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Everything posted by fromz
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10000m Viewdistance Video in 6800GS With Przemek_kondor's retextures addons High Res WMV Video Download 117MB
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10000m Viewdistance Video Shot High Res Image 1280 Check Video at Video Topic Opteryx, Keep your Great works! Can't wait...
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Ha, about the dance of ArmA, A short and funny video from my friend seals9121 ClickYoutube
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Sorry for such a long time have noreplay, my work is too busy... Thanks everyone for the suggestions, and I had to say I love your sounds a lot. It's great. Chammy. The <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">You cannot play/edit this mission. It is dependent on downloadable content that has been deleted: fromz_sounds. error maybe couse by the UI click sounds, I will fix this at next version, but I think it's no more troubles in gameplay rightnow. Desert sounds of the crickets and other wildlife noises, vehicles, aircraft sounds will also be improved at next release.
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Thanks "Panko[31stMEU]", "Seals9121", "1in1class", "nikita320106" for overpraise, I will carry on with my MOD works. Law-Giver, The problem has been solved in FFAMM v1.41P, Please download the newest version. Both the 1.09 configs, The popping up error message cause your wrong config, Maybe
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Download ArmA Gameplay Combat Firelight Video 30MB I can't upload to youtube, So just add the download link. The video is First Persion Shoot, Simple and feel original gameplay, Just compuse voice track to the video, Weapons and other sounds a record from FFAMM1.41P.
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Download wmv FFAMM1.41P Combat Firelight Video By Myself 30MB Somebody like it, Somebody hate it, It's just only my feeling... I will improve it I think most of the BI's sound of movement is OK, But I will consider that at next version, Thank you~ Thank you, For sure, I will:)
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Really love the islands, Can't wait for your updated! Great work, Thank you!
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============================================================= FFAMM1.41 Perfect Version Updated ------------------------------------------------------------- * Fix the problem of ATI graphics users error when use low-resolution. * Amende two RPG-7 explosion sounds * Amende two M136 explosion sounds * Revise six grenade explosions sounds * Revise sound of smoke grenade * Revise throwing grenades sound * Repair of the M1A1, M256 shooting sound * Improve the body flies surrounding environment sound * Improve the environment sound of sea during the daylight * Add a pipebomb explosion sound. * Improve the Shilka fire sound of ZSU23 * Revise Ka50 engine sound * Revise the AH6, MH6 helicopter engine sound * Improve the Humvee engine sound * Revise G36C, G36K, MP5SD, shooting sound * Improve AK74 series firearms shooting sound * Improve M4SPR shooting sound * Improve the M24 reloadSound * Improve the PK machine gun shooting sound * Improve the PK machine gun reloadMagazineSound * Revise AKS74UN shooting sound ============================================================= Download FFAMM1.41 Perfect Version- 27MB -------------------------------------------------------------
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Check the Topic at top of page1 I have fixed it ============================================ Thanks mr.g-c a lot! Your suggestion makes a big sense. and Goeth, We have get along as usual~ trooper_ryan and JoshuaC, The Shilka's shotting sound will be checked. Thank you. mrcash2009 and ONI.au, about the bullet & bullet crack sounds, I feel mine are just a simulation for which are heard like in real life, and burst sounds, They are also just give you a feeling, not very accurate. So I will don't change them at this version. but I will improve them as batter as I can, maybe update in FFAMM1.5. Thanks
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Foxhound, I fully support your point of view, and I appreciate armaholic for a long time. But The red "Download disabled for violating the FDF sound mod license." really humiliate me, And for now it's still stayed in the download page. I will keep my work. Everone paid out hard work, I cann't say that the future if there is another similar supersonic cracks sounds to mine, it's must be "violate the Fromz's sound mod sounds and scripts". Stop the argument and make friends. We all love this game. Goeth, We are friends right? I'd like to apologize to you, and I will changed all the sounds similar to yours. Both of our have good work! No more comparison please. And thanks for overpraise Emmm, I will consider improve them. Thanks I didn't error in the test, I will fix that and update. Yes, Same opinin, will refine. Because you don't use the 1.09hotfix right? I will check, Thanks The FFAMM1.4 Perfect verison coming very soon...
