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evilmedic

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About evilmedic

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  1. xrayfg89? When did the “status access violations” start happening?
  2. You need to optimise for memory access latency. Lower memory latency = higher framerates. You can lower memory access latency by increasing memory clock and lower/tightening timings.
  3. That stuff was tested at 2133 C15 ...and at 4000 @ C19 which isn't particularly good.
  4. ARMA3 performance is CPU / Memory bound. It is extremely sensitive memory latency. You will need to optimize for that, either by increasing memory speed , or tightening timings, infinity fabric speeds. 3600c18 is about 10ns 3600c15 is about 8.33ns - Ultra setting increases object draw distances, which increases the work the CPU needs to be done and hence lowers frame rates. 1.) The platform choice affects it the most. Its easiest to get good performance on intel mainstream platform. - Intel Mainstream (z390) - Intel HEDT but only if its tuned well and OCéd ## But the value proposition of Intel HEDT in 2020 is extremely questionable. - Ryzen 3xxx - Ryzen 2xxx - Ryzen 1xxx - Ryzen Thread Ripper 2.) Next is memory latency. If you looked at the top Ryzen 3 results from the other thread at > YAAB v.1.00 | patch 1.92 R5 3600 (6C/12T) @ 4.1/1.6 GHz core/infinity | 16 GB DDR4 3800 MHz 14-15-14-32-266-1T (single rank) | GTX 1070 Ti (Windows 10 1903) 63.8 FPS 1080p standard 59.7 FPS 1080p high 48.4 FPS 1080p ultra YAAB v.1.00 | patch 1.92 R9 3900X (12C/24T) @ 4.225/1.867 GHz core/infinity | 32 GB DDR4 3733 MHz 14-15-14-32-262-1T (dual rank) | GTX 1070 Ti (Windows 10 1903) 62.3 FPS 1080p standard 58.7 FPS 1080p high YAAB v.1.00 | patch 1.92 R5 3600 (6C/12T) @ 4.1/1.6 GHz core/infinity | 16 GB DDR4 3200 MHz 14-14-14-34-560-1T (single rank) | GTX 1070 Ti (Windows 10 1903) 57.3 FPS 1080p standard 51.8 FPS 1080p high YAAB v.1.00 | patch 1.94 R5 3600X (6C/12T) @ 4.250/1.6 GHz core/infinity | 16 GB DDR4 3200 MHz 16-18-18-36-1T (single rank) | RX 570 (Windows 10 1903) 53.1 FPS 1080p standard 49.9 FPS 1080p ultra The memory latency in the above configs are. You will see a pattern. 3800c14 ~ 7.36ns 3733c14 ~ 7.5ns 3200c14 ~ 8.75ns 3600c16 ~ 8.88ns You can use the following page to calculate rough memory settings. https://notkyon.moe/ram-latency.htm
  5. Its best to try the YaaB benchmark to see where you are at now compared to other systems. => Getting hands on a tuning the system settings could get you 25% more FPS compared to good parts on stock. More details on YaaB can be found on the following thread.
  6. Skylake-X systems need to be tuned in order to get any decent performance. Given the 9920x , 2080ti and you said it was a manufactured machine? Is this machine a Corsair One 180i ? 1.) Has anyone done any tuning for you or are you running on stock settings from corsair ? 2.) Do you have CPU-Z installed? If so, can you share the output of the CPU tab and the Memory Tab ? CPU Memory Tab.
  7. The 8700k will do very well in ARMA3 due to the following: - Increase in turbo clock speed from 4500 to 4700 MhZ - Increase in L2 cache from 8MB to 12 MB - Increase from 4 cores to 6 cores. I would think the 8700k will do better than 7700k and 7840k due to the 50% increase in Cache. As for the current HEDT platform / processor performance in Arma 3, It should not too far behind 7700k / 7740k provided you know what to tweak. Here is how it looks when CPU is at 4.8GHz., Memory settings does some difference.
  8. My favorite one has to be the PKP . + 7.62 x 54 rounds = same ammo as SVD = Decent Range + 4 x Optics mean you will have no difficulty sighting targets 600m away. + Large box magazine means you can very quickly fire follow up shots should you miss. The US 5.56 x 45 rifles have a range of around 300 to 400m in ARMA.
  9. evilmedic

    ArmAII-Mark

    OS : Windows 7 64bit (RC) CPU : i7 920 @ 4.2 GHz (HT off) RAM : 3 x 2GB GPU : 280GTX Res : 1920 x 1200 - 100% Triple Buffer On, AA Transparenecy MSAA On, V-sync on. Max pre-rendered frames 8 ARMA II in game settings. Texture detail : Very High Video Memory : Very High AA: Very High AF: Very High Terrain detail : Very High Object detail : Very High shadow detail : Very High Postprocessing : Very High 3d res:1920x1200 (100%) Score: 2571.8 Test One: 32.08 Test Two: 26.90 Test Three: 21.52 Test Four: 37.01 Test Five: 11.07
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