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fromz

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Everything posted by fromz

  1. All the firearms in my MOD use Chinese standyard ammo, since 1997. 95 filrarm family inclde QBZ95, QBZ95B, QBB95, QBU88, QJY88, all of them use 5.8mmx42 DPB95 rounds and also the new QBZ03 rifle, QSZ92 patrol, QCW05 smg, No one use russian ammo.
  2. No need doubt about the range, I set view distance up to 8km. and the mission is like this, Northeast of Chernarus, you can check it by your self. All the position coordinate, situation is actualily true in edit and during moive make.
  3. The Day After Tomorrow - click open and download
  4. There is a story film I made use the WIP OH2MOD several days ago. 5PbzdrtwxjY Click HD Version in vimeo
  5. A fromz ARMA2 story dub film 5PbzdrtwxjY Recommend click: HD Version ===== Video ScreenShots ===== Click to 720p ScreenShot Click to 720p ScreenShot Click to 720p ScreenShot ===== Story description and Download ===== Hope you enjoy it. - Fromz
  6. Nice tool, but, where the project folder creat? I cann't find it!
  7. fromz

    Making weapons

    1. Model the weapon by your any 3d software eg.3dsmax,maya,blender etc. 2. Set the UVWmap 3. Render Shader Baker the map 4. Photoshop the last map in both default/highlight/bump(normal) channels 5. export the mesh and maps in 3ds and TGA format 6. Use O2PE to import and edit the model, then just vist the BI wiki http://community.bistudio.com/wiki/Main_Page Search for your any questions on keywords
  8. fromz

    02 Only?

    Do any thing you like in 3dsmax, maya, blender or other somthing, export the model mesh with UVW and photoshop it to TGA, convert, config them, and then your work will be show in ArmA2 world O2 is a modeling software, but it's not only good at modeling. The BIS dev suits is just a imagination showing platform.
  9. So, any persion don't like the Chinese "copycat" vehicles, just neglect them. War it's not just compare or depend upon weapons or vehicles. Actually, make a WEST type vehicle is more simpler I think. a lot of reference data to use. and I think will do that also :)
  10. Chinese old Ground-attack aircraft Q-5D/E The soldier uniform just simple revise the texture to Type07 digital camo. will make new Charactors models at future. More firearms are in final progress,planning to make a APC and tank.
  11. Chinese QBU-88 designated marksman rifle Chinese QJY-88 general purpose machine gun
  12. June30, 2009 Preview Pictures Click to zoom As you see, many of them are completely new made in ArmA2 quality standard. and some vehicles are nearly complete. But we just have few dev guys working on the MOD in rest time. and we also edit missions for OH Multiplay. So, It's will need your patient.
  13. fromz

    ARMA2 updated rvmat for vehicles

    These are the new rvmat's effect: From OH MOD for ArmA2 WIP
  14. OH MOD for ArmA2 Again June 29th - Chinese PLA Q-5E CAS Use the ArmA2 new vehicle rvmat, much batter than ArmA1's simple ones Click to zoom and more: http://i238.photobucket.com/albums/ff151/armafromz/arma2-2009-06-17-13-02-04-54.jpg http://i238.photobucket.com/albums/ff151/armafromz/arma2-2009-06-17-12-45-49-00.jpg http://i238.photobucket.com/albums/ff151/armafromz/arma2-2009-06-17-12-32-51-18.jpg http://i238.photobucket.com/albums/ff151/armafromz/arma2-2009-06-17-12-21-22-54.jpg http://i238.photobucket.com/albums/ff151/armafromz/arma2-2009-06-16-22-47-34-04.jpg http://i238.photobucket.com/albums/ff151/armafromz/arma2-2009-06-16-22-26-33-90.jpg http://i238.photobucket.com/albums/ff151/armafromz/arma2-2009-06-16-22-25-03-59.jpg Made by Fromz and Alube
  15. You have "External class reference" the CAAnimalBase; and the western units are under CAManBase class, Check the CAAnimalBase and CAManBase , and in ArmAII\Dta\config CAAnimalBase reference class Animal Animal reference class Men CAManBase reference class Men Check class Animal : Man { vehicleClass = "Animals"; icon = "iconAnimal"; isMan = 0; displayName = $STR_DN_ANIMAL; nameSound = "veh_animal"; accuracy = 0.25; weaponSlots = 0; weapons[] = {}; magazines[] = {}; type = VSoft; threat[] = {0, 0, 0}; }; What's isMan = 0; :) Go and search all the differents between CAManBase and CAAnimalBase, I think your dog will be personified.
  16. Your hard work were much admired. The new TTP will be the most useful teaching material for the community. Thanks Dslyecxi!
  17. The A2 has similar Skeletons with A1 named "OFP2_ManSkeleton", The A1's rtm animation can used in A2 almost proper. But has a little improvement. e.g the eyeballs
  18. Click more about OH2 MOD vehicles:
  19. There is a OH MOD in ArmA1 for the Chinese serious combat exercise: "Operation Halfmoon". include modern PLA platoon weapons, units and vehicles. But I haven't release the MOD to public. Just for "Operation Halfmoon" Multiplayer Game use. Now ArmA2 comes, The OH2 PLA units MOD decide to public. and are also working inprocess. more whole new elements are also added in. The Harbin Z-9 http://en.wikipedia.org/wiki/Harbin_Z-9 and PRC HMMWVs http://en.wikipedia.org/wiki/PRC_HMMWVs
  20. 4200+ OC and OC, 3GB, MSI 9800GT winW=1280; winH=960; winDefW=1280; winDefH=960; Render_W=1920; Render_H=1440; And set video opinions all VeryHigh, framerate 7-30, Just simple scene in editor. If I want it playable... framerate 30+ etc, Must set them lower and lower
  21. fromz

    The Crate 2 - an Armed Assault movie project

    Great work! With you success. Waitting for your movie premiere!
  22. There are VME version Chinese PLA mod series for OFP times, and now, A whole new one in progress. Have no relation of the old ones. FOr now, Our team have 2 pepole: Big Xu and me(Polo Fromz) Our objective is a pertinent Chinese modern army mod for ArmA(ArmAII), batter than BF2 or maybe OFP2 official released. Check the very work in progress images in my blog: http://hi.baidu.com/polorill/album/Pla
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