general
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Everything posted by general
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I've been thinking on it several times. I mean the cutesenes. I hate when a soldier is suposed to kil an officer and miss and geting himself killed.
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ONE THING THAT I WANT TO BETTER IN OFP 2 IS THAT IF I IS THE LEADER OF A SQUAD AND ORDER THEN TO TAKE COVER, WHAT HAPPEND? OF COURSE THEY WILL RUNT TO AN ANOTHER POSISION BUT IT'S NOT A GOOD POISIN. THE ENEMY WILL SPOT THEM AND AND KILL THEM VERY FAST. I WANT THE AIs TO BE SMARTER THAN THEY ARE IN OPF. AN ANOTHER THING IS THAT YOU CAN BUT A SKIL ON YOUR SOLDIERS, BUT THERE IS NEARLY NO DIFFERANCE! I'VE MADE A MAP WHERE YOUR A PART OF 2 SQUADS AND ARE MOVING Â INTO A BASE, MY SOLDIERS ARE PUT ON EXPERT AND THE ENEMY ARE ROOKIES AND THEY ARE ONLY 9, AND WHAT HAPPEN? THERE ARE 3 SOLDIERS LEFT WHEN WE'RE FINISHED! I WANT THE LEADER TO BE SMARTER THAN THE OTHERS IN THE GROUP (THE ORGINAL LEADER).
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something that MUST ne better in ofp2 is when a soldier whidout an RPG have a tank close to it. in ofp it will just stay there and wait for death, insted fo runing. and it would be good if the ai could see bit better.
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the bording script will only work if leader is AI. but you can set it on <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">helo1 flyinheight 0
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Split troops / combine troops
general replied to rembo4life's topic in OFP : MISSION EDITING & SCRIPTING
beacuse this is editing maybe? . Ok I don't have time to whrite now, but your question was answered yesterday check my topic -
thanks that shuld make it
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thanks it's working now . but I have a question. how can I make my group to have a waypoint? and how can I decide how mush of the squad that shall split up?
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it's not working, I named evrybody guy1-guy6<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">player join grpnull; [guy5, guy6] join player it doesen't work
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I've seen some things there a soldier just dies, and I know that it'sa script but I don't know the script! can someone help me? and how can I make thing where a soldier have his hands om his head? and what is the script when a soldier sittign on his feets like victor troska does when he listen to the radio?
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I've wonder hove I can make a soldier whid a face that I want it to have?
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thanks it's work now!<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setface"2". that will make dmitry's face
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well the deathzone works but not the other <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_x switchmove "FXStandSurDown" didn't work .
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Tanks that's a part of it! but the name david is not a part of it. I think that no name after setface means custom head.
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you must makea waypoint for the convoy and have it on: formation, colomn and behavior, sefe then (this will only work if the convoy is 1 group.) if you want soldiers in the trucks(that not are in the group) you wrhite<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this move incargo ural1 where ural1 are you can put the name of the viencle that you want the soldier start in.
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it maybe only works on player and playble?