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fabiantronc

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Posts posted by fabiantronc


  1. STR_INFO_CAMPING,"No puedes acampar mas de %1 segundos."

    Acampar for me sounds like, go to the country side with a tent and enjoy the nature.

    I don't know how other can call to that action, but with my friends we call it "campear", yes, I know it's Spanglish but everyone understand that, at least in games communities.


  2. Hi.

    Is there any easy way to take satellital images form Google Earth or another site in higher resolution ?

    I want make an island of the Sahrani size but at this moment the only thing than can I do for take the images are, open Google Earth, zoom in to 500 meter and take an screenshoot and later paste it on Photoshop and later join it all images in a big one.

    But that method will take me a alot of time.

    Any other way to do that ?

    Regards.


  3. Hello.

    I have a Crash to desktop (CTD) when I use an addon created by me.

    Well, this is weird, because I tested my addon in the same computer 1 week ago and it works fine, but now I binarized the addon and go to the ArmA editor, I put 1 soldier and my addon and about the half of the loading I get a CTD.

    Between the last week and this one, I formated completely the computer, I tried 3 different version of ATI drivers, 2 different version of DirectX 9, I tried binarizing the addon and not and I ask to a friend who has a Nvidia VGA and he say me get the same trouble, a CTD.

    Ahh, I'm using ArmA 1.14 + QG. I downloaded BI tools 1.14 from Armaholic.com and armedassault.info, I re-installed it but the same problem.

    Every addon than I pack I get a CTD when I tried to use them in the editor.

    In the Arma.rpt I get this.

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    Exception code: C0000005 ACCESS_VIOLATION at 004544EE

    graphics:  D3D9, Device: RADEON X550    , Driver:ati2dvag.dll 6.14.10.6599

    resolution:  1024x768x32

    Here is the source file and the binarized version.

    This is only for test, I made it only for a commander turret test.


  4. Well, here it's the code.

    <span style='color:red'>config.cpp</span>

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class cfgvehicles

    {

    class EventHandlers

    {

    fired = "if (_this select 1 == ""L44_120mm"") then {_this exec ""\Leo2A4\scripts\maingunrecoil.sqs""};";

    };

    class AnimationSources

    {

    class MainGunRecoil

    {

    type = "translation";

    source = "user";

    selection = "maingunrecoil";

    memory = 1;

    axis = "maingunrecoil";

    begin = "maingunrecoil_begin";

    end = "maingunrecoil_end";

    minValue = 1;

    maxValue = "0";

    offset0 = 0;

    offset1 = 0.29;

    animPeriod = 0.15;

    };

    class maingunup

    {

    type = "rotationX";

    source = "user";

    selection = "maingunup";

    memory = 1;

    axis = "OsaHlavne";

    sourceAddress = "clamp";

    minValue = "0";

    maxValue = "1";

    angle0 = "rad 0";

    angle1 = "rad 5";

    animPeriod = 2;

    };

    };

    };

    <span style='color:red'>maingunreoil.sqs</span>

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_gun = _this select 0;

    _gun animate ["maingunrecoil",1];

    ~0.15

    _gun animate ["maingunrecoil",0];

    ~0.50

    _gun animate ["maingunrecoil",0];

    ~0.15

    _gun animate ["maingunup",1];

    ~2

    _gun animate ["maingunup",0];

    ;_gun animate ["maingunrecoil",1];

    ;~0.15

    ;_gun animate ["maingunrecoil",0];

    ;~0.50

    ;_gun animate ["maingunrecoil",1];

    exit

    <span style='color:red'>model.cfg</span>

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class cfgskeletons

    {

    "maingunrecoil", "OtocHlaven",

    };

    class cfgmodels

    {

    class MainGunRecoil

    {

    type="translation";

    source="user";

    selection="maingunrecoil";

    memory=1;

    axis="maingunrecoil";

    begin="maingunrecoil_begin";

    end="maingunrecoil_end";

    minValue=0;

    maxValue="1";

    offset0=0;

    offset1=0.3;

    animPeriod=0.15;

    };

    class maingunup : otochlaven

    {

    type = "rotationX";

    source = "user";

    selection = "OtocHlaven";

    memory = 1;

    axis = "OsaHlavne";

    sourceAddress = "clamp";

    minValue = "0";

    maxValue = "1";

    angle0 = "rad 0";

    angle1 = "rad 5";

    };

    };

    <span style='color:blue'>L44_120mm</span> : It's the name of the main cannon in Cfgweapons

    @Gnat

    Can you explain me why Fired EventHandler's it's a bad choice ?


  5. Hi.

    I have a question.

    What happens if I want convert an addon made by OFP but the autor's never reply my PM and e-mail's

    Can I convert it to ArmA and then release ?

    Obviously I will give credit's to the original autor's

    Because for about 6 month's ago I tried to contact with someone of the Norwegian Forces Team (NORFOR) and Bundeswehr Mod (BWM), both from OFP and I never got a reply.

    I want have the permission of the Leopard 2A4 and then release with the Chilean Mod.

    Thank in advance smile_o.gif


  6. I know Winters! but now him don't play ArmA. He say than ArmA disappointed him.

    unfortunately the mod (Chilean Mod) it's in stuck now, because Junjix left the modding for a while because he must study for a national test to enter to the university. And I left the modding by the force because my micro-processor was destroyed by heat sad_o.gif

    But I'm doing little thing in the mod and fixing bugs.

    I hope before of January we will back to the main modding of the mod.

    I added you to MSN.

    Yes, I know Cpt.Fred, he is very friendly.

    Chao.


  7. wooow nice.

    I was thinking in make some UN Chilean forces for mission on Sahrani instead of Haiti.

    Are you working with the Portugese Community ?

    Because I heard that some Brazilian guys who play with the Portugeses want make a Brazilian Mod and they had interested in convert or make an Urutu Vehicle and a Cascabel.

    até breve smile_o.gif

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