floosy
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Error: Vertex shader ID out of limits
floosy replied to floosy's topic in ARMA 2 & OA : TERRAIN - (Visitor)
I made a field of p_helianthus, so i think it's the number of objects in the area. With the other clutters as natrual objects i didn't test it. -
Error: Vertex shader ID out of limits
floosy replied to floosy's topic in ARMA 2 & OA : TERRAIN - (Visitor)
you re not alone ;) -
hi all, i m trying to make an indestructible object on my map (wall). with the editor, it works but when i put it on the map with visitor doesn't. Have you any informations plz. see you
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Error: Vertex shader ID out of limits
floosy replied to floosy's topic in ARMA 2 & OA : TERRAIN - (Visitor)
ok guys, its a problem with an Arma2 object: p_Helianthus make problems on map . I delete it from my map (as natural object not clutter) and all is good. see you -
hi guys, i m working on a little map. In a small area with arma2 objects and some personnal ones i have a big crash. in the rpt i see that : Error: Vertex shader ID out of limits anyone know how to delete this error? thx all
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yes i done that
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Hi all i'm back, i saw that great tool, but have problems to import road. i ve got error when importing: "unknown component 10 25" etc... think it's my config modification. could you give me exemples plz for good armaroadgenerator.config modification? thx all ans see you
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I think it's a graphic card problem, try with a friend's one if you can
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try with normal for terrain detail. What is your graphic card and cpu?
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Could you give your video parameters plz. And materiel configuration.
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I saw your video, but after test in game with new version of the island, i don't have the same.... Don't have answer for you i think kju or other guys could give you informations.
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I think no, i want place to mission makers if they wabt to buid their village, and place for heavy armored war. see you
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floosy is my player name so you have your one ;)
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C:\Users\...\Documents\ArmA 2 Other Profiles\ADO%20Floosy%20[Cpl]\missions
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Just edit your "mission.sqm" and replace "test" by "queshkibrul" ;)