gunterlund
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Everything posted by gunterlund
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It's not missing, you have to be commander of the Abrams in order to be able to switch shells. Dunno if it's due to the -Unigen- animations or not, but it will be fixed very soon anyway. My apologies, I've totally forgotten to include a decent 'sky pack' readme. To install it, at first make a choice between llauma and module sky then extract the files included in the folder you chose to your "ffur2006" and finally run the .bat executable. Once the sky pack is insalled, you can take the following folders out of your "ffur2006" folder [newdta/ temp/]. That's wanted, you can live with it as long as it doesn't cause any trouble. That's wanted as well in order to decrease the ability of killing with handguns at long range distances. Wanted too, that will allow your choppers being a bit more efficient during missions. The script intended for this purpose has been taken out in the goal to avoid some conflicts with 'ffur' ones. This will be fixed in the incoming patch. Best Regards Thunderbird84 I should of clarified that the dispersion on vehicle secondary weapons is way too big. Cant hit crap with a mg on a tank. Also I think you need to rethink the shilka. Try hitting a telephone pole. Its rediculously inaccurate. Dont compensate for the helo's. Make them fly better. Also the MI-8 in my download is still the BIS version and the pilots are sitting about 50 ft below the vehicle.
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Just adding to the list here. 1. Get the black out screen at the main menu 2. Secondary weapons are way too imprecise. Dispersion is too great. 3. Dispersion on Shilka is too great. 4. TOW box on Bradley doesnt go up. 5. Engagement ranges a little short for same side. Looks great however and sounds are great. Keep up the good work.
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great fun last night folks. Thanks for the good time. Ill be back again.
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MCPXXL Just a quick question. Why are you using DAC and Grouplink. Isnt that a little redundant? Just curious?
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Mapfact respawn download seems to be dead. Any ideas?
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links are down for respawn
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Well Im starting to get deeper into the battle here with this mission. Its great fun. Ive been playing this one mission all day and a couple of things have come out. So far Ive done a defend the base mission, search and rescue, and seek and destroy. I still havent seen how we call in support. When does this come up. Also when I die and respawn the soldiers that are still alive in my original team are still members of my group. So now all of a sudden Im controlling guys that are at the base and guy that are still in the battle zone. Gets confusing when trying to load vehicles. Now as far as vehicles go, do I only get the trucks and vehicles you start with at the base or will more spawn in? Also When I have done a seek and Destroy mission, and I clear out the area I get an RTB request even though I find more nme soldiers are rolling into the area I just cleared and while Im still there. Is this a good thing? Im using WGL units on Gaia and so far so good. Keep up the good work.
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Wow, I'm honored. Â By the way, the new CCE v0.3 works well, DAC is a nice addition. Good job on this one, as always ! Keep up the good work, lads ! Malick I read in Malicks posts that there was an error on the convoy truck spawning script. He corrected it in his version. Is it corrected in this version. Im assuming that this thread is the base engine for CCE. Thanks for the update.
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Couple of questions and comments. 1. Is support (ie Artillery) only available for certain kinds of missions. I get the S and D mission but dont see any support capability. What do I need to do to get it. 2. Created a mission using WGL as team/friendly/enemy spawn. Overall works well so far. I plan on moving this to Gaia soon. Thanks for the effort.
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Hi Snoop I think Ive found a problem. There is a scripting issue with your vehicles that really cuts down on the frame rate of the game. I dont know exactly what it is but it is consistent. Here is a test. Using tonal try placing two groups of 4 east mobile arty pieces and command them as normally done. Then try the same test with the default West 109 and mlrs units. The framerate on my system using East pulses up and down from 30 fps to 1 fps. It doesnt happen with the west units. This means there is some inefficiency occuring in the scripts somewhere. Hope this helps.
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Gedis not sure why you would want to be the gunner.
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Snoop Looks like another winner. Tried both arty pieces and rounds were on target. Rate of fire seems more reasonable as well. Great work. Will keep testing
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Two things 1. Try testing the arty using the HA option. Depending on where you place the gun it may be firing into a hillside. 2. I get the same error using the non camo 2s19.
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wow baby I can confirm that too. 3 round in 3 seconds is a bit stiff. Also had a crash to desktop. Ill check some more.
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Sweet what are you currently working on?
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snoop This worked great. Thanks so much for doing this. Now that you have cracked this nut, any chance you can do a write up on how to convert units to CoC. Great job my friend. Thanks.
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Is this sound fix in the latest version of wgl? Its dated 2-5
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Snoop You did a great job in setting the LAV up. Couple of things Ive found. I tried using the LAV and the CoC mortar together to look at how the two fire since they in theory should be similar. What I have found is the LAV does not fire in a high trajectory like a mortar should. It fires more like a light field gun. The barrel of the mortar does not adjust to the range correctly. Other than that it does everything else it should. Great work.
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Is there a tutorial on how to make faces?
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DOH!!!!!!! YOU IDIOT!!! Sorry bout the hassle. I should have looked further. Thanks
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I dont seem to be able to get the animations to work. When the troops load in the boat they are sitting upright as if they are in the back of a truck. Is there a script or something else I need to do to get the in the cool navy seal looking positions. I have both pbo's in my addon folder.
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The chosen countries in the pack have been voted in the team. If you'd like a mod that would include france, spain, norwey or italy, then go ahead and make yours. Wow this thread exploded upon the Euro release. Sorry if I missed this but I see British tanks but no British troops. Only German. Are there Brit troops in this mod? Thanks for the update.
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Any links to this situation? Thanks for the feedback.
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Mapfact.net releases DAC
gunterlund replied to BadAss -Mapfact.net-'s topic in ADDONS & MODS: COMPLETE
Basically you can set up spawn zones complete with waypoints already made in a matter of seconds. The Readme is pretty complete. Download the demo mission, up it up and follow along. -
What is the cost of the trial. Who is responsible for those costs This does not appear to be what I was asking. In this case the gentleman claimed your material as his and was trying to profit from your material. If the mod properly authors your material as yours and is giving their material away for FREE since the original material was presented to the internet for free use, what is the recourse. Where can I find the specifics of this case? Agree that should usually do the trick to stop use of the material.