emcnally
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Army of Czech Republic DLC not appearing...
emcnally replied to sagemred's topic in ARMA 2 & OA - TROUBLESHOOTING
I'm having the same problem. I've got the CBA mod installed and when I remove the CBA mod it ACR will load. Maybe if you have CBA installed try removing it from loading and let me know if this seems to be the case for you also. I'm using Alpines launcher so its easy for me to remove it from start-up. Every time I try to use CBA though ACR doesnt show. Any help with this would be appreciated. -
How do I setup 3 players in a squad when using the warfare module?
emcnally replied to emcnally's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks guys, this will work. What I originally started out to do was use a tank platoon but the tanks kept disappearing from under me. I take that back. They all joined alright, but the tanks wont follow directions. I can tell a tank to go to a specific location, But if I give a formation order or tell them to fall back into formation they wont move or follow me at all. -
How do I setup 3 players in a squad when using the warfare module?
emcnally replied to emcnally's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, I tried that and their still not showing up. So far the only way I've gotten them to show is to ungroup them, But I want them all in the same group. Frustrating this is.... Thanks -
How do I setup 3 players in a squad when using the warfare module?
emcnally posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, I've been looking all over trying to figure out how to make a Delta Force group show up in game when using the warfare module. So far only the leader that is linked to the module shows up in game. The other 3 arent there. Can anyone point me in the right direction? I've DEPBO'd about every warfare mission I have found, but they all start with just a squad leader as a group. Thanks for any help -
The Lost Brothers Mod Official Release thread for ArmA2/OA
emcnally replied to miles teg's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Miles you must be psychic. I was just wondering the other day why there werent any Saudi units. The M 728 looks cool. I havent seen one of those since the 80's when I was stationed in Germany. You guys are making all the stuff I wanted to see in the game. The only thing I havent seen that I would like is the M88 recovery vehicle or the M9 ACE that you could use to actually build battle positions. Do you have any plans on porting the HEMMTs from the OFP mod? I'm so jealous of you guys. I've tried my hand at model creating, but I'm too shakey. So I have to rely on you guys that are great at it. Thanks for sharing all your hard work. Oh and would it be possible to get a listing of the weapons configs for warfare usage. I've been working on a warfare mission based on Desert Storm using GNATS sands map. -
Some bugs I've found when playing in Warfare mode. cannot purchase repair/ammo/fuel vehicles from depots. when resuming a mission after a save units look as though they are firing at night
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Sands - 41km Desert Terrain
emcnally replied to [aps]gnat's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm a NOOB with map making also and am having problems creating roads on my map. I know you need the BI tools(Visitor). You also need to dpbo the addons in arma2(roads2) http://community.bistudio.com/wiki/Visitor_3:_Making_of_simple_landscape. The rest I dont know because I've been unsuccessful myself at adding roads to my map. -
Buy repair and ammo vehicles from depot broken?
emcnally replied to emcnally's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I guess I forgot to mention the fact that I have OA. It worked for me also before I bought OA. I'm going to try a regular Arma WF mission to see if it works. As far as the spawning goes, it has something to do with the teams and squad configs. I'm still learning this part myself. -
Buy repair and ammo vehicles from depot broken?
emcnally posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Does anyone know if there is a problem with buying vehicles in warfare missions from a depot. I'm using the newest OA beta and when I click on a vehicle to buy the funds get removed but I get no vehicle. Buying the HMMWV is the only thing I can do. -
Sands - 41km Desert Terrain
emcnally replied to [aps]gnat's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I used the town construction set and created about 20 cities to use it for Warfare. I'm having problems getting AI to move long distances though. I dont know if thats got anything to do with road networks or what. Alot of fun though. Planes everywhere. -
Amazing map. So much detail in it.
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I didnt see this anywhere, but am wondering if anyone else has had any success with warfare. Since I installed the beta I can no longer run warfare missions.
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Ambient Civilian Module Not Working
emcnally replied to RolfLarsson's topic in ARMA 2 & OA - BETA PATCH TESTING
I found it. I put in an init.sqf [] call BIS_GITA_fnc_createmarkers; and it all works now... Yahoo -
Ambient Civilian Module Not Working
emcnally replied to RolfLarsson's topic in ARMA 2 & OA - BETA PATCH TESTING
That is wierd, and yes I did mean warfare. I installed the beta and still have the same results with or without WF. their must be a special way to setup ALICE with GITA. If you want to stay in one place using WF and try it out, just put this setvariable ["stayatposition",true] in you players init box. I also tried your debug command, now I see red and blue rings around all the towns but the GITA. So what does that mean? I've never used debug before -
Ambient Civilian Module Not Working
emcnally replied to RolfLarsson's topic in ARMA 2 & OA - BETA PATCH TESTING
Hi Alwarren; I did forget to mention one thing. I'm using WF. Could you maybe slap a WF down and a couple of units just to see what happens? I would appreciate it alot. I'll try it with no WF and see what happens. Guess I'll modify my post. I'm using 72888. Maybe I'll try the beta