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gunterlund

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Posts posted by gunterlund


  1. Its not the trackir that is the problem. What should my settings be in Arma in the controls section of options. There are all sorts of trackir options listed and I cant seem to assign them to a command that works. What should they be assigned to.


  2. ok Im beating my head trying to get the trackir to work. I have the profile and i know the trackir works cause it works perfectly in lockon. What is my control set up in the game under options. I tried trackir right on look right but nothing. I also tried it on aim right but nothing. Please someone help me with the control settings in game. Thanks


  3. Well looks like Sprocket is not going to take care of me and I have lost $44. That system is the worst download mechanism I have seen to date. Followed up several times to get help with no avail. Went to Paypal to dispute and they wont do it. Maruk I hope you can find a system better than them to distribute. Will be looking for future products in the discount bin.


  4. Im actually quite excited by this. After seeing some of the vids of the game, I think its going to be quite challenging. I dont mind paying for each module as long as they work well together. You have to consider that each module will most likely come out annually so the dent on the wallet wont be too harsh. Im especially excited about doing coop front seat back seat. Remember the old longbow sim. That was terrific.


  5. when you run this the download ends and you go straight to the screen to enter your key. the key fails and that is it. I searched for the setup01.bin file to no avail. I then did a manual download option and it only downloads the main exe which wont run without the setup file. Ive tried to contact Ideagames twice with no answer back. Im now in dispute with paypal to get my money back. This has got to be the worst purchase setup Ive ever experienced. The best one was downloading Lock-on electronically.


  6. Ah Great news on this. I tried Sprocket and so far its been a disaster. Missing setup01.bin, no communication from idea-games on how to fix. Now my download link has expired. What a mess. Hopefully they will answer back through my paypal dispute. Will check out these other sites if sprockets drops the ball.


  7. This is for TB or anyone else that has notice it...

    I have notice that the AI is not as smart as it used to be in the last MOD...Is there a reason for this?

    I had enemy AI next to me and not shooting me, or ducking and hiding!!...

    Check their AI ability slider to see where it is set.


  8. Quote[/b] ]Any mirrors for the main pack yet??

    As mentioned in the previous page, the mirrors are on the way and they would be listed as soon as the uploads are finished.

    Thank you all for the kind words, your support in helping us to host the pack would be really appreciated!

    Regards

    TB

    Yummy :-)


  9. Hi everyone! Here's a picture from ArmA SLX Mod: Bounding teams and PRC-119 radio

    nubbin77: Thank you! :]

    Kroky: The AI join feature is a part of GL3, so it is definitely in the ArmA version. :]

    gunterlund: You mean for tank cannons ? I replaced the cl_fired.p3d because some fires use it, but the tank firing effect uses it too and I haven't modified it because I don't have many good references for it. If you can find some good pictures or videos of tanks firing I might be able to make a more correct effect. :] The surrendering should make the AI's capture you automatically, but there are still some bugs. You might be able to escape if the enemy squad leaves. Also I think it won't surrender you if you're moving.

    froggyluv: Like Blazin said, stand near them until GL3 scans their group and adds the action.

    Blazin: Thanks for helping! :]

    snoofkin911: Thanks! When I was making the script I tried to make them pop up to shoot but it wasn't as effective as letting them choose whether to stand or lie down on their own. I've seen an east officer in a building stand up to shoot at me through a window and then crouch down out of sight, so their ability to use cover more effectively might be based on their skill.

    prodetar2: The 1.091 version is an update to the full 1.09 release. You should install 1.09 and then the update.

    Sbua: Could you give me more information on what mission you were playing and maybe even upload a save file of just before the crash ? That would help a lot in finding what's causing those crashes, thanks!!

    william1, Julian, snoofkin911: Looks like there's still some bugs in the captives scripts. tounge2.gif Maybe I'll fix it when I get SLX Wounds for ArmA working. The ArmA scripts should be able to be used in the OFP version too. Maybe in a future version the captives will be taken to the rear by a GL3 group.

    Birdseye: Thanks! You could install the DSAI addon or you could remove those defines in the config, those were just my settings files that I played with, sorry I hadn't said anywhere that they're optional.  The ECP radio chatter works fine, it just gets annoying listening to the same conversations over and over again. tounge2.gif I'm not sure what could be causing the missing addon message, try adding "bis_resistance" to one of the PreloadAddons sections at the end of the config.cpp and see if that fixes it. I don't know what could be causing the crashes in MP either, sorry. :[ I'll try playing crcti and see if I can figure it out, thanks for reporting the crash. :]

    AceTalker: Sounds like the install .bat didn't run right, but I don't know what could have caused it, sorry. Maybe try running the installers again and see if they work.

    Tobruk, prodetar2: I don't know why it's not working for you, sorry. :[ All I can suggest is to keep trying to find out what's wrong. You could also try running without the replacement pack stuff, there's an option at the top of the default SLX config that you can comment out that should disable any added replacement pack content. Then make sure you've removed data.pbo and data3d.pbo from the @SLX\dta\ and @SLX\dta\HWTL\ folders.

    william1: Thanks for making that config, cool! biggrin_o.gif

    Solus here is a nice shot of a couple of m1's firing. Notice the split second bright flash of the main gun. then alot of dust.

    http://www.liveleak.com/view?i=83cc041039

    copy and paste


  10. Solus

    Love this mod. Great work. One suggestion. You have a flame that occurs with each explosion. It looks like the same flame used for burning tanks. It looks great on tanks but I think its a bit much for firing cannons and explosions. I would think it should be more of a quick flash than a quick firey flame. What do you think. Keep up the good work.


  11. Here's a minor update to fix the CTD problems on MARPAT and ACU crews. wink_o.gif

    And some minor lighting bugs are fixed. Required addons are same as older versions.

    Enjoy. smile_o.gif

    DownLoad  (Version 2.04) <span style='font-size:9pt;line-height:100%'><span style='color:red'>(UPDATED! Jan. 10 2007- )</span></span>

    <span style='color:red'>ttp://big.freett.com/type100/HYK_USsol_V204.rar (45Mb)</span>

    Mirror (Click the link displayed in lower right side.)

    Hyk

    Guess what you fixed my crash bug. Thanks much. Now the only problem I noticed are the boots on the Crew start black when close by and changed to Brown as the crewman moves away. But that should be easy to fix.. On the marpat crew

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