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I see, But my sounds are all postproduction and test and test one by one, not a simple copy. My company bought the sound packs such as <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">The Warner Bros. Sound Effects Library Sony MediaSoftware Sony Pictures Sound Effects Series Sound.Ideas.Series.5000.Wheels Sound Ideas Series 6000 Sound Effects Library Delta Digital Sound Effects Digital Juice Sound FX Library The Hollywood Edge Busted FX And Most Wanted Cdda And I used them for Non-profit purpose. I refered to many many weapon sound packs and videos to check a sound is real or not. Goeth and FDF team, I don't wanna have the discord, Point the sounds which sound like yours, I will change and repost them, But, I don't wanna your what permission. I have enough material to creat new ones. BTW, I am sorry if I harm you guys. I am not intentional
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Put these 4 files to your modfolder <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> fromz_ffamm.pbo (from "Hotfix1.09") fromz_ffamm.pbo.FROMZ.bisign (from "Hotfix1.09") fromz_sounds.pbo fromz_sounds.pbo.FROMZ.bisign and then <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">-mod=beta;modfolder Cheers
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Page1 ------------------------ Israelieagle I think the FFAMM1.4 is have more realism than last versions, Maybe you are not accustomed to "Fromz's feeling" is the meaning ------------------------ thunderbird84 Thanks for praise and your suggestion, The crack sounds are different between specific angle and a certain distance when you use 1st person i think. I try to make them batter.:) BTW, Thanks very much for your fix and update! thanks mate. ------------------------ Just use your 1.09b link and like this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">E:\ArmA\beta\arma.exe -mod=beta;@FROMZ -nosplash -window Use the Hotfix1.09 configs which i put in that folder ------------------------ Page2 Pauliesss and Mr Groch Yes I test at two PCs the "unfixed" version is no problem, but maybe the new GUI cause someone cann't load.. But nevermind, fixed. ------------------------ M@ster Thank you mate! I can't upload to youtube, there is a simple video by myself Check ------------------------
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When I woke up this morning and found so many troubles. I admit that refered to your excellent scripts, but the scripts are not the BIS's similar? I admit that refered to your excellent sounds, which I have not heard sound of any rockets or missiles, Need I remove all the effects sounds like your ones? In fact I refered to many many weapon sound packs! I originally wanted to give you information through PM, but I think there is no need, My FFAMM1.4 has total of hundreds of sounds, do you recognize that the vast majority are totally different? My impression is not directly used or directly modify your any sounds, but do not rule out amending part of a single sound. If you had a copyright infringement, I apologize to the statement, but I does not intend to seek your permission, you pointed out the sounds similar to yours, if the sounds indeed similar to yours, show our own original sound material and upload to comparison please. I am working in an American Music and Animation Film company, I am a 3d artist, My colleague who in Music Department Lent me a lot of audio material, Include The Warner Bros. Sound Effects Library Sony MediaSoftware Sony Pictures Sound Effects Series Sound.Ideas.Series.5000.Wheels Sound Ideas Series 6000 Sound Effects Library Delta Digital Sound Effects Digital Juice Sound FX Library The Hollywood Edge Busted FX And Most Wanted Cdda and many others I also refered to combat videos from http://www.militaryvideos.net/ and many media websides. and google serch of "sound effects" We are Volunteers, Don't forget that. I am sorry, and I feel a bit tired. However, I can hold on. Guys, please wait my FFAMM1.41 perfect version.
