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general

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Everything posted by general

  1. general

    Pre-recorded "moves" for ai

    I've been thinking on it several times. I mean the cutesenes. I hate when a soldier is suposed to kil an officer and miss and geting himself killed.
  2. ONE THING THAT I WANT TO BETTER IN OFP 2 IS THAT IF I IS THE LEADER OF A SQUAD AND ORDER THEN TO TAKE COVER, WHAT HAPPEND? OF COURSE THEY WILL RUNT TO AN ANOTHER POSISION BUT IT'S NOT A GOOD POISIN. THE ENEMY WILL SPOT THEM AND AND KILL THEM VERY FAST. I WANT THE AIs TO BE SMARTER THAN THEY ARE IN OPF. AN ANOTHER THING IS THAT YOU CAN BUT A SKIL ON YOUR SOLDIERS, BUT THERE IS NEARLY NO DIFFERANCE! I'VE MADE A MAP WHERE YOUR A PART OF 2 SQUADS AND ARE MOVING Â INTO A BASE, MY SOLDIERS ARE PUT ON EXPERT AND THE ENEMY ARE ROOKIES AND THEY ARE ONLY 9, AND WHAT HAPPEN? THERE ARE 3 SOLDIERS LEFT WHEN WE'RE FINISHED! I WANT THE LEADER TO BE SMARTER THAN THE OTHERS IN THE GROUP (THE ORGINAL LEADER).
  3. general

    Ai thread

    something that MUST ne better in ofp2 is when a soldier whidout an RPG have a tank close to it. in ofp it will just stay there and wait for death, insted fo runing. and it would be good if the ai could see bit better.
  4. general

    Hmm

    the bording script will only work if leader is AI. but you can set it on <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">helo1 flyinheight 0
  5. general

    Split troops / combine troops

    beacuse this is editing maybe? . Ok I don't have time to whrite now, but your question was answered yesterday check my topic
  6. general

    How can i...

    thanks that shuld make it
  7. general

    How can i...

    thanks it's working now . but I have a question. how can I make my group to have a waypoint? and how can I decide how mush of the squad that shall split up?
  8. general

    How can i...

    it's not working, I named evrybody guy1-guy6<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">player join grpnull; [guy5, guy6] join player it doesen't work
  9. I've seen some things there a soldier just dies, and I know that it'sa script but I don't know the script! can someone help me? and how can I make thing where a soldier have his hands om his head? and what is the script when a soldier sittign on his feets like victor troska does when he listen to the radio?
  10. I've wonder hove I can make a soldier whid a face that I want it to have?
  11. general

    How can i...

    thanks it's work now!<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setface"2". that will make dmitry's face
  12. general

    How can i...

    well the deathzone works but not the other <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_x switchmove "FXStandSurDown" didn't work .
  13. general

    How can i...

    Tanks that's a part of it! but the name david is not a part of it. I think that no name after setface means custom head.
  14. general

    Convoy scripts

    you must makea waypoint for the convoy and have it on: formation, colomn and behavior, sefe then (this will only work if the convoy is 1 group.) if you want soldiers in the trucks(that not are in the group) you wrhite<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this move incargo ural1 where ural1 are you can put the name of the viencle that you want the soldier start in.
  15. general

    Where is description.ext?

    it maybe only works on player and playble?
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