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geloxo

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Everything posted by geloxo

  1. My god! Express support I was just editing my previous answer... lol Thanks man. I will check it
  2. I have just had the same behaviour now when I played with choppers and RC4 for the first time, yeap... It does not happen always to me but anyway I saw that it was solved by using "movein" commands like this one: There you are the pilot or gunner of heli1 (a cobra for instance) and you assign a dumb unit soldier1 as gunner to your ship (even if the chopper as already a gunner) By the way... nice work here, thanks for sharing it!
  3. geloxo

    Authentic sound & weapon Mod

    I have to say the same as for the FDF mod: incredible and thanks! I love that war ambience you created in the video above with distant sounds, radio chatters and a very nice detail: the troops shouting with real voices instead of the standard ones. Really nice work Cheers
  4. geloxo

    Arma FDF sound pack v1.1

    Mmmmm... What to say? Incredible results! I just tried it and got impressed when I put a jet passing by and got a great 3D sound, from my rear speakers to my front ones. Amazing results Directionallity of sound is very well performed. Now, what I can´t understand is why, if this 3D sound was possible with the engine, we didn´t have it since Arma v1.00 I recovered the faith in this game engine... Thanks to all modders who work on improving the game sound with their mods. I think I will start using game sound for my cutscenes instead of music only... Cheers
  5. Try to land on flat areas or to increase the separation between them for the landing formation Good luck
  6. geloxo

    Armed Assault videos

    Niiiiceeeee one
  7. Hi all, Are you a chopper fan? Are you tired of trying those chopper formations in Arma with unrealistic results? Mmmmm, yeap..., me too Take a look on this: Not a mod but I´m working on a set of handy tools (scripts) for better performance of choppers in game, including: - really close formation flight without crashing, allowing spectacular coordinate raids - choppers follow a single set of waypoints exactly as they are, instead of following leader and turning when he does but doing it exactly at the waypoint location (usefull for large column formations) - easy way to create custom formations and possibility to set an additional one only for landing purposes, allowing simultaneous landings - improved spins and turns and constant flight (instead of those "pitch up and down" we see now when unit updates its target position) - accurrate landings - a bonus: air cam (attached to vehicle) and manually controlled to get impressive cutscenes in an easy way Check this demo video (by the way..., it´s my first one). It may be quite dark but I hope you enjoy it ----------------------------------------------------------- EDIT: Demo mission released: http://rapidshare.com/files/32238963/HandyToolsDemo.Sara.zip http://www.armed-assault-zone.com/news.php?readmore=346 ----------------------------------------------------------- EDIT: available videos (feel free to upload them to your servers) http://rapidshare.com/files/29505840/littlebird.wmv http://rapidshare.com/files/29552847/chinook.wmv http://www.megaupload.com/?d=IU8RKAMI http://www.armedassault.info/index.p....tart=32 http://www.armaholic.com/forums.php?m=posts&q=711 ----------------------------------------------------------- I´m preparing another one with chinooks to show the formation flight functionallity Cheers PD: We urgently need better tracers in Arma...
  8. geloxo

    Choppers paradise

    I guess you are missing the "relative to vehicle variable" when calling the air camera script. You have to put "true" or "false" (without "") in the script like this: I hope it helps
  9. geloxo

    FDF sound pack v1.0

    Very good mod BIS should seriously think about a sound improvement in the game engine to be at the same technical level as other shooter games Cheers.
  10. Yeap, sorry about the lack of explanation but as I said I do not intend to produce a tutorial as this is the first release , published on popular demand. I agreed because it could give some ideas to other scripters on their work. Please be patient on this. Any volunteers to prepare the turorial and share it are welcome. Anyway it´s very easy: set a waypoint path for any unit in the map and just call the script for any chopper you want to follow it. The action will be executed at the given waypoint. Concerning the speed the key is not the speed itself but the "domove" command. Modify the "_fact" variable to 200 or 100 on the script initial values section and you will have an smoother result (see suggested values for particular speeds included in the script itself). Speed and that move factor must be on the same range for better results but in this version I didn´t find a proper formula to relate them so that only one of those variables need to be set by the user. Also take into account that script was tested on v1.05 and results may not be equal to beta patch versions. Cheers
  11. Thanks for your comments I´m looking forward to see those cutscenes with the acrobatic teams Could be interesting to see your custom formations I think I read somewhere that some IA infantry improved scripts were already developed for OFP in the past so I think they will be usable in ArmA too or their authors could convert them. Probably is what you need... The flight model is valid for aircraft and helicopters and not worked so fine for ground vehicles as they will usually follow roads (at least on my tests) and I didn´t test it with soldiers so I don´t know how it would work... Cheers
  12. geloxo

    Armed Assault videos

    I think this idea is very interesting. I´m tired to see the troops as "static cargo" in vehicles, so quiet... even when they are taking fire. They should be able to fire too and that´s they way to do it Nice
  13. geloxo

