farside
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Everything posted by farside
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Hell in the Pacific 0.5 beta release
farside replied to Waxbutter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ok, couple more then. redone the wings and added elevators, got the flaps still to do and need to sort out the thickness of the wings, tail and rudder, after that i still gotta make holes for the undercarriage and thats the 1st LOD done. New Wings Prop Elevator and rear airfoil have a look see what you think. -
Hell in the Pacific 0.5 beta release
farside replied to Waxbutter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I've got photographs blue prints you name it. Yea started it Friday evening and your right about the wingtips, forming them properly is pretty annoying, I have the wings saved in a separate file so it shouldn't be too difficult to do. -
Hell in the Pacific 0.5 beta release
farside replied to Waxbutter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
erm, made a corsair. yours if you want it. http://i1190.photobucket.com/albums/z454/Baxtf86/corsair_zps902d919a.jpg if not ive got a couple more ideas, let me know. that said it isnt anywhere near a finished article. need to get some experience with the memory LOD, even the textures are only representative -
ACE 1.10 (Advanced Combat Enviroment) for OA/CO
farside replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Fast roping isn't in the mousewheel dropdown box, it's in the interaction key menu. -
M109A6 Paladin v1.1 (UPDATED)
farside replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@kylania You could always make a roamer (check google under camping and hiking supplies. Very few maps that I've seen go to 10 figures, hence the roamer. -
خداØاÙظ may the lord be your protector
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i went to school with about 5 of them so i can agree with that.
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I think that swift boy is right, its a co-incidence that scott miller's are named the same. I have the same name as a Scottish Metaphysician, that doesnt make me him.
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Miller? This could b a hypothetical drop for him, try his name in various ways. Good thinking myke :P
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What about hms astute having been taken over (mutiny/sabotage) and that places on the maps, the 'phases' are the targets? That would certainly change the world.
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ToraBora "Sandbox Edition"
farside replied to Chill xl's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
you cant think of any need for air support? -
ToraBora "Sandbox Edition"
farside replied to Chill xl's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Lol i could see that ending in disaster, landing may be a bit on the difficult side aswell -
that could work but then it limits it only to a single person, i was thinking any blufor steps into that trigger, bang. unless the cars been taken out beforehand.
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i've been looking elsewhere and not really found a answer to my question so i thought i'd continue this one a bit instead of clogging the forums with yet another IED trigger problem. I'm looking to have a trigger that when the enemy comes within 20m of the car , it blows. but i also want that if the car has been destroyed the bomb does not go off. i've tried a few methods alive car and !alive car but both of them seem to make it blow at the wrong times, any ideas folks?
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but the how realistic is that? surely the inertia would stop it from turning as quickly.
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yea i'm the same just live outside glasgow, motherwell to be precise, i'm game if you need me, voice is a wee bit higher pitched with good pronunciation.
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31st Normandy mod for ArmA2: WW2
farside replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
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31st Normandy mod for ArmA2: WW2
farside replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
if all hurricanes had 2808 rounds per minute we'd have lost the war. lol. they are great planes, fly really well. i agree with gunter, i think that anyone who enjoys this game for the MP or SP Campaign are really missing out when it comes to the editor, i usually start off with 2 groups of soldiers and consistantly shift the balance between the two (ie: ru side gets a hind, americans get an apache ru get a tank.... so on.) endless fun. -
Simplest way to create ambient explosions?
farside replied to alleycat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i want it to continue looping until they leave the trigger area, i tried putting the trigger on repeatedly and tried countdown but that doesent seem to work -
Simplest way to create ambient explosions?
farside replied to alleycat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
excellent, turns out i had the trigger set up wrong. what about the script looping? -
Simplest way to create ambient explosions?
farside replied to alleycat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i've gave this a shot but i am not very proficient in scripting matters; i have a trigger with blufor detected by opfor, in activation i have: this exec "mortar.sqf" I have this as mortar.sqf: _loc = getMarkerPos "mortar"; _dir = random 360; _dist = random 150; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; // optional sleep sleep (random 5); bomb = "Sh_125_HE" createVehicle _spawnPos; and when i put a blufor soldier right infront of the opfor.. nothing. -
31st Normandy mod for ArmA2: WW2
farside replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i am clearing up my old hard drive i used to do some moddelling here and there and if i find anything ww2 related i'l pass them on. i distinctly remember making a tetrarch, m10 achilles, LVT4 and an M22 locust, they are OFP models but i was a bit too decorative if memory serves.. like i said anything i find i'l pass on. -
... how do i use scripts to get AI arty fire on a grid square?
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i've lost my voice in OFP, i press 5, 5 for where are you, the text flashes up but i dont say it anymore, i do get a reply though, its just happened suddenly aswell, i installed CoC updated tomahawks and the sound cut out, i took them back out and i still have no voice, any ideas? ta
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how do i get the AI to fire on grid squares? i see the AI scripting but have no idea how to use it. please help