gunterlund
Member-
Content Count
649 -
Joined
-
Last visited
-
Medals
Everything posted by gunterlund
-
Great Job Snoop. I hope you can keep this streak going. Couple of texture problems (handle on .50 cal on top of the paladin is missing texture) but other than that functionally they work great.
-
My Reenacting name
-
Chain of Command Unified Artillery 1.1
gunterlund replied to dinger's topic in ADDONS & MODS: COMPLETE
Hmmm thats interesting because I have the right oblelisk and still got the message. Ill check again -
Chain of Command Unified Artillery 1.1
gunterlund replied to dinger's topic in ADDONS & MODS: COMPLETE
means you dont have the ammo for that weapon. Check to see if your battery says (OPER) or (AMMO) -
Chain of Command Unified Artillery 1.1
gunterlund replied to dinger's topic in ADDONS & MODS: COMPLETE
need to load ammo this addmagazine "CoC_Howi155CLGP" in each paladin.. Coppers are very deadly... -
Chain of Command Unified Artillery 1.1
gunterlund replied to dinger's topic in ADDONS & MODS: COMPLETE
Quick note has anyone tried to destroy any of these ua vehicles like the m577 Cobra. Very hard to kill even with a tank. Either that or there is no indication that it has been knocked out like explosions or deformities. -
Chain of Command Unified Artillery 1.1
gunterlund replied to dinger's topic in ADDONS & MODS: COMPLETE
Guys just use this mission to "whip up" editor missions. Ive been whipping all day with it. Its easy. Ive even thought of a great MP game. Its called BLOW THE OTHER GUYS ARTY UP. Each side has mobile arty and a squad to track down the other team. First side to blow up the other guys arty wins. Also if you give both sides a cobra set up you can sit back and watch the counterbattery go on all day without touching a thing once the initial barrage goes out. -
Chain of Command Unified Artillery 1.1
gunterlund replied to dinger's topic in ADDONS & MODS: COMPLETE
Also I think the BMP Cobra has the wglevents/destroyedfx/init.sqf error. Either that or the m55 russian howitzer. -
Chain of Command Unified Artillery 1.1
gunterlund replied to dinger's topic in ADDONS & MODS: COMPLETE
tried this again and the 152 are still without ammo. I included the add magazine line and it did nothing. Also when I start missions with the msta I always get a wglevents/destroyedfx/init.sqf not found error. Example of a mission with 152mm how and no ammo. no ammo -
Chain of Command Unified Artillery 1.1
gunterlund replied to dinger's topic in ADDONS & MODS: COMPLETE
also to add to your list When you select I/A instead of I/E with any model you get a divide zero error I believe -
Chain of Command Unified Artillery 1.1
gunterlund replied to dinger's topic in ADDONS & MODS: COMPLETE
tried this again and the 152 are still without ammo. I included the add magazine line and it did nothing. Also when I start missions with the msta I always get a wglevents/destroyedfx/init.sqf not found error. -
Chain of Command Unified Artillery 1.1
gunterlund replied to dinger's topic in ADDONS & MODS: COMPLETE
Hah tried that but still showed (ammo) in the comms. Ill try again tonight. Thanks for the help and the great mod -
Chain of Command Unified Artillery 1.1
gunterlund replied to dinger's topic in ADDONS & MODS: COMPLETE
the russian 152 howi's are starting with no ammo. How do you load them up? -
Chain of Command Unified Artillery 1.1
gunterlund replied to dinger's topic in ADDONS & MODS: COMPLETE
ok WAIT A MINUTE Cobra bmp.... where is that. I dont see it anywhere. How do we do counterbattery fire Hah quick note. Dont turn off the BIS vehicles in the wgl config. All of these cobra vehicles disappear... DOH!!!!! -
Chain of Command Unified Artillery 1.1
gunterlund replied to dinger's topic in ADDONS & MODS: COMPLETE
Found another issue When using the M29 mortar (WGL model for CoC), its aiming goes haywire after the first round is gone. Also no affects like smoke and no man crewing. Hope this helps. Also get a div zero error when using I/A with this weapon -
WarGames League v.5 (WGL 5) Full Release
gunterlund replied to .kju's topic in ADDONS & MODS: COMPLETE
ok guys there is a new pbo for wgl coming from UA 1.1. Whats it going to do for us? Any info on changes to the wgl mortar system. Do we get new rounds etc. -
Chain of Command Unified Artillery 1.1
gunterlund replied to dinger's topic in ADDONS & MODS: COMPLETE
What is does right now is for the first shell the barrel points straight up and fires. Then the barrel drops for horizontal and fires again from that position. -
Chain of Command Unified Artillery 1.1
gunterlund replied to dinger's topic in ADDONS & MODS: COMPLETE
Found a couple of odd things. When using the Msta Redfor arty I get a wgl fxevents error on firing. Must have to do with the smoke generated. I have wgl5 loaded with coc. Also the mk46 redfor arty has a problem raising the barrel to the proper angle for firing. Wants to fire straight ahead only with a flat horizontal trajectory. Other than that with practice looks good so far. -
Chain of Command Unified Artillery 1.1
gunterlund replied to dinger's topic in ADDONS & MODS: COMPLETE
You need to get the hpp in the description file for the mission. Unpbo one of the demo missions and copy the description.ext file into your mission folder -
Here is the greatest clip ever made Lazy Ramadi
-
Here are a couple of movies using the TOS-1. Note one shows rockets hitting the trees on launch.. Now I know why this is a tank :-) TOS Launch
-
Interesting but I wont hold my breath for this one.
-
Mapfact.net releases DAC
gunterlund replied to BadAss -Mapfact.net-'s topic in ADDONS & MODS: COMPLETE
With all the changes happening in this thread, will there be another update release for DAC? -
Hah Walker well who cares about the non elite sim fan.. :-). Give us all you got baby. Would love to give it a good go.
-
WarGames League v.5 (WGL 5) Full Release
gunterlund replied to .kju's topic in ADDONS & MODS: COMPLETE
I believe the original intent for the CAS system is to place an invisible marker on the Multiplayer Pilots radar so he would know where to fly on the map. There was no targeting involved just directional. The CAS target shows up on radar as a red square so you know where to fly to reach the CAS point.