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eddyd

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Everything posted by eddyd

  1. Thx guys It was source = "user" that block the doors animation
  2. Hey all I have a little problem with the doors animation . The lights are work fine on shelter but doors are not working anymore . I think is a config problem . Hope some can help me with this . here is the config: #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class russian_Shelter { units[] = {soviet_has}; weapons[] = {}; requiredVersion = 1.0; }; }; class cfgvehicleClasses { class russian_Shelter { displayName = "russian_Shelter"; }; }; class CfgSounds { class dooropen { name= "dooropen"; sound[]={"\russian_Shelter\sounds\dooropen.ogg",1,1}; titles[]={}; }; class doorclose { name= "doorclose"; sound[]={"\russian_Shelter\sounds\doorclose.ogg",1,1}; titles[]={}; }; }; class Rotation { type = "translation"; memory = 1; minValue = 0; maxValue = 1; angle0 = 0; angle1 = 1; }; class CfgVehicles { class All; class Static : all {}; class Building : Static {}; class Strategic : Building {}; class Shelter: Strategic{}; class soviet_has: Shelter { scope=2; armor=90000; attendant=1; animated=1; vehicleClass="russian_Shelter"; displayName="soviet_has"; model="\russian_Shelter\soviet_has.p3d"; icon = "\russian_Shelter\ICONS\ICON_SOVIET.paa"; transportAmmo = 300000; transportFuel=50000; transportRepair=20000000; accuracy = 0.300000; mapSize=80; class MarkerLights { class WhiteBlinking { name="svet1"; color[]={1.000000, 1.000000, 1.000000, 1}; ambient[]={1.000000, 1.000000, 1.000000, 1}; brightness=0.005000; blinking=0; }; class WihteBlinking2 { name="svet2"; color[]={1.000000, 1.000000, 1.000000, 1}; ambient[]={1.000000, 1.000000, 1.000000, 1}; brightness=0.005000; blinking=0; }; class WihteBlinking3 { name="svet3"; color[]={1.000000, 1.000000, 1.000000, 1}; ambient[]={1.000000, 1.000000, 1.000000, 1}; brightness=0.005000; blinking=0; }; class WihteBlinking4 { name="svet4"; color[]={1.000000, 1.000000, 1.000000, 1}; ambient[]={1.000000, 1.000000, 1.000000, 1}; brightness=0.005000; blinking=0; }; }; class Reflectors { class mainlight { color[] = {1.0, 1.0, 1.0, 1.0}; ambient[] = {1.0, 1.0, 1.0, 1.0}; position = "source_mainlight"; direction = "Direction_mainlight"; hitpoint = "mainlight"; selection = "lightflare"; size = 50; brightness = 0.3; }; }; class AnimationSources { class front_right { source = "user"; animPeriod = .5; initPhase = 0; }; class front_left { source = "user"; animPeriod = .5; initPhase = 0; }; class doorsideL { source = "user"; animPeriod = 2; initPhase = 0; }; class doorsideR { source = "user"; animPeriod = 2; initPhase = 0; }; }; class UserActions { class CDoor1 { displayName="Close Front Right"; onlyforplayer = false; position="doorraxis"; radius=25; condition="this animationPhase ""front_right"" < 0.5"; statement="this animate [""front_right"",8.1]; this say ""doorclose"""; }; class ODoor1 { displayName="Open Front Right"; onlyforplayer = false; position="doorraxis"; radius=25; condition="this animationPhase ""front_right"" >= 0.5"; statement="this animate [""front_right"", 0]; this say ""dooropen"""; }; class CDoor2 { displayName="Close Front Left"; onlyforplayer = false; position="doorlaxis"; radius=25; condition="this animationPhase ""front_left"" == 0"; statement="this animate [""front_left"",-8.1]; this say ""doorclose"""; }; class ODoor2 { displayName="Open Front Left"; onlyforplayer = false; position="doorlaxis"; radius=25; condition="this animationPhase ""front_left"" < 0"; statement="this animate [""front_left"", 0]; this say ""dooropen"""; }; class rDoorr { displayName="Close Rear Doors"; onlyforplayer = false; position="doorsideL"; radius=25; condition="this animationPhase ""doorsideL"" <= 0.5 "; statement="this animate [""doorsideL"",1];this animate [""doorsideR"",1]"; }; class rDoorl { displayName="Open Rear Doors"; onlyforplayer = false; position="doorsideL"; radius=25; condition="this animationPhase ""doorsideL"" > 0.2"; statement="this animate [""doorsideL"", 0];this animate [""doorsideR"", 0]"; }; }; }; }; cya eddyD
  3. Here is the model.cfg class CfgSkeletons { class hangBONES { isDiscrete=1; skeletonInherit = ""; skeletonBones[]={"doorf","","doorL","","doorb",""}; }; class soviet_has_Skeleton { isDiscrete=1; skeletonInherit = ""; skeletonBones[]={"doorr","","doorl","","doorsideL","","doorsideR",""}; }; }; class CfgModels { class Shelter; class soviet_has : shelter { sectionsInherit=""; sections[]={"doorr","doorl"}; skeletonName = "soviet_has_Skeleton"; class Animations { class front_right { type = "translationX"; animPeriod = .5; source = "user"; selection = "doorr"; minValue = 0.000; maxValue = 8.1; }; class front_left { type = "translationX"; animPeriod = .5; source = "user"; selection = "doorl"; minValue = -8.1; maxValue = 0.000; }; class doorsideL { type="rotationY"; animPeriod= 2; source="user"; selection="doorsideL"; minvalue=0; maxvalue=1; axis="osa_doorsideL"; angle0=0; angle1=-2.224; }; class doorsideR { type="rotationY"; animPeriod= 2; source="user"; selection="doorsider"; minvalue=0; maxvalue=1; axis="osa_doorsideR"; angle0=0; angle1=2.324; }; }; }; }; };
  4. @loose Because the marines fly with the f-16 also navy too. Here is a pic. cya eddyD
  5. Only update are the skins so far. Here is one skin of many cya eddyD
  6. eddyd

    Glass Problems yet again ....

    for glass face go in O2 faces>move top , then is fix , i hope
  7. Nice models Well i have work on a f-14 model too. If you want this mlod . PM i will send this model do you . Have no time work on this f-14 :( cya eddyd
  8. @Zeichef He go release when is done . A good addon take time for everything work well like F-16 . On RKSL Eurofighter work some years over for they release them . Take your time Myke , we can wait . cya eddyD
  9. Myke very good update on the F-16 I also make a newer texture for f-16 ,little more remapping so that we can easy use for airshow skins , like the USAF thunderbirds. have fun eddyD
  10. Myke great job on the cockpit ---------- Post added at 09:23 AM ---------- Previous post was at 08:22 AM ---------- Im working on the skin again . Here is some screenshot ingame with IDF F-16 skin Myke if you done with the cockpit thinging pm , i need remap some little parts on the f-16 . cya eddyD
  11. very nice work on deck texture's JDog
  12. Yeah that F-16 look danm good :D Keep up the good work Myke.
  13. i still working on the hardened aircraft shelters only i need is how do the doors animtions ? like sliding open shelters doors or closing i have a shelter that the door go open in the ground so i need help with that , if some one know how ?
  14. hey all A new fighter jet for Arma2 the footmunch F-5E . This is the last addon that he make for arma1 . Now ported to Arma2 :) Still many things it do on the plane . cya eddyD
  15. hey guys I have make a very wip tug truck model with tow bar . Now i can starting better config , fixing some textures and more free time . have fun eddyD
  16. Little update on the ammo carts . Thanks Myke, that i may use some his missles and bombs . Have also make a waepon loader , all still wip . cya eddyD
  17. I use only O2 for modeling . You need time do everything to learn and making addons . 3Dmax is good , but some models are to big or to many points and faces for using in arma . Then you make a new model in O2 that can use for arma. Im still learning , if i not forget something :) cya eddyD
  18. WOW Myke, nice work on the bombs the carts are not yet animation , i need help with animation for the carts . Im also working on MJ-1 weapons loader
  19. Hey all Im back working on the ammo carts and some more stuff here ingame shot : cya eddyD
  20. Hey all Footmunch F-16 have a new facelift . I have make two new versions , a update F-16C and new F-16D version. Still many works on the models , textures . Myke is working on the cockpit and configs. here is a ingame screenshot watch out size is over 200KB http://edit.hostbasket.com/eddyd.be/edd_f16.jpg cya eddyD
  21. testing the canopy of f-16 :) cya eddyd
  22. hey all I have make a new canopy for footmunch f-16 , still testing cya eddyD
  23. Hey all You guys know that Myke is working on the F-16 . Well im working on Wip F-16BM form a older glt_f-16 mlod Here is a screenshot : This is for testing . cya eddyD
  24. hey all And merry Cristmas Im working on our F-16 again with new skins and tail textures. Have uvmat some parts of the model. Working on the cockpit with a side stick ,reskin the seat and cockpit. This time i do the belgian F-16 AM MLU model. Here is a screenshot : http://edit.hostbasket.com/eddyd.be/arma_F16_tiger.bmp cya eddyD
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