

gassybutt
Member-
Content Count
80 -
Joined
-
Last visited
-
Medals
Everything posted by gassybutt
-
I can see your point but if I really wanted more realism - i'd go play paintball. For me, a computer game should be fun, relaxing and a joy to play anytime I want to escape reality for a little bit. I don't find it much fun playing at night with a green monochrome display and only a small circle for my field of view.. it just annoys me. Doolittle thanks for pointing out the code and explaining it - I can now change things to my liking.
-
Doolittle, not that I don't like the day/night cycle - it works well but it should be an option if you want accelerated time or not. Personally, I hate fighting at night.
-
DL, your version of CTI is fun and refreshing. I like the 'cohesiveness' of units how they stick together in little groups while attacking an objective. Whether it's infantry supporting a tank or other vehicles, it's cool. I think the AI on foot should have some type of transport for the longer distances, something like in mfcti where AI would hop a ride in an apc and disembark just outside a city.
-
This was mentioned previously but I am having problems starting this on dedicated server as well. Addons are installed correctly and proper shortcut directed to them. No errors, just 'wait for host' stays forever. Non-dedi works great and is alot of fun.
-
I've given my workers guns but they refuse to fire at anyone.. cops or civs.. I command them by using "target" then "more" .. but they refuse my orders. It would be nice to take out some corrupt cops with an AI assassin! How do I get them to be cold-blooded killers?
-
Just a request to add a wreck/body remover script that runs say, every hour. After awhile all the wreckage causes server slowdowns. 3-way CTI is great fun, hope to see more improvements.
-
The All New sqf Support Pack
gassybutt replied to zonekiller's topic in ARMA - MISSION EDITING & SCRIPTING
Great scripts, they work wonderfully and bug free for me but unfortunately it only works for one side in a mission. Requesting the ability for all sides to use this in the same mission - us, sla, racs for pvp/cti games. -
Even without the missions, it sounds like it would be cool to be in the middle of these random type battles with the AI going about their business all around you. Looking forwards to a release.
-
It shouldn't .. I tested it again and it seems Ok for me and I haven't even downloaded the rhs_weapons pack. Is anyone else having addon issues with the Sakakah mission? On another note - as long as you 'patch' the Sakakah island for dedicated server, the clients can still use the 'unpatched' Sakakah island and it should play fine for everyone. It's a very lag-free island as well!
-
The current Sakakah island download is not updated yet with the dedicated server fix - But you can depbo the island then add these rvmat files.. then pbo it .. works like a charm! Download rvmat files -> HERE For borderlite I added some new structures like houses that can be built by the m113 support ambulance since borderlite is a vast desert with alot of hills but very little cover.
-
Here's a couple more crCTI missions: Iran Iraq borderlite v1 Mission Download -> Here Borderlite Island Addon Download -> Here and Sakakah mission Download -> Here Sakakah Island Addon Download -> Here
-
From my perspective, the converted MFCTI isn't all that much fun in arma, it's too slow paced and there's no JIP (join in progress). crCTI is a much better cti for arma. More action and you'll find more servers currently playing it now that the JIP bugs have been ironed out.
-
High Detail Texture Project
gassybutt replied to Average Joe's topic in ARMA - ADDONS & MODS: COMPLETE
Allie, great work on borderlite! I think it's a big improvement over beta 1 with all the extras like the more realistic sand color, extra encampments, roads, and environment stuff like some palm trees and limited grasses in selected areas. The missile silo building is pretty neat! I didn't notice any major bugs, just some minor texture issues in a couple spots but it doesn't detract from gameplay - it's an even better desert fighting map now.. top notch! Thanks for all the hard work, looking forward to any future updates. -
ARMA in maximum settings? is it possible?
gassybutt replied to Ventura's topic in ARMA - TROUBLESHOOTING
I had an 8800gts w/640mb of ram and had alot of problems with it .. from the fog issue, random crashes to desktop, random black screen, memory errors. I just got so fed up with it, I went back to my old videocard I still have - x1950xt w/512mb of ram and Arma rarely crashes at all now. I can only run it on 'high' but it's extremely playable and stable. I play hours-long CTI missions regularly without one single hiccup or slowdown as well. It's like night and day. I think either Arma or windows itself has major problems with alot of the newer cards that are DX10 compatible - Arma doesn't seem to be made for them. My advice - dump the 8800 and go back to a good DX9 card. Yeah, you already blew $500+ for that nifty new 8800 but maybe Arma 2 will work better with it. -
I find the AI navigates excellently in CTI missions.. wheeled vehicles tend to stick to roads, I don't think i've ever seen a tracked vehicle get stuck yet.. and of course the infantry has no problems. Actually, I wish the infantry would get stuck every once in a while - the sneaky buggers.
-
I can't get this to load at all on a dedicated server.. (e6600/2gb ram/winxp pro sp2). Hard drive just keeps trying to cache the island.. I left it run until I received the 'out of memory' error. Tried a different dedicated server and same results. Played around with maxmem settings (-512, -768, -1024) to no avail. For your reference, the only other island that has this same issue is Gardinas Island. Other large user made islands i've tested such as Iran/Iraq Border don't have this issue. This truly is the best large scale city fighting map out there - Op, I hope you can figure out what's causing problems on dedicated servers.
-
Ready for a city fight? Â Here is a CTI mission for Sakakah Al Jawf. Based on ogn forums version crCTI_ogn_95_13 with working JIP (join in progress). Â Bases are spawned randomly and there are fourteen flags to capture in the city. Addons Required: OGN buildings and OGN wtf markers (included in zip file) NOTE: This mission does not work on a dedicated server but you can host a regular MP game on your computer and have people join with no problems. Â In this beta version of Sakakah Al Jawf, hosting on a dedicated server will result in the server not responding. Â Looking forwards to the next release of Sakakah Al Jawf! Enjoy, GassyButt Download -> HERE Edit: Wrong addons in archive - has been corrected.. oops
-
Linux? Op, I've got WinXP Pro SP2.. Gardinas Island does the same thing. I've slapped together a CTI mission for this map as well and I'd like to report that the AI handles the terrain well, and wheeled vehicles generally stick to the roads. And from Hunter's post above, my vote is for an airbase in the desert somewhere as well. Great job.
-
I'm having problems running missions on a dedicated server with this island.. hard disk just runs forever and doesn't load the mission for clients.
-
Is this meaning "Don't use AI in MP"? I will make the version that excludes AI. MP with AI is good. I play with only a few people and the AI is much better to fight with. Not many C&H maps have AI implemented.
-
Good stuff stiff, nice features with alot of action. MP with AI is a blast.
-
Awesome, Awesome work Kiljoy! It's like a breath of fresh air to work my way up the ranks again. In the future when some big, quality islands are released - this version would be excellent. I have experienced some desync online during AI reinforcements to cities but it cleared up, no crashes. Thanks for relieving my boredom, keep up the good work. Also, for Deady up above with the error - have you used the -maxmem=512 command in your shortcut? I had that same error and it cleared it up for me.
-
Version 95.12x seems to be for the saralite island.
-
A request to make this multiplayer if possible - that would be awesome. Thank you.
-
For example, I would like to play a very long mission that is forever dawn or dusk - light enough so that you don't need nv goggles and dark enough to see the explosions lighting up the scenery. Does anyone know if there's some bit of code that achieves this? Is it even possible?