eJay
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Everything posted by eJay
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Publisher already told about some villages. No towns, but lots of small details and objects. Peformance and sounds looks good so far.
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No cows, no rabbits, no horses, and no shining roofs! Oh my, what we gonna do? It seems, that Codemasters did good job and fulfilled all ArmA's issues and engine limitatnions like building (even if they are small), light effects and weapons.
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It looks stunning. Building assaullt, flashlight, FLIR, reload animation, easy-to-use command system, nice graphics... Wake up BiS!
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So, make it clear: It's strange. I hadn't this task playing with NAPA.
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No more "detail fixes". BiS should work on minor issues like performance, Receiving bugs, AI etc. Don't fix airplane HUD's, new markers, UI and many other non-important things. Community will fix it in MODs. Keep focus on most inconvenient bugs.
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Endings are:
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Post your negative 1.03 AI experiences here
eJay replied to bangtail's topic in ARMA 2 & OA - TROUBLESHOOTING
I didn't test patch so much, but I still pissed about Dogs of War mission performance. It's badly projected and crafted. I'm worried if someone at BiS can play this scenario in 30 fps all the time in mid-end hardware. It seems that person who created DoW put every single script and module in it and didn't care if it will run smoothly. Damn! I've seen more complex missions in ArmA 1 and I could play it without big issues with good fps. -
Dogs of War is way overscripted mission. My CPU cannot held 20 fps all the time and Warfare actions are so slow and laggy. I'm worried if I will end it.
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Anyone has a problem with CTD while your forces are in Polana village? It's near end of mission.
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Nothing improved in performance, but at least campaign looks full playable.
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Nothing big in performance change. Maybe I've got 3-4 fps extra in the air, but on the ground it works good and bad, as in 1.02.
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ARMA II Patch 1.03 & Dedicated Server Released .
eJay replied to Placebo's topic in ARMA 2 & OA - GENERAL
Already downloading 1.03, but I have a question: what about future beta patches for Steam users? Do you have a plan to solve autopatching issue? -
Yay - http://community.bistudio.com/wiki/Arma_2:_Patch_v1.03 134 MB - it's...small enough :)
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Yep, I read and there's a lot posts saying "He's in quarry". It's bullsh... In my scenario he was in Chedaki camp.
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There's no real 100% percent that Bardak will be in quarry. IMO you have few paths to catch him: - Dressler marked places (Bardak could be in northern camp) - Vyshnoye known from Miles execution - Tomas Marny info about Olegich (Elektrozavodsk or quarry near Solnichny) Follow a one path (step by step) and you should catch him at the end.
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This is unbelieveable. 2 towns to end requiered and no one (my men, NAPA or CDF) can't capture them! All soldiers are standing near main point and... nothing! Russians take the villages in few seconds and I can't recapture it. This is ri-di-cul-ous! Gosh, about 10 h of playin' just gave me nothing. I have to revert this piece of sh.. or wait for patch.
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It's hopeless.
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Anyone had problems with towns capture? I'm trying to seize Dolina village for an hour and nothing. A have a lot of troops near main point, sezied all strongpoints around and I can't capture it.
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Are there any NV googles in this mission? I'm stuck on Msta village, it's dark and I can't fight! I tried buy a weapon but there is no NV googles on list. I've tried to get them from one of my Razor units but they haven't too. Any suggestions?
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Badlands: Script Bugs. Map Bugs. AI Bugs. (Videos, Pictures & Discriptions Inside)
eJay replied to BLSmith2112's topic in ARMA 2 & OA - OFFICIAL MISSIONS
In normal conditions NAPA is harder, because boths Sobor towns are well guarded. Starting as CDF will make this mission easier. Pogorevka is piece of cake, but then spawning enemy gets me nervous. For campaign go to Addons folder and unpack missions.pbo, then go to gampaign folder inside missions :) -
Badlands: Script Bugs. Map Bugs. AI Bugs. (Videos, Pictures & Discriptions Inside)
eJay replied to BLSmith2112's topic in ARMA 2 & OA - OFFICIAL MISSIONS
CDF side is bugged... a lot. NAPA works fine, but it's harder to conquer towns :) BTW. Badlands works fine under editor. Razor units moves from start, enemy still spawns but not too much (1 BTR, 2-3 DsKM's... I can beat it). -
Badlands: Script Bugs. Map Bugs. AI Bugs. (Videos, Pictures & Discriptions Inside)
eJay replied to BLSmith2112's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Ok. I think that main issue of Badlands is a enemy respawn which activates too early after clearing first town. I'm playing on CDF side and after Pogorevka, units from Rogovo attacked my units in 15-30 seconds. I couldn't even build the base and buy units. Also I noticed that if you send CDF units to capture Pogorevka you won't see a cutscene with priest and due of blocked Razor team at start you can't order them to move :( My solution: - fix triggers - delete all enemy units in town after capturing town or order them to surrender - spawn enemy units only if you or your forces are 100-150 meters from city, then spawn next DsZKM/BTR (depending on city) cars every 1-2 minutes It could be a nice and tactical scenario with good battles. Now, it's pain in the ass, unlogical, bugged mission.