frag
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Everything posted by frag
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Hi guys, I am calling for your creativity here. I am writing a mission in which the player must take a picture of a tower. There are few options available but I would like your feedback since most of you are stronger than I am... How would you script the “camera effectâ€. Here are the basic requirements: 1. Have a special display (like the binocular) 2. Have some kind of camera objective (square in the middle of the screen) 3. Have a take picture functionality that would play a snapping picture sound. 4. I would like to keep this at script level so addons install would not be necessary. 5. Possibility to get the name of the object at which I am pointing at. How would you do this? I know that there is some magician around here. Inspire me … :) Thanks!
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Intro scene ...how to start from a black screen?
frag posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi guys, I am currently doing an intro scene for my mission with no major problem. But something tickles me and I am pretty sure that there is an easy answer to my problem. I would like my intro scene to start in a black screen …wait 5 seconds than display text. So I do this in my intro.sqs (that is called from my player unit in his init field ([] exec “intro.sqsâ€): titlecut ["", "BLACK OUT", 0] ~5 TitleText["Bla bla bla …","Plain"]; The effect is that when the intro section of the mission start, I see my unit for half a second before the screen turns black from the titlecut ["", "BLACK OUT", 0] command … giving a really non polished effect. What would be the trick to start the intro scene in a black screen without seeing my unit for that short period? -
Hi guys, I wonder if I am mistaken, but if I use sideradio, the wave2lip mouth animation does not seems to work. Example: If I do, with the correct description.ext, .ogg and .lip file. Chief say “STR_HELLO_MESSAGE†I will see his mouth move without any issue. But if I do Chief sideradio “STR_HELLO_MESSAGE†I will hear the message clearly but his mouth does not move. Am I doing something wrong? I am pretty sure you will agree that the lip effect should be played while using sideradio as well. It is quite weird to hear a soldier talking on the radio, but with no lips movement.
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Wow! It is a seriously good mod. Just make it configurable and we have a winner here. It always get on my nerve in arma that a huge explosion just cause the soldiers to just drop to the ground.
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Yes I actually ALWAYS love in game when they add a little wear and tear to vehicles and weapons. It immediately adds a lot of authenticity an emotion to those ... difficult to explain. I will always remember in Falcon 4 when someone came out with a custom skin where the cockpit was wear out ... damn it was beautiful and felt so authentic.
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I installed Speed of Sound yesterday night and I have to say that I am quite surprised. This is quite a good chunk of work you have put in there. It shows. Very good work! It just became a serious mod in my book. I am wondering if you and LordJarhead shoul work together to deliver the ultimate sound package. The result would me AMAZING and you would both get great experience from it.
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Guys, we are going a little bit off topic ... Back in: So Opticalsnare, I lost track a little bit since the thread became quite huge. But do you plan putting a random cook-off effect on vehicles containing ammos in Blastcore? Don't get me wrong, I love your work and will never bitch on something I would like to have. I just wonder if you tought about it...
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Hi guys, Let’s say I would like to see a hint “Looking thru range finder†as soon as a player uses the range finder (when he right click to look into it). How I could do that? I would really like to catch that command that would let me know when the player starts looking thru the range finder.
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Executing script when the player looks thru the range finder.
frag replied to frag's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You guys are my angels ... everything works! THANKS FOR THE HELP! This forum is a bless. -
Executing script when the player looks thru the range finder.
frag replied to frag's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi F2kSel... good idea. I understand what you are trying to do here. But ... what the ((_this select 1)==1 does exactly? What does the _this select 1 represent? -
Mission: Take picture of the tower.
frag replied to frag's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok it works! Actually, it does not work if I enter that line in the init.sqf. But I tried setting it up in a trigger (Alpha Radio) and the command works after. Even the one I was using OnMouseButtonClick works, as well as MouseButton down as recommended by Mattar_Tharkari. Thanks for your help Mattar ! One last thing. Someone would know how I could have that hint appearing when the mouse is clicked ... but only if you are currently looking thru the range finder. Reason is simple, I want to implement a script that will work when you click on the mouse, but only while you are looking thru the range finder. -
This is what I wanted to bring. Why aren't you taking the OPFOR units and dress them as civilian?
