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filth

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About filth

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  1. i recently updated my 505 games dvd version (uk) of arma using the euro 105 patch and then the international 108 patch as directed by the website. now my vehicles aren't textured. is this a known issue that someone could help me with please? thx.
  2. doh! i was using a marker instead of a trigger for the newposition. thank you both for your time. karantan, thanks for the trigger reminder. sevenBEF thanks for the script - it's given me another idea. brilliant.
  3. first of all, thanks for listening. i have a problem. i'm trying to set up a situation where an ammo crate can be moved by a player to a fixed location on the map. i currently have the following set up: ammo crate has the following added to its init line: this addAction ["Move Ammo crate forward", "ammo1.sqs"] the script reads thus: ammocrate1 setpos getpos newposition hint "Ammo should have moved." exit the hint is there to tell me if the script is running, which it is. but the crate doesn't move. any ideas? thx. filth.
  4. brilliant. added a well1 = false to a seperate trigger that changes the status of the objective back to active if the fire is relit and used your script changes... and it works perfectly. thanks m8. filth.
  5. brilliant. thank you. one final thing... the condition i set as true when the oilfire (fire1) is put out - is 'well1'. therefore to stop the oil well 'saying' the roar of the fire, i did as you said and put this as the condition to check for at the start of the script. the script reads: #Loop ? well1 : goto "End" oilwell1 say "oilfire1" ~2 Goto "Loop" and it works perfectly, thanks for that. now, this trigger effectively acts as an 'objective complete' trigger (the fire being out) as well as stopping the custom sound of the fire. nice and efficient. now... and this is where my brain fries itself: i also have another trigger which is set with the conditions: well1 && inflamed fire1 well1 because i don't want this trigger firing before someone has extinguished the fire at least once and inflamed fire1 to check to see if the fire has been reignited. on activation - (when some mischievous person decides that they're going to relight the oil fire), the fire lights up again obviously, and the objective turns back to active. in other words, the player's task is to guard the fire from being reignited. what i need to happen is for the sound of the roar to start up again should the fire be relit. and my brain is too small to be able to work out how to do it. i hope this makes sense. thanks for your time and patience. filth.
  6. works a treat. thanks a million. - one other thing though: how do i stop the object 'saying' the sound when a trigger is fired? thx, filth.
  7. ... or location? then loop it so that it plays constantly, just at that location? i'll explain. i'm making a mission where an oil fire has to be extinguished. at the base of the oil well, i want the sound of the fire to be more than just your usual pretty little crackles. (i've buried a fire and set it to inflame true) i want the sound to be more of a roar. i've recorded a custom roaring fire sound, but i don't know how to set the sound locally at the base of the oil well, so that you can only hear it when you're up close. also, the sound is only a couple of seconds long, and i need it to loop itself so that it appears to play continuously until a player fires a trigger to stop it. help gladly appreciated. thx. filth.
  8. a little script methinks i need... i've placed a fire in a map and set it to inflame = true. what i want to happen is for a trigger to be set off when a player approaches the fire and uses the action command to put out the fire. i know there's a command line that reads _it inflamed fire1, which returns whether the fire is inflame or not, but i don't know how to use it in a script. help plz. ta filth
  9. it seems as tho the game has a problem with my graphics card. i'm running a very low spec machine, but i was hoping to test the demo out before parting with the cash for an upgrade to the machine and the final version of the game. i'm running: AMD XP 1500+ (1.35Gb) 1Gb RAM GeForce 4 Ti 4600 and getting an error message: Cannot create 3D device: Error D3DERR_INVALIDCALL is my graphics card just too shite? thx filth.
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