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diggin.robat

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About diggin.robat

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  1. diggin.robat

    WW1 Mod Expansion Pack

    Yes! With El ´awrence in the desert! Great, Professeur! BTW dropped PN for you.
  2. diggin.robat

    Libmod to 43

    Nice stuff!!! Robert
  3. diggin.robat

    WW1 Mod Expansion Pack

    @ PorfTournesol Isn´t it the british Woseley helemt? Anyway pictures of german troops are scarce, but it is known that it was odered to change pith helmets into khaki caps with ventail in the back. At least in East Africa also captured Woseleys were used. Robert
  4. diggin.robat

    WW1 Mod Expansion Pack

    Very nice, Prof! Soon we can follow von Lettow-Vorbeck into the heart of Africa. Although I wonder if the german pith helmets are right. I´ll check this out. They should look like this: Please don´t forget the black men who did most of the fighting in East Africa: The Askari. and the Kings African Rifles (of whom I didn´t found a pic) cheers Robert
  5. diggin.robat

    WW1 Mod Expansion Pack

    Hi Prof, my pleasure to help out! Here we go with some rifle grenades and launcher: French Tromblon Vivien-Bessière French page about Vivien-Bessière German was much the same model, as it was copied and introduced in 1918. You didn´t need a blank cartridge as the grenade had a hole through which the bullet passed and also ignited the primer. British Rifle Grenade In both cases blank cartridges were needed to fire these, mills bomb types. The rod type grenades were also used, but quickly discarded as they wore down the barrel of the rifle. Page about french handgrenades Another one more to come.
  6. diggin.robat

    WW1 Mod Expansion Pack

    Nice stuff as ever, Prof. I really like those aristocratic officers doing nothing more then "chateau-ing" or sending young men into the hell with some pins on the overall map...Nice contrast to have fighters of proletarism after that! Russian Civil War is a nice ideas as a follow up mod. Street fighting in Berlin 1918-1919 could be another one... I guess that some of things on my list is hard to do, but I offer my help with infos, pics and research. Keep up the good work!
  7. diggin.robat

    WW1 Mod Expansion Pack

    Friends, today is the November, 11th - Remembrance day. Lest we forget! Robert
  8. diggin.robat

    WW1 Mod Expansion Pack

    Nice stuff altogther, can´t wait to sent some uhlans around for patrol or raid an allied wagon trek. And here my ideas begin: -It would be nice to have more 1914 units like german Jägers with shako and 98a rifles. Also french zouaves and other Tirailleurs, Légion Éntrangère from Africa. Cavlary could be french dragoon, chasseurs and cuirasiers. Some armed franctireurs on neutral side. They would add to the colourful infantry in 1914 to 1916. Also 1915 transition uniforms are interesting: sawn off pickles on the Haube, french trials with horizon bleu, trench raiders with clubs, automatic weapons, shotguns... - You already planned trench mortars, that´s great! What about rifle grenadiers (french Vivien Bessiers for instance)?. - 1914 units should n´t have grenades, as they were thought only for engineers or pioneers for fortress warfare. They only became  widespread when trench warfare was beginning in Winter 1914 and then mostly as improvised items. Many interesting solutions were used in 1915 when in 1916 the german Stielhandgranate, Eierhandgranate, Mills Bombs (different types) and french Citron and OF 1916 were most common. German grenades relied on blast effect, as allied grenades where mostly on fragmentation. Germans used concentrated charges / bundles of seven grenades for anti tank action. Rifle grenades also had their fixed roles in combat squads. It would be nice to have grenades with different distances and time delay. - Heavy MGs are a story of their own. I remember there is a script for area firing. All those Maxim Systems (08, Vickers) had 250 rounds belt and were able to give sustained fire, not only bursts. Hotchkiss had 24 to 30 rounds strips, which could be linked together, to give a relative sustained fire. Traverse was small, ca. 30° to both sides for 08, Vickers and even Hotchkiss, Puteaux. It was not the traverse ability of the MGs with made them a sweeping weapon, but their angled positioning to enemy attack lanes enfilading them with their elliptical "beaten zone". Only improvised or later tripods enabled a greater traverse. Like in Lib Mod it would be nice to push the MG to left or right, if necessary. German 08/15 could be fired from the hip, but it was quite impossible to shoot it standing from the shoulder properly. - All vehicles guns need iron sights. FT-17 turret could traverse a full 360° and there was a type with a small 37mm gun.  Using the multi turret script would be nice, to make full use of all the weapons at different angles the tanks had. The tanks  were nearly impregnable to small arms fire. Even the FT-17 had the thickest armour of the allied tanks. Only concentrated MG fire on vision and weapon slits or exhaust grates were effective. The germans used the "SmK"-Munition, which had a hardened steel core. It could penetrate armour at close range. I don´t know, how difficult it is to give the tanks a detailed damage script (like in Lib Mod). But just taking them out by constant small arm fire or grenade throwing does not do them justice.  What about the script for multi turreted vehicles? just my zwei Pfennige Robat
  9. diggin.robat

    WW1 Mod Expansion Pack

    Prof, British cavalry was equipped with a bamboo lance in 1914, sometimes with red white fanion. Later the lance was less common and units like the Aussie Light Horse had none. In the german cavalry all types (hussars, cuirassiers, dragoons, uhlans) had a steel tube lance with a back white fanion. At least the british and I think the french cavalry had straight swords, the latter sabers of prewar type. Anyway, looking forward to the extenstion! diggin
  10. diggin.robat

    WW1 Mod Expansion Pack

    Nice stuff, Prof!
  11. diggin.robat

    WW1 Mod Release

    Hi Prof! Any news for the mod? cheers diggin
  12. diggin.robat

    Summer 1943 - lib mod campaign

    Tolle Sache, Jungs! Downloading now! At least another opportunity to enter the OFP-WWII experience with one of the greatest OFP-Mods ever. Danke für eure Mühen! diggin
  13. diggin.robat

    WW1 Mod Release

    I did already. Yes, it is quite an experience. Especially the arty-mission. Never knew that there is an artillerie script working that good and leaving craters. Driving the tanks is real fun. I really was waiting for a ride in a FT-17 for ages. Now I´ll dive into mission making, something I spared for so long. Still there some issues to solve, but I understand, that it is a V1.0, right?
  14. diggin.robat

    WW1 Mod Release

    Now, a dream comes true after all these years! Merci, ProfTournesol (trying to download) diggin
  15. diggin.robat

    Ww1 minimod

    Cool! A Marienfelde LKW! The dirver´s cabin looks comfortable enough to have tea time there. Once again I would like to draw attention to one particular page of the incredible Landships HP: Landship - Drawings cheers diggin
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