farside
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Everything posted by farside
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As far as I'm aware the real life (non-video game) L85 cant use a suppressor, the barrel is made with the flash suppressor already attached, and therefore cant be separated. The LSW is almost completely out of service now due to the Minimi and Gimpy, no need for it, however it was sometimes used as a marksman rifle (allegedly, no evidence but word of mouth) until the new L129A1 was brought into service.
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OR maybe its a Chinese copy of a Russian weapon, Nah can't be that, the chinese don't copy any army's military hardware... After some researching it appears the chinese rifle came first, however there are difference with that and the vs-121, specifically the gas parts (the well known Kalashnikov shape) and the working parts and stock at the rear are different.
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Yea, I second this. I believe that the CG should be amended to provide a better (less sci-fi) AT.
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When its done, jeez!
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looks phenominal mate, keep it up!
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Finally a good quality NATO Aircraft, well done folks.
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The units look good mate, look a bit washed out maybe try to make the textures a bit deeper. Armourers all the fuckin way, I. love. my. job.
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attachTo bomb projectiles (_this select 6)?
farside replied to hcpookie's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Did you get a result? what about getting the pos of the bomb as soon as its dropped, creating a parachute at that point then attachto after that? why not un-pbo and have a look at: Never mind, it was your addon. -
Solved it, added a _destroy = createvehicle "HeliHEmpty" getpos _pos []= exec damage.sqs then in damage.sqs changed all the names from _pos to _destroy. the damage.sqs was trying to call on the _pos, i made it a fixed position so that the damage.sqs could start there. Cheers anyway folks! Mods can close this thread.
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I've recently started a new project and part of it is a bomb. I have the bomb in game, configed etc however I would like a script to run as soon as the bomb has hit the ground but I really don't know where to start. looking for something like _bomb1 setdamage 1 _bomb1 execVM "script.sqf" or _bomb1 getpos = 0 _bomb1 execVM "script.sqf" how would i go around scripting this and implementing this into the addon so that the user would not have to use scripts in their mission? Thanks guys. (searched already though event handlers, bullet effects and various napalm scripts [these seems to spawn bombs below the plane, not really what I'm after])
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Ok so, after much work and swearing i have kinda rigged together a script, now my scripting knowledge is less than average and now one of the scripts doesnt seem to want to execute, the damage script to be precise. so far I have: As my initiation which links to: No-one dies or is even slightly injured. I put a hint "executed" at the start of the damage sqf and i receive that message but still no injuries. Any help will be greatly appreciated. (yes the scripts are pre-made by other authors, permissions and all credits will go to them on release.)
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HK416 Using a little of the sample models and ingenuity I've made a little HK416, moved the barrel so its a little longer now, just got the config and a couple of fresh textures and its done! (ARMA 3)
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ZONEALARM and game crash. MP disconnections.
farside replied to CoSm1c_gAm3r's topic in ARMA 3 - TROUBLESHOOTING
Have you thought that it may be your system? a lot of new users seem to be having issues with the arma 3 alpha, as quoted in the sitreps. it could be that your system is one of the unlucky ones. however, if it is zonealarm thats causing the problem then, well its already been described how to fix it. And if you've come to this forum looking for answers. Posts with attitudes like that will get you nowhere. cheers, Right Honorable Rectangle -
Hey mate, these units look amazing! cant wait to see them finish. Cheers Commander Cube
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When i first looked at this topic i thought it was going to be very good, a lot of replies, could be interesting. however when i opened it i found that i was wrong, i am unimpressed. this is an alpha, if you dont like it, then be patient.
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this is just what i've been looking for!!
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So,what is going to be the OPFOR equivalent to the F-35? [Suggestion!]
farside replied to Alistair's topic in ARMA 3 - GENERAL
lol need to be careful, they'll copy our model and actually make it -
ArmA 3 - Chernarus and Takistan Already Ported
farside replied to xspektre's topic in ARMA 3 - BETA DISCUSSION
probably nowhere, but considering it will be released as freeware it shouldnt be an issue. (obv include the authors name in the readme or whatever as is standard) -
Soldiers Textures files.(request)
farside replied to ramazoti's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yea i agree, seems a bit senseless releasing just the models, not to say it was a bad idea, i just hope that there is more to it. -
Why buy A3 just so you could go online and ruin everyone's experience?
farside replied to lNTRUDER's topic in ARMA 3 - MULTIPLAYER
Give it time, the new Call of duty will come out and all the kids and trolls will go off and play that then it'll calm, as someone said before its just the hype of a new game brining out the bad apples. What makes you think there was an admin on the server, might not have been. Even so, there is nothing more frustrating than having to continually restart after some idiot destroys all the equipment, you would think that people could be a bit more civilised. -
Hi folks, got an issue at the moment i am making an BAZ-5937 for something to do in my spare time and seem to have hit a snag. This photo shows the model itself, as you can see, fairly basic. This however is the problem does anyone have an ideas what can be done? have a look see what you think. Thanks for your time. p.s i have already tried recalculating the normals.
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script conditions - only available when dismounted.
farside posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am making a life raft script, i was wondering how i would go about making the action "inflate life raft" only available after ejection, would be even better if it would be only available when swimming, save people from inflating it on land. any ideas? -
script conditions - only available when dismounted.
farside replied to farside's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
many thanks, working fine now, just gotta run the script on a continual loop and its sorted, thanks! -
script conditions - only available when dismounted.
farside replied to farside's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
many thanks, gave it a good search before i started, the swimming state was an after thought tbh. cheers! ---------- Post added at 16:04 ---------- Previous post was at 15:00 ---------- ok so now i have this as PPE.sqf but it doesnt create and action, ideas? -
Hell in the Pacific 0.5 beta release
farside replied to Waxbutter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for all your help mate, ok, totally redone the wings, was un happy with the bend in them, so anyway, added air intake at the front of the wings, added the flaps and ailerons will get a pic up in a bit, I dont understand what you mean by flat shading, I have redone that area as well, made it concave.