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Fromz's Feeling ArmA Melioration Mod v1.3 (Update to perfected version) ****************************************** by: Fromz, Sickboy, Maddmatt fromz@163.com This mod is a meliorate modification for the military combat simulation game Armed Assault, Released start Version 1.3. For see the effects of this mod, download the sightworthy arma movie <ArmA: FFAMM1.3> created by fromz. FFAMM1.3 Movie - Youtube Thanks cervomix and ofpdeadeye FFAMM1.3 Movie - Chinese webside Downlaod Hi res video - 58MB here or there Download FFAMM1.3 Perfected Version -11,9 MB (Thanks Foxhound and armaholic.com) Download FFAMM1.3 Perfected Version - 11,9 MB(Thanks ofpdeadeye and ArmedAssault.info) Download FFAMM1.3 - 11,6 MB (Thanks jammydodger and armed-assault-zone) Download FFAMM1.3 - 11,6 MB (Thanks Stavanger and Combat-Prison.net) Other Mirrors HERE or HERE (rapidshare) IMPORTANCE: ***************** This mod gather and edit acoustical effect all based on real weapons' sounds, and rework in sound configs. Namely Fromz Sounds; Based on “SIX_Tracers†by Sickboy (sb_at_6thSense.eu), rework the scrips, models and textures, meliorate on bullet  tracers effect; Based on “Matt_ArmAEffects†by Maddmatt, amend a little of the mod's effect elements, such as  textures and particles; About the "Fromz Sounds", If you need re-develop, please notice the author. About the "SIX_Tracers" and "Matt_ArmAEffects", copyright and work harvest belong to Sickboy and Maddmatt, If the authors has any objection, Plaese contact fromz@163.com, I will dispose that as soon as possibile.If the users of FFAMM1.3 don't like the rework verion of SIX_Tracers and Matt_ArmAEffects, please download the original verions, and delete the .pbo files in ffamm addons folder. FEATURE: ***************** 1. Transcribed real weapon sounds, improved sound configs, polished mod files, Nothing tamper with original game; 2. Impactful bullet  tracers effect; 3. Toned up exploder effect; 4. All the mods dispense with any other files, You can edit your missions with FFAMM, and don't worry about the compatibility; 5. Test under ArmA 1.08, support ArmA:Queen's Gambit. 6. For FFAMM1.3P, Just unrar the files to ArmA folder. INSTALLATION: ***************** 1. Run the install application: FFAMM_ins.exe, browse to your own ArmA directory, OK; 2. If you want to use other ArmA MODs, for example Queen’s Gambit, you can writed down "-mod=DBE1;@FFAMM" in your link; 3. For uninstall just simplely delete the @FFAMM folder, or delete the elements you don't want. NEWS & UPDATE (Oct.23,2007): ***************** *AK74,AKS74PSO,SVD,M4SPR,M16A4 series,M107,M203Muzzle,GP25Muzzle & M203Muzzle explode sounds are perfected; *The Tracers' bugs with Extended Init Event Handler mods and New Rain Effect are fixed; *Volume issues like bullets hitting vehicles is fixed; Download "FFAMMV1.3P" OR you can wait the the future formal version "FFAMM1.4"(Recommended) Maybe I will added some AI improvements at Version 1.4(Maybe) Fromz Zhuozhou, China
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familiar sounds? The same objects will surely give off similar sounds, But similar absolute does not mean identical. You know what I mean. FFAMM1.4 sounds, Meticulously and Painstakingly recorded, gathered, mixed one by one.
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Hey, Guys, The FFAMM1.4 is finished!!! Version 1.4 will only the Sound Mod. Nearly all sounds are changed.I said realism not a single shot: New version include firearms, heavy weapons, vehicles, environment, even including UI click sounds... nearly all the sounds are new creations by myself, so maybe far exceeds the scope of an updated version. And this FFAMM1.4 has signed files both clients and server I feel very confident of my FFAMM1.4 sound mod, Goes well beyond the FFAMM1.3's feelings, But if you and I do not feel the same, that's not strange, because the addons called "Fromz's Feeling ArmA Melioration Mod" But I must test it first, I hope i can release it asap. I will post a other new topic for 1.4 Only contain sound mod OK? Whether I need to retain updated tracer? In fact, I have updated the tracers, and they looks batter, But the tracer maybe has bad compatibility in MP. Please give advice
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With a little out of time, I am very careful and attentive updated my FFAMM1.4 recently. The FFAMM1.4, Just only contains sounds addon, by myself, I will upload some WIP videos to youtube lately. I have checked out so many sound mods for armed assault, checked out many many real combat fighting videos, Perhaps some people have become accustomed to some sound pack, like the great FDF or CSM, Maybe my FFAMM1.3p... but I am sure, The FFAMM1.4 Sound Mod will refresh your listening experience of firefight, and very different from FFAMM1.3p. Reality, not noly a single gunshot!
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Thats not uncommon! A single or doulette of full jacket 9x18 does not mean instant death. My mod, Q1184 called the pistol, are QSZ92 and QSW06, they used 5.8mmX21 , and at the version 1.0beta, I used 1 bullet 1 kill, but the QSZ92 and QSW06 has 20 bullets per magazine, so people say "the power of pistol is like a rifle!" so at the version 1.01, i revised the power of the pistols, ha~ Actually, 5.8mm pistol bullet is very powerful, You can also revise the power at "intspeed", QSZ92 bullet intspeed is 650m/s, One shot one kill.
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Yes, I Realized that, but fit skin on the new models need long time, I don't have so many times, Maybe I 'll fix that at next version. I fixed, Download new missions at here I'd love to. But not now, I'm very busy at my work for Livelihood.Ha, Thanks very much, I will have a contact when I need your help.:) thanks. Time solve every problem.
