farside
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Everything posted by farside
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yes Blackdog's right he should have the UZI but he dont
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you see? he has a HK i have the glock.... i think
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i have made a model of the LVT4 Water buffalo which i think will go nicely with Wake island and the up-coming Midway island i'l post a screenie, aww you cant
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am making interior with those pics that Evis gave me (or someone did same site as evis gave me) also am using things from the T-72, like the Kompas, pipes ect.
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ah.... dont bother explaining then
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yea i know about it thanks anyway
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dude... your a star... thanks Fubar.... yes it is
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theres one theres the other the first pic is getting kinda old now
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thanks much.... i like living
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erm.... what about the whole Eject thing i am a bit pissed off the if i am about to be hit and/or seriously damage with no way of repair that i cant eject, you told us that you didn't need to eject in a commanche but what about the Havoc?
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Akm74 released beta of bmd3,btr80,bmp3
farside replied to Viriato's topic in ADDONS & MODS: COMPLETE
slightly off topic but i have noticed that no-one makes UK stuff (i know about UK forces yes) like the Saxon etc. Honestly its as if we aint there anymore  -
right i know the Moderators are gonna tell me to use Search... but listen to me.... i have been trying for a while to load textures into O2 and i get sweet F.A and yes i have followed Vixers skinning tut, brssebs and Col Klinks all to no avail so someone wanna tell me what the fucks going on (sry for bad language as i am watching Reservoir Dogs)
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thanks dud..... it works now :0
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i know its a quote from ages and ages ago but "what ever you were smoking when you chose that Avatar!"
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yes you are going off topic and the difference is.... the driver can turn out, there are FANTASTIC new sounds and i think if me memory is correct two types of ammo
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K we are looking for work and I being the producer of PcP altogether am reaching out. We need work.... we would make cutscenes for up and coming units to make them a bit more appealing (not that most already are) We dont know whether to go through with this or not..... but if you want give us a try.
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K we are looking for work and I being the producer of PcP altogether am reaching out. We need work.... we would make cutscenes for up and coming units to make them a bit more appealing (not that most already are) We dont know whether to go through with this or not..... but if you want give us a try.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Soul_Assassin @ 04 May 2003,23:28)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (AXE @ 05 May 2003,00:26)</td></tr><tr><td id="QUOTE">kick ass!!! that means that we won't have to wait for ages after the game is released to start modding... hell we can start right now <span id='postcolor'> Some of us started a looooong time ago   <span id='postcolor'> some of us are waiting..... hell i cant wait till OFP2 comes out and are curious to where and when its set
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TANCE! dear god no.... if its the same thing i am thinking of... the only thing that music would make me do is play the game with the music off in the audio options
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thats coz the kicked there ass in Vietnam lol (no offence intended)
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yea definatly Add mg positions Something like BF-1942 to the top of tanks to make them just that little bit more un-vurnerable to AA attacks
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many thanks!
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right boys and girls..... i know absolutely nothing about scripting and need help.... i am making a 'Nam mission (isn't everybody) and need ascript which if there is a patrol that doesn't reach its waypoint in say 5-10 mins an alarm goes off and guards spawn inside the base. OR one which detects dead bodies (unless they are hidden) when the next patrolling soldiers go by and then the alarm is raised.... please someone help
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come on folks.... please