floosy
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Everything posted by floosy
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Have problems to do this, but don't think we need to do an update only for this. I have to release the map for the community because of presure ^^
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Thanks all for your comments :partytime: But i don't know if i'll do another one.... perhaps ^^ ;)
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For better performance and to reduce the weigth of the addon I decided to use only the BIS ADDONS. Perhaps with a replace pack you could use there trees. :)
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Thanks all, I'm happy to read this and hope you'll have fun. Perhaps the island is not perfect, but all i've done is to have better performance with many details (difficult to obtain...). 6 months of work for this island. Have fun guys ;)
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Let's look a t the 5km² i think its good for have fun. For the name, it's word joke in french (translate "what's burning" good for a fueltank island no? lol). :D
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Quesh-Kibrul, island WIP
floosy replied to floosy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
np my friend ;) ---------- Post added at 02:08 AM ---------- Previous post was at 02:07 AM ---------- Hi all, I said few hours so it's time to download now...... New video j2bcXBa_HUc Information on our forum: ADO Clan DL link: www.armedassault.info Thanks to the ADO clan and the BIS community ;) -
Quesh-Kibrul, island WIP
floosy replied to floosy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi darkhorse, Quesh-kibrul is an original création, I don't play at BF. Quesh-kibrul is based on 2 real islands: -Khark island -Abu Musa -third one is a création to have bigger terrain. test it when it'll be ready and give me your impressions ;) -
Quesh-Kibrul, island WIP
floosy replied to floosy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi all, some problems with my web connexion, so now i'm back. You could run under fire soon guys lol quesh kibrul beta v5 have been tested last week, and now coming the public version, so just wait few hours ;) -
Hi all, there are the 3 upgrades of our islands. Look at this here: ADO Forum
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WIP: Stuff you are working on 2!
floosy replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm working on a desert island for the ADO french Team. All the informations and pics here Coming soon: oq1NsMpcSIM vidéo from ADOCorsair83 -
Quesh-Kibrul, island WIP
floosy replied to floosy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Coming soon: oq1NsMpcSIM vidéo from ADOCorsair83 -
Quesh-Kibrul, island WIP
floosy replied to floosy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Now it s in beta in our team for test. I'm working on an extension with a 3rd island so in few weeks i think. See you -
Quesh-Kibrul, island WIP
floosy replied to floosy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
new pics: pic2 pic3 pic4 pic5 see you -
Quesh-Kibrul, island WIP
floosy replied to floosy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
why not, but i don't know about this tool, someone have a link? -
Quesh-Kibrul, island WIP
floosy replied to floosy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Can't do this :( without the CAA because i lost all the folder of my work, i say thanks to the virus.... ---------- Post added at 06:06 PM ---------- Previous post was at 06:04 PM ---------- The map hav 2 sides: -one with town and pipeline an tankers. -the second with desert and small village to have great tank combat. I hope... ;) -
Quesh-Kibrul, island WIP
floosy replied to floosy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
5.1*5.1km ;) ---------- Post added at 08:55 PM ---------- Previous post was at 08:53 PM ---------- Our friend GMC is working on some good things..... but be quiet....:a: -
Extremely long loading times in game
floosy replied to mankyle's topic in ARMA 2 & OA : TERRAIN - (Visitor)
It's perhaps your texture layers size. 40x40 is good try it... ;) -
Model's texture in buldozer with visitor 3
floosy posted a topic in ARMA 2 & OA : TERRAIN - (Visitor)
Hi all, this is what i see in buldozer when i use my visitor 3: Do you have information to have textures? (i unpbo all the buildings in p:\CA\buildings) -
Model's texture in buldozer with visitor 3
floosy replied to floosy's topic in ARMA 2 & OA : TERRAIN - (Visitor)
In game it's good, but its very difficult to use it in visitor for good using with other parts.... -
Model's texture in buldozer with visitor 3
floosy replied to floosy's topic in ARMA 2 & OA : TERRAIN - (Visitor)
All the "buildings2_Ind_CementWorks" are black -
Model's texture in buldozer with visitor 3
floosy replied to floosy's topic in ARMA 2 & OA : TERRAIN - (Visitor)
yep i use only arma2 addons, you see et watertank with good texture but many p3d are black perhaps bugs from original p3d?? -
WIP: Stuff you are working on 2!
floosy replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Ok good information thx -
WIP: Stuff you are working on 2!
floosy replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I see some guys have the sample models to make island....before all the community no? -
O2 UV mapping doesn't working...
floosy replied to floosy's topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
it s a UV map's window problem, it doesn't open when i clic on the button -
What does it take... to use ArmA2 objects in V3
floosy replied to cbfasi's topic in ARMA 2 & OA : TERRAIN - (Visitor)
ok a problem with the wiki connexion last nigth. it 's the same tool from arma 1 :confused: