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Everything posted by eddyd
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Hard aircraft shelter lights and doors problem.
eddyd replied to eddyd's topic in ARMA 2 & OA : MODELLING - (O2)
Thx guys It was source = "user" that block the doors animation -
Hard aircraft shelter lights and doors problem.
eddyd posted a topic in ARMA 2 & OA : MODELLING - (O2)
Hey all I have a little problem with the doors animation . The lights are work fine on shelter but doors are not working anymore . I think is a config problem . Hope some can help me with this . here is the config: #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class russian_Shelter { units[] = {soviet_has}; weapons[] = {}; requiredVersion = 1.0; }; }; class cfgvehicleClasses { class russian_Shelter { displayName = "russian_Shelter"; }; }; class CfgSounds { class dooropen { name= "dooropen"; sound[]={"\russian_Shelter\sounds\dooropen.ogg",1,1}; titles[]={}; }; class doorclose { name= "doorclose"; sound[]={"\russian_Shelter\sounds\doorclose.ogg",1,1}; titles[]={}; }; }; class Rotation { type = "translation"; memory = 1; minValue = 0; maxValue = 1; angle0 = 0; angle1 = 1; }; class CfgVehicles { class All; class Static : all {}; class Building : Static {}; class Strategic : Building {}; class Shelter: Strategic{}; class soviet_has: Shelter { scope=2; armor=90000; attendant=1; animated=1; vehicleClass="russian_Shelter"; displayName="soviet_has"; model="\russian_Shelter\soviet_has.p3d"; icon = "\russian_Shelter\ICONS\ICON_SOVIET.paa"; transportAmmo = 300000; transportFuel=50000; transportRepair=20000000; accuracy = 0.300000; mapSize=80; class MarkerLights { class WhiteBlinking { name="svet1"; color[]={1.000000, 1.000000, 1.000000, 1}; ambient[]={1.000000, 1.000000, 1.000000, 1}; brightness=0.005000; blinking=0; }; class WihteBlinking2 { name="svet2"; color[]={1.000000, 1.000000, 1.000000, 1}; ambient[]={1.000000, 1.000000, 1.000000, 1}; brightness=0.005000; blinking=0; }; class WihteBlinking3 { name="svet3"; color[]={1.000000, 1.000000, 1.000000, 1}; ambient[]={1.000000, 1.000000, 1.000000, 1}; brightness=0.005000; blinking=0; }; class WihteBlinking4 { name="svet4"; color[]={1.000000, 1.000000, 1.000000, 1}; ambient[]={1.000000, 1.000000, 1.000000, 1}; brightness=0.005000; blinking=0; }; }; class Reflectors { class mainlight { color[] = {1.0, 1.0, 1.0, 1.0}; ambient[] = {1.0, 1.0, 1.0, 1.0}; position = "source_mainlight"; direction = "Direction_mainlight"; hitpoint = "mainlight"; selection = "lightflare"; size = 50; brightness = 0.3; }; }; class AnimationSources { class front_right { source = "user"; animPeriod = .5; initPhase = 0; }; class front_left { source = "user"; animPeriod = .5; initPhase = 0; }; class doorsideL { source = "user"; animPeriod = 2; initPhase = 0; }; class doorsideR { source = "user"; animPeriod = 2; initPhase = 0; }; }; class UserActions { class CDoor1 { displayName="Close Front Right"; onlyforplayer = false; position="doorraxis"; radius=25; condition="this animationPhase ""front_right"" < 0.5"; statement="this animate [""front_right"",8.1]; this say ""doorclose"""; }; class ODoor1 { displayName="Open Front Right"; onlyforplayer = false; position="doorraxis"; radius=25; condition="this animationPhase ""front_right"" >= 0.5"; statement="this animate [""front_right"", 0]; this say ""dooropen"""; }; class CDoor2 { displayName="Close Front Left"; onlyforplayer = false; position="doorlaxis"; radius=25; condition="this animationPhase ""front_left"" == 0"; statement="this animate [""front_left"",-8.1]; this say ""doorclose"""; }; class ODoor2 { displayName="Open Front Left"; onlyforplayer = false; position="doorlaxis"; radius=25; condition="this animationPhase ""front_left"" < 0"; statement="this animate [""front_left"", 0]; this say ""dooropen"""; }; class rDoorr { displayName="Close Rear Doors"; onlyforplayer = false; position="doorsideL"; radius=25; condition="this animationPhase ""doorsideL"" <= 0.5 "; statement="this animate [""doorsideL"",1];this animate [""doorsideR"",1]"; }; class rDoorl { displayName="Open Rear Doors"; onlyforplayer = false; position="doorsideL"; radius=25; condition="this animationPhase ""doorsideL"" > 0.2"; statement="this animate [""doorsideL"", 0];this animate [""doorsideR"", 0]"; }; }; }; }; cya eddyD -
Hard aircraft shelter lights and doors problem.
eddyd replied to eddyd's topic in ARMA 2 & OA : MODELLING - (O2)
Here is the model.cfg class CfgSkeletons { class hangBONES { isDiscrete=1; skeletonInherit = ""; skeletonBones[]={"doorf","","doorL","","doorb",""}; }; class soviet_has_Skeleton { isDiscrete=1; skeletonInherit = ""; skeletonBones[]={"doorr","","doorl","","doorsideL","","doorsideR",""}; }; }; class CfgModels { class Shelter; class soviet_has : shelter { sectionsInherit=""; sections[]={"doorr","doorl"}; skeletonName = "soviet_has_Skeleton"; class Animations { class front_right { type = "translationX"; animPeriod = .5; source = "user"; selection = "doorr"; minValue = 0.000; maxValue = 8.1; }; class front_left { type = "translationX"; animPeriod = .5; source = "user"; selection = "doorl"; minValue = -8.1; maxValue = 0.000; }; class doorsideL { type="rotationY"; animPeriod= 2; source="user"; selection="doorsideL"; minvalue=0; maxvalue=1; axis="osa_doorsideL"; angle0=0; angle1=-2.224; }; class doorsideR { type="rotationY"; animPeriod= 2; source="user"; selection="doorsider"; minvalue=0; maxvalue=1; axis="osa_doorsideR"; angle0=0; angle1=2.324; }; }; }; }; }; -
FRL Airforce Addons release thread
eddyd replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@loose Because the marines fly with the f-16 also navy too. Here is a pic. cya eddyD -
FRL Airforce Addons release thread
eddyd replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Only update are the skins so far. Here is one skin of many cya eddyD -
for glass face go in O2 faces>move top , then is fix , i hope
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EA-6B Prowler - WiP by IrishDeviant
eddyd replied to IrishDeviant's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice models Well i have work on a f-14 model too. If you want this mlod . PM i will send this model do you . Have no time work on this f-14 :( cya eddyd -
FRL Airforce Addons release thread
eddyd replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Zeichef He go release when is done . A good addon take time for everything work well like F-16 . On RKSL Eurofighter work some years over for they release them . Take your time Myke , we can wait . cya eddyD -
FRL Airforce Addons release thread
eddyd replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Myke very good update on the F-16 I also make a newer texture for f-16 ,little more remapping so that we can easy use for airshow skins , like the USAF thunderbirds. have fun eddyD -
FRL Airforce Addons release thread
eddyd replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Myke great job on the cockpit ---------- Post added at 09:23 AM ---------- Previous post was at 08:22 AM ---------- Im working on the skin again . Here is some screenshot ingame with IDF F-16 skin Myke if you done with the cockpit thinging pm , i need remap some little parts on the f-16 . cya eddyD -
very nice work on deck texture's JDog
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FRL Airforce Addons release thread
eddyd replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah that F-16 look danm good :D Keep up the good work Myke. -
i still working on the hardened aircraft shelters only i need is how do the doors animtions ? like sliding open shelters doors or closing i have a shelter that the door go open in the ground so i need help with that , if some one know how ?
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WIP: Stuff you are working on 2!
eddyd replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hey all A new fighter jet for Arma2 the footmunch F-5E . This is the last addon that he make for arma1 . Now ported to Arma2 :) Still many things it do on the plane . cya eddyD -
WIP: Stuff you are working on 2!
eddyd replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hey guys I have make a very wip tug truck model with tow bar . Now i can starting better config , fixing some textures and more free time . have fun eddyD -
WIP: Stuff you are working on 2!
eddyd replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Little update on the ammo carts . Thanks Myke, that i may use some his missles and bombs . Have also make a waepon loader , all still wip . cya eddyD -
what is easier to learn 3dsmax or O2
eddyd replied to Woodstock21's topic in ARMA 2 & OA : MODELLING - (O2)
I use only O2 for modeling . You need time do everything to learn and making addons . 3Dmax is good , but some models are to big or to many points and faces for using in arma . Then you make a new model in O2 that can use for arma. Im still learning , if i not forget something :) cya eddyD -
WIP: Stuff you are working on 2!
eddyd replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
WOW Myke, nice work on the bombs the carts are not yet animation , i need help with animation for the carts . Im also working on MJ-1 weapons loader -
WIP: Stuff you are working on 2!
eddyd replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hey all Im back working on the ammo carts and some more stuff here ingame shot : cya eddyD -
Footmunch/eddyD F-16 in ArmA 2
eddyd replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey all Footmunch F-16 have a new facelift . I have make two new versions , a update F-16C and new F-16D version. Still many works on the models , textures . Myke is working on the cockpit and configs. here is a ingame screenshot watch out size is over 200KB http://edit.hostbasket.com/eddyd.be/edd_f16.jpg cya eddyD -
F-4E Phantom II - 'Wild Weasel'
eddyd replied to eble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice F-4 Eble :) -
WIP: Stuff you are working on 2!
eddyd replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
testing the canopy of f-16 :) cya eddyd -
WIP: Stuff you are working on 2!
eddyd replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hey all I have make a new canopy for footmunch f-16 , still testing cya eddyD -
WIP: Stuff you are working on 2!
eddyd replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hey all You guys know that Myke is working on the F-16 . Well im working on Wip F-16BM form a older glt_f-16 mlod Here is a screenshot : This is for testing . cya eddyD -
Footmunch/eddyD F-16 in ArmA 2
eddyd replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hey all And merry Cristmas Im working on our F-16 again with new skins and tail textures. Have uvmat some parts of the model. Working on the cockpit with a side stick ,reskin the seat and cockpit. This time i do the belgian F-16 AM MLU model. Here is a screenshot : http://edit.hostbasket.com/eddyd.be/arma_F16_tiger.bmp cya eddyD