firedude_edd
Member-
Content Count
30 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout firedude_edd
-
Rank
Private First Class
core_pfieldgroups_3
-
Interests
CCF-Combined Cadet Force
-
Damn...just when I downloaded 1.0 yesterday! Just to say, great job on the FFUR packs, they've really brought me back to Operation Flashpoint (haha, even if they lower my fps down from 60 to 30 min with textures etc...maxed out) Onwards! To 2.0!
-
I always thought a dynamic campaign would be good. Anything can happen during missions, you might go on a patrol and find nothing, and whilst returning to base you run into a tank battallion heading towards the base. Yes, it would be nearly impossible to do such a thing(although it has been used in Flight Simulators like Falcon 4.0, where events including ground forces occured in real-time around you). Maybe randomizing missions? Give a number of different events that randomly get added during the mission would be good.
-
Unscripted War dynamic grass
firedude_edd replied to ThruYerStErNuM's topic in ADDONS & MODS: COMPLETE
Does this lower fps a lot? -
The bug is from mods I believe. -I had FFUR mod installed -When I played the mission, Black Bear did not attack -Well! I uninstalled the game and re-installed it WITHOUT any mods. -Played the mission...hey the tank blew up. This is probably because the realism mods limit range, sight and hearing of troops and other AI factors so probably Black Bear was not in range of the tank.
-
I have been playing FFUR 2006 for quite a while now. Great job. -Are there any bugs I need to know of? E.g the ones I was asking about earlier. -Also, when will the classic, light and multi FFUR 2006 packs come out? -Can I delete certain files in the FFUR directory so I can use default files? e.g Can I delete the models file so I just use the default models, or I copy the default files and copy over it?
-
Hmmm. Finally people with low specs can play with FFUR mod! Good luck with that to the FFUR team.
-
Its going a bit too off-topic now. Anyhow, I can play FFUR at a reasonable framerate, although I get 20 FPS on the battlefields map. When I play without FFUR, I get 40-60 FPS. I love FFUR, but I want to play with good framerates. What tweaking should I do to improve the FFUR experience? Can I use the default models and keep everything else from FFUR?
-
Hmmm. I know, but you can disable all the features of it and you just use the latest directx so it will take advantage of it.
-
Can somebody answer my questions please? I have a new one too. THe Dxdll file you an download...does it improve FPS if I played with FFUR? There was a mod like this for another game and it did improve the FPS a lot. Just wanted to find out.
-
FOUND IT IN 5 minutes!!!! Very hard if you aren't looking properly. Just need to find out login. Edit:......Damn. I do not know anything but his name. I guess I will have to play the entire campaign again :-) Edit:......Been playing for quite a while now. I think I'm gonna break my laptop. Can somebody please pm me the login info?
-
1.5Ghz 512 RAM 32mb ATI RADEON 7500 I play with low terrain detail(so no bumping), high textures and medium for everything and 1024x768 resoloution. On battlefields I get 40-60FPS.I do not understand how some high-end PCs can't cope with Operation Flashpoint. I even play call of duty 2 with 50-60 FPS...
-
1.5Ghz Pentium M 512 RAM 32mb ATI Radeion 7500 I run Ofp with FFUR 2006 installed, on 1024 768 resoloution and textures to max, land texture to v.low and everything else medium. I get 50-60FPs but when explosions happen in my face I get20-30FPS.
-
I mean, it is sometimes impossible to complete the mission because the choppers crash, and the city is full of russians and BMPs which the choppers should have eliminated. It turns the first mission(which is supposed to be easy) into a suicide attack. I hope I will get answers soon from the FFUR team.
-
Anyone played the Close Combat series?(NOT FIRST TO FIGHT, but the top-down strategy series). Every single soldier had his own morale, and reacted to everything around them. -I'd like to see how moving troops move according to the situation. During combat, they rush from cover to cover, and when just patrolling through streets, they stay to the sides of buildings. -AI uses everything as cover, including vehicles. -Morale-troops under heavy fire may begin to panic depending on rank, leadership and other things. -AI will effectively do things by themselves. If a maching gun position is seen, a couple of men will flank it on their own accord, depending on situation. -Vehicles! Their AI must be improved. Helos under fire may try to regain altitude or even land if things go badly. Tanks need to move more realisticaly. Rather than surge forwards on their own, they allow infantry to scout ahead. -Possibility to take prisoners. And be one. If the enemy are completely surrounded by a large allied force, and are running out of ammo, they might decide to surrender. Obviously some might decide to die fighting, and form a suicide attack, -On the defensive. Troops will effectively form a defensive line so flanking enemy will have a hard time. I have a lot more sugggestions, but that is it for now. Edit: If there is any heavy combat scripting in the game, like Call of Duty I won't buy the game, as it is no longer a simulation, just an action shooter game. Also, after reading earlier points about graphics, it is used psychologically to attact consumers to the products. This does'nt affect me for I play really old games too, where gameplay is the most important factor.
-
Yes, I am suprised how well my system copes with new games, such as Call of Duty 2(I get around 50-60 frames, unless smoke appears). Obviously it seems particle effects such as explosions completely eat up my pc.