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Download links updated, Thanks a lot for armedassault.info,armaholic.com and Combat Prison:) Sure, With pleasure. Chinese good MBT is TYPE98, TYPE99 and TYPE99B,TYPE90 isn't Chinese i think. and APC , I will think about that.
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Don't blame my bad English  ;-D -------------------------------------------------------------------------------- THE PLOT   A small border town in China, a considerable number of armed group of East Turkistan terrorist forces suffered heavy casualties in a confrontation in conflict with the China local armed police and army.   Unexpectedly, as our armed police force and armored units synergies tactical blunders mistakenly let terrorists remnants break out of our encirclement.   Remnants of the unknown number terrorists have retreated and occupied a nearby village.   The hostage villagers more than 20 people in and dispersed the hostages to exchange of fire zone , the hostages in exchange of fire with terrorists mixed in a high degree of risk to life.   Preliminary reconnaissance and forecast enemy number 40-100, AK47, AK74 and type81-1 automatic rifles holdings of 80%, about two Russian-made anti-aircraft missiles STRELA in there hands, about five RPG7 or type 69-rocket launcher, 8-10 SVD or type79 sniper rifles,   Determine their East Turkistan is a major force, once coalition forces in Afghanistan, They resist the US and Canada operations, after they came to China, they has become the backbone of terrorist organizations, became more hasty and impatient, and they have enough combat experience and determination to fight.   (For the sake of no longer trouble installing other Addons, the terrorists in Sahalani royal army uniforms, But they may change in civilian dress. All the armed men are terrorists) -------------------------------------------------------------------------------- Operations codename CTKUA (Come to kill you ass) -------------------------------------------------------------------------------- Operations Description Fight for armed police, Army Aviation unit. Outpost, the first to enter the theater, the daunting task implementation; Army aviation unit Mi17-1 transport helicopters carrying ammunition and drugs firm unsustainable ambulance personnel casualties, so you must annihilate all the enemy air defense and anti-tank units. -------------------------------------------------------------------------------- Mission Objects 1. Search, detect and radio report the exact number of enemy units, exterminate 50 percent of the enemy men; -------------------------------------------------------------------------------- 2. Search, Wipe out all the enemy's armed snipers, anti-tank and air defense units (terrorists could easily installed civilian dress); -------------------------------------------------------------------------------- 3. Minimize hostage casualties, terrorists' target isn't the villagers, During your assault, the number of civilian deaths in request within 5; -------------------------------------------------------------------------------- 4. Special forces maybe take casualties, the number of requests in each operations team within 2; -------------------------------------------------------------------------------- 5. Move off to Evacuate Zone before Armed police clear the theater. -------------------------------------------------------------------------------- Your Teams 1. Alpha One, Assault team, nine assault elites, Equiped QBZ95,QBZ95_GL,QBZ95_SCP,QBU88,QSZ92 and PF89B; 2. Alpha Two, Sabot Assalut team, nine assault elites, Equiped QBZ95B, QSW06,TimeBomb; 3. Bravo One, Sniper team, Two Sniper, One Spotter, Equiped QBU88, Typr95 7X40 Bino and QBZ95_SCP; 4. Bravo Two, Sniper team,  One Snipers, One Spotter, Equiped QBU88, Typr95 7X40 Bino and QBZ95_SCP. Make sure you use the  Bravo Two or  Bravo One Sniper team first for the batter reconnaissance. -------------------------------------------------------------------------------- Mission Edit Speciality > Fell freeness, set down your tactics free will you will finish the mission. > All-day 24 hours simulation, randomly. > Random Operation circumstance, according to your command and casualty. > Enemy amount, enemy weapons, hostages (civilian villager) amount, randomly. (Some elements use revised -eutf-Myke's great dgc_reloaded scripts) > Radio and music effects > English-Chinese mission briefing, Chinese radio voices (record and edit by myself), English titles. -------------------------------------------------------------------------------- Wish you have a good time to play my China Special Forces Addon with my FFAMM sound mod. Email: fromz@163.com MSN: polorill@hotmail.com Blog http://hi.baidu.com/polorill (Chinese) Download this mission HERE (Fixed the "MR_Addons" problem) and this mission need my CSF Addon
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The new fixed mission download link HERE
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Enemy units in editor you can see. Enemy units in mission , You'll can't see, I said they are randomly. Try the veteran verison, You'll find that.