just outside your viewdistance. Now imagine platoons of tanks doing that. 2. They're not modeled well at all in Arma, but with NWD's addons, tank ballistics are (relatively well modeled, anyway). I'd rather have guns that work vs guns that work than guns vs a poor representation of ATGM's.
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Operation Flashpoint 2 officially announced
gsleighter replied to imported_bör's topic in OFFTOPIC - Games & Gaming
It just seems to me there's a number of people willing to bury OFP2 as a BF2 clone before any real information about the game itself is going to turn out is released. Which is fine, we all have our own opinions, but we're getting two tactical shooters in 2009. The competition can only mean we're going to get two better products than if BIS or Codemasters were the only company working on a game. -
Operation Flashpoint 2 officially announced
gsleighter replied to imported_bör's topic in OFFTOPIC - Games & Gaming
I'd say pretty much like that. GRID had render trailers too, and the game looks almost just like the render trailers. But producing thousands of complicated animations for a human is slightly different that animating a relatively simple vehicle such as a car. Have you played the GRID demo? It's not so simple, and their attention to detail is remarkable, especially with the driver's animations and damage fx. -
3D Heightmap Editor Recommendations?
gsleighter replied to Nicholas Bell's topic in ARMA : MAP EDITING (VISITOR)
what tools do you need for this how do you do this? It's the map editor that comes with Crysis. It's got a robust set of terrain editing features, includes the import and export of greyscale images, and you can drape imagery on the map and edit the height in real time.