    Tracer

    Incredible real vid of a huey firing tracers. Too much tracers, pufff http://www.metacafe.com/watch/21675/just_awsome/ I don´t think we need such an obscene amount of them in the game no? Cheers
  14. geloxo

    Authentic sound & weapon Mod

    I would propose to have a bit louder sound for tank shells. When they explode close to the vehicle the volume is still quite soft. In my opinion you should "notice" a shell exploding so close to you as you do when an aircraft bomb comes now with your current config. As a general comment the sounds are veeeery nice. I like the rockets explosion sounds: short but robust ; and the rifles too. Niceeeee! Cheers
  15. Yeap Sickboy but I just arrived to this game and I´m still not so familiar with all possible commands but the code structures are quite similar to other games with scripts and that helped me. I need some more time to read the tons of tutorials created years ago for OFP and the wiki too.... First [x,y,z] are relative coordinates for position in formation during flight and second [x´,y´,z´] are relative coordinates for position in formation for the action only (landing, for instance). This means you can set a second formation for the landing procedure or for the attack procedure while the first formation is kept till you approach the landing zone. This also allows you to change the formation at a waypoint by using "formup" instead of "land" Cheers
  16. geloxo

    Authentic sound & weapon Mod

    What about some voice generators? It is not so real but for some cases you may find them useful: http://www.research.att.com/~ttsweb/tts/demo.php This web demo is quite good cause you can select even different languages. There was another one in which also whisper and shouting was possible but I can´t find it now... Just try Sorry, I just found it... http://www.digitalfuturesoft.com/texttos....dwords1 Here you can select lots of voices, shout, whisper and change speed and pitch but the results are not always so real
  17. geloxo

    Authentic sound & weapon Mod

    What about some voice generators? It is not so real but for some cases you may find them useful: http://www.research.att.com/~ttsweb/tts/demo.php This web demo is quite good cause you can select even different languages. There was another one in which also whisper and shouting was possible but I can´t find it now... Just try
  18. I use to control cam in the following way: - with mouse: rotation in X and Y axis (like you do when using weapons in game) - with joystick and/or keyboard: movement in X and Y axis (like you do when moving a soldier, for instance) with the stick itself and cam altitude on Z axis with the joystick acceleration control - with joystick buttons: zoom control and other secondary options (set target, increase movement speed, remove the screen cross or whatever you desire) I found those settings useful because of the posibility to get smoother cam movements. Keyboard is not so good for this but you can use it as well if you don´t intend to get too much accurracy on the movements. Also a gamepad can be used... I mean, just experiment a little bit to get the controls you feel more confortable with. You are right and probably I should have included more on the readme but I really didn´t have so much time to prepare more detailed documentation as this is the "beta" version and main issues or usage are explained on the scripts comments. Maybe for the future Cheers
  19. geloxo

    Authentic sound & weapon Mod

    Fantastic work and very nice results. We really need a serious improvement on the game sounds Cheers
  20. geloxo

    Choppers paradise

    No problem. It is just a mission plus a set of scripts so unzip everything to your missions folder and play it to see the features demo, like any other mission. In the mission "scripts" folder you find all tools that can be used on any other mission you create Cheers
  21. geloxo

    Armed Assault videos

    Check the secret of close formations at this post: http://www.flashpoint1985.com/cgi-bin....t=63035 Enjoy
  22. Hehehe... I knew that roof landing was going to be everybody´s first idea Yeap, it works great for roofs isn´t it? I didn´t say anything just to let people experiment it. Nice to see it on that movie... No presets formations, sorry, but you can just create them at your wish and add them to the index.sqs, for instance: put leader on [0,0,0] and the others, let´s say, 10 or 20m away (with bigger choppers you may need to use 30m): [0,0,0] [-20,-20,0] [20,-20,0] [0,-40,0] and that´s it. Cheers
  23. geloxo

    Choppers paradise

    Ok, first release of the tools is available: http://rapidshare.com/files/32238963/HandyToolsDemo.Sara.zip and has been included in the mods section too: http://www.flashpoint1985.com/cgi-bin....t=63035 I hope you like it. Now I want to see your cutscenes Cheers
  24. geloxo

    Choppers paradise

    Thanks for the commets you all  Problem is that my upload speed is veeeery slow, so please, as I said, feel free to upload the vids to any server at your wish. I don´t need any credit for it but just people to enjoy them, so anyone who wants to upload them to youtube or whatever the server can just do it without asking for permission. Just add the link here for everybody to get it Jimboob and Foxhound, if you don´t mind I will add your links on the first post too for people to access them (muchas gracias) Once again, thanks everybody!
  25. geloxo

    Armed Assault videos

    Time for some more formation flight but this time with harriers: http://www.megaupload.com/?d=IU8RKAMI More info at this post: http://www.flashpoint1985.com/cgi-bin....1063329 Enjoy
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