gnear
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Everything posted by gnear
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yes mods do make the game a lot better, but why does a game need so many mods to make it tolerable :-p I'll come back when arma3 is out, hopefully its a bit more entertaining out of the box, if not, well, no biggy :-) see you in the funny pages
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I think the main idea why people don't play this in huge numbers is thats its just a hard / slow game --- I play games for entertainment, arma/2 was entertaining for a while, but once I found the limitations of the AI opponents and lack of any real atmosphere until the next massive gun battle, it became dull very quickly. having said that, I still adore the game, but admittedly I just removed it from my SSD to free up space for other games :-) its just a bit slow and once it gets faster it falls flat in combat mainly from ? animations / AI being so chunky and non-fluid in combat that you become very aware you're not fighting opponents who act the same as you can? if that makes sense. Its not even as if dropping you into a heart of a massive firefight is that entertaining in arma2 like you'd expect. Somethings missing there, maybe that it just doesnt matter that much if you die or not? which I guess is a very realistic approach to a war simulator, just isnt entertaining. :-P (the main reason people play games isnt it?) Anyone holding out for Skyrim! thats kinda what i've progressed too now, atmospheric rpgs are a lot more inviting to take up my limited entertainment time :) edit: I'll just tak this on, as was still thinking about this when I had submitted reply --- I kept arma cold war crisis? (that whats its called now?:P) on the SSD because the original OFP had that feeling which was so entertaining not sure what it was but something about it just made it fun to play / was really entertaining all the time even when just being driven places by ai in the back of a truck :-)
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I was getting stuttering, until I turned off HT ;o seems the virtual core split makes a lot of skipping for me (this is on a i7-2600K @ 4.6)
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oh just playing it, seems like the AI running animations are sped up/like the players when moving? looks really good to me :D
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because its physx, it can be offloaded to any cuda device, just like network overhead can be offloaded to a quality NIC. SDK3 has improved the cpu path speed anyway, so BIS can do some pretty complex stuff with it and still have good baseline performance. Nvidia also support game devs, a lot more than ATI, so its no surprise they chose the nvidia middleware.
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why not implement it, when its at the heart of the physx software? all it means is that BIS should scale the physx calc to that of their ~recommended CPU specs, regardless of the video card used.
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http://en.wikipedia.org/wiki/Hardware_acceleration was gonna try explain it, but can't be bothered. its all about scaling performance.
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the physics wont change, same on both vendors cards... just if offloading is supported, you'll get a performance gain for having an nvidia card when lots of physics calc is going on... that is all
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thing I miss a lot, is being able to move through bushes and shrubs, and setup inside of them.
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I hope they don't implement this, ever.
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I'd rather grass like in that demo than the stuff thats around now in arma/arma2 to be in arma3 >.> maybe i'm just old school / upclose detail is all fine if it doesnt affect the gameplay, but currently it does, which is a shame.
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its the flow from one animation to the other, not during the actual animation, which is chunky. Reload on the go was good at reducing this, but things like stepping into vehicles or over fences is just slow and chunky.
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Freebie says it all! I'd also like to see AI move into buildings / setup from inside buildings etc - even if a building model just gets bot waypoints that the ai follows so they can nav proper through them fast/smooth and usefully :) (anyone remember waypoint files for bots in cstrike? :P surely that could be tied into the house model itself??)
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Have been playing 2.57g over the weekend, its fantastic! thank you very much!
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I might give Zeus a try, much better than the beta AI improvements?
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I did mention it, the ai isnt slow, the ai works for a life then once respawns just stands there for the rest of the game (Like what BE warfare did up till his latest which seems to have been fixed in his 0.67 version) I also had posted previously that I was using latest ace and beta patch and tried non beta also... I'm just asking if anyone has seen their AI stop after a respawn and not do anything for the rest of the game as thats what i'm experiencing with this mission no matter what beta i'm using.... and when using ACE with the standard WBE0.67 the AI DOES NOT stall after re-spawning (points to the mission ACE W BE 0.67 CHUX 1.2 Zargabad is the problem and would like to hear if anyone else is seeing the same thing happen)
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so does everyone else's AI not stall on this latest version of ace be 0.67 like mine does?
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Hey No worries, I tried the standard BE 0.67 with ACE running and it seems to be OK / ai doesnt seem to idle out, just not the awesome ace units and weapons :(
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love the mission and Ace, but had a few problems, running it with latest ace (from sixupdater) and beta patch 77777 (and non beta seems to have same problem) with CO --- after a while usually first death of AI team leaders, they're respawning with no guns and just standing upright and still? (also a few times the AI are getting stuck in terrain and swimming? with a swimming sound) Edit: tried the latest beta, same deal --- I changed respawn time back to default (from 10seconds to 30) and they respawn with guns properly, but just sit in base after doing so, the odd 1 will move instantly on respawn the rest stall.
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I found this mod makes my shadows blocky/square, any chance of a fix for this? or a work around I could do?
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ah awesome thanks,
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anyone know where I can get a schmalfelden warefare version which can be downloaded so I can host it on LAN.
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I've also encountered more than once, resistance full squads missing weapons? do they get reinforced at some point? it seems to happen when they take back a town? I dunno. but it makes for easy money but is a bit silly.
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I've been playing on a local and dedicated 1.12 could be the problem - if AI gets stuck in any map I have found its SLX vehicles which has been freezing the AI on the spot after a short while (only on a dedicated server)
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also the grenade vehicles arent dropping, only the grenade soldiers for both factions still. and if you TK / go down a rank your spawn vehicle menu is offset, even if you get back up the rank it will say one thing but spawn another / have different description info.