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Mission: Take picture of the tower.
frag replied to frag's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I played around a little bit with it. Let's say I would like to see the hint "Mouse Clicked" ...everytime I click on the left mouse button while playing. How would I call that? I tried: mousedown = (finddisplay 46) displayAddEventHandler ["onMouseButtonClick",{hint "Mouse Clicked"}]; But it seem that event handler is reserved for the dialogs only. Briefly what I want to achieve is the following. When using the RangeFinder, I would like to see the hint "Mouse Clicked", everytime I click the left mouse button. -
Jsut playing around with the editor...
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Are you using OGG or Wav file? What is your file setup ...mono/stereo/kbits....
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Placing Trees / Bushes / Rocks
frag replied to John_Lennon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Anyone found a workaround on this ... I would really like to add trees to my new town... -
What do you use to add objects on maps? (In 3D)
frag posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi guys, I am not sure if my title is misleading but well... I am able to write missions, scripts and place new objects on map but I wonder ... Any of you guys have tools or missions that I could use to add objects on maps. I find it really annoying to place all my objects in the 2D maps ...click preview ...and look for the result. Anyone created some kind of mission, where you pop new objects and place them dynamically ...then export the code to be able to use inside a script. I find it really annoying to work in 2D to watch the result in 3D when I create large scenes/bases/town. Any recommendations? -
What do you use to add objects on maps? (In 3D)
frag replied to frag's topic in ARMA 3 - MISSION EDITING & SCRIPTING
WOW!!!! That thing is AMAZING. I just trippled my editing speed!!! Thanks guys!!! -
Good overview of the issue LordJarhead! Thanks to take the time to report to us. I think you should seriously consider contacting them. Send few emails, get a phone number and organize a small meeting to discuss the issues you have. Your component is a very serious one and I am pretty sure they all know about its existence and how much the community is waiting for it. I can tell you that they will be able to spend an hour with you to get all your feedback on their sound engine considering everything you did in the past to make their game better. Take the time …call them … they will work with you. It is not like you did a new texture on a Saturday morning. You invested thousands of hours …and the result is astonishing. I work in the software industry for mostly 20 years now. You would be surprised how much those guys would be interested to talk to you directly to get your feedback. Make it a conjoint project with them. It won’t cost them a lot, just few fixes … and the return on investment for them will be amazing.
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Gentlemen, Following the release of the long awaited campaign, I stumbled on few comments where people were turned off by the humor and the cursing of the characters. Those same people wanted something more serious, avoiding the blockbuster “coolness†of war. I am currently writing a small campaign and I will use that thread to adjust the mood of my dialogs. So here is the question: Do you appreciate humor in war games? Or you prefer intense and serious characters? Do you prefer a cool kid joking around to make the atmosphere lighter? On a troubled soldier intensively living the horror of war? Thanks in advance for your input. I just want to see if there is a general tendency.
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I am prety sure JSRS final release will kick ass big time.
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Hi guys, remember all the cool cluster bombs in Arma 2? Anyone scripted something yet for Arma 3? I know we lack fast movers at this point ...but maybe we could use the script for artillery shot. ps: Damn I love the sound of those jets...
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Hi guys, I really looked around but was not able to fix that little issue. I have no issue whatsoever to add a picture in the briefing. But they look a little out of place since I am not able to center those. Here is my command. My 256x256 square picture appears, but with a left align. Could you please tell me what is wrong? player createDiaryRecord ["Diary",["Mission","Mission bla bla, here is the picture of the target.<br/><br/><p align=center'><img image='images\target.jpg' width='256' height='256'/></p>]]; I tought that the <p align 'center'> would do the trick. But it does not work...
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No way!!?? LOLLL It cannot be that simple!? Can't wait to try it out tonight. Wonder if it will work wilth all different resolution though.
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So Hk, are you saying that it is not possible to center images in the briefing? Is it a bug? I remember in Arma 2 you could do that in the briefing.html http://community.bistudio.com/wiki/Briefing.html Their example: Pictures Pictures can be added to your briefings, simply by using this img-tag: <p align="center"><img src="PictureName.jpg" width="128" height="64"></p> In this example "PictureName.jpg" is the name of your picture. It has to be in the correct mission folder. Its maximum resolution is 256x256 pixels, and both width and height have to be a power of two (i.e. both sides have to be 2, 4, 8, 16, 32, 64, 128 or 256 pixels). "Width" and "Height" are the new width and height of the picture; that is, how it will be seen on the screen. "Align" determines if the picture is centered or not. You can set it as "left", "right" or "center".