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dikkeduif

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Everything posted by dikkeduif

  1. dikkeduif

    5,5Gb Update on DEV Branch?

    This is probably a steam issue. I've had this issue before with other games. For every little patch steam downloaded the whole game. For me it happened when copying the steamapps folder to another hard drive and placing it back after a hard disk format. No idea how you can solve it :) The arma 3 update yesterday was 210MB.
  2. Best coop experience we've had so far, thanks for all the hard work guys.
  3. dikkeduif

    ACE for OA 1.13

    Hmm ok, I've seen it go back to default values sometimes. Is the beta required for the latest ace (579) or not? I don't play DayZ :)
  4. dikkeduif

    ACE for OA 1.13

    Is this possibly a bug? When using the latest beta with ace, aceclippi doesn't save the changes in the ace settings menu in game. When disabling beta and changing things in the ace menu, aceclippi works again.
  5. dikkeduif

    Dutch Armed Forces

    Nicely done! Will this be made available on the six updater network?
  6. Hello guys, Our community (tangodown.nl) and some other Dutch groups are looking for someone who can take up the task to create Dutch army units. A while ago, in 2010, aeneas2020 made some nice looking units (http://www.armaholic.com/page.php?id=9117), but we have never managed to contact him again. These units look good, but the problem is that they are based on old arma 2 units, and they lack certain features of OA (the ability to carry backpacks etc). Also this modpack came with a weapons mod attached, and we want to get rid of it and just have the units themselves. So if some skilled guy out there wants to create these units, tangodown and I think the other groups will be most grateful. You will be forever in our debt
  7. Hello everyone, Our community (tangodown.nl) and some other Dutch groups are looking for someone who can take up the task to create Dutch army units. A while ago, in 2010, aeneas2020 made some nice looking units (http://www.armaholic.com/page.php?id=9117), but we have never managed to contact him again. These units look good, but the problem is that they are based on old arma 2 units, and they lack certain features of OA (the ability to carry backpacks etc). Also this modpack came with a weapons mod attached, and we want to get rid of it and just have the units themselves. So if some skilled guy out there wants to create these units, tangodown and I think the other groups will be most grateful. You will be forever in our debt :)
  8. Thanks highhead, that looks promising. Hopefully this gets implemented at one point.
  9. Isn't the skillEnemy and precisionEnemy disabled in the profile cfg? I thought I read somewhere that bis disabled this in the .armaoaprofile? Right now it is set to skillEnemy=0.6 and precisionEnemy=0.2 but it's not making a lot of difference.
  10. I've been trying to find where I can adjust the AI skill level. We're having an issue where the AI just one shot kills us before we are unable to do anything. Any help would be appreciated.
  11. dikkeduif

    music in arma

    Just wondering who makes the music for the Arma games. Is it being made in house? Personally I hope that for arma 3 bis will take a different approach to the music, since I always disliked the music of the previous arma games. Usually the music felt unrelated to the game and I thought the quality was not the best if you compare it to other games out there. Maybe it's just me, but I always thought the music for arma felt a bit cold and uninspired. The music for OA was slighly better than the rest though :)
  12. many thanks sickboy, that was the problem! Didn't know I added it to the preset manually.
  13. Hi Sickboy, I took some screenshots. I've added @JSRS to the optional mods as well, because it was also requested by one of our members. This one shows up in purple. While the blastcore_visuals shows up in blue, which is also in the optional mods list. Before adding @JSRS After adding @JSRS
  14. Hi guys, I've added one of the mods as optional (@blastcore_visuals) on the server, but somehow six updater wants to download this mod every time I install/update mods on the server. I only need the server keys. Is there a way of doing this?
  15. dikkeduif

    WarFX : Blastcore

    just to be sure, this is a client side mod right, the mod doesn't need to run on the server, except for the bikeys?
  16. dikkeduif

    music in arma

    Rainbow six always had a good soundtrack :) Love it as well.
  17. dikkeduif

    music in arma

    The skyrim soundtrack is good, especially when you are exploring, it gives you a sense of freedom and hints at how big the world is. It's all about feeling. I wouldn't say it's over produced or generic. It's nothing ground breaking sure, but at least it works in the game. Splinter cell conviction also has some very good ambient music for example, although some of you will probably classify this under "hollywood bombastic" :) But it creates tension and drama where it's needed. The total war series also have pretty good music for example. The music fits the style of the games, a lot of it is with percussion which fit the marching of the troops. For combat themes I would not even consider hard rock because it's just too much. Let the music just get a bit more tense, doesn't need a screaming guitar in the middle.
  18. dikkeduif

    music in arma

    obviously you've never been in a war :)
  19. dikkeduif

    music in arma

    I agree with celery. Orchestral pieces would be nice for the cutscenes, and maybe some ambient/mood music in game. The problem is that orchestral pieces are nice when it sounds believable. The music in arma sounds too synth-like. Hell maybe the current arma music would sound great if it had been composed with a better sound bank and would have had better mixing. Right now it just sounds like one blob of noise coming out of my speakers, with a guitar riff cutting through it. It's not so enjoyable :) When playing the single player campaign I just turned off music because half of the time I couldnt hear what they were saying :) Music is something that should add to the experience, even if it's bombastic like in the rainbow six games. If you play sad music over a cutscene you will feel sad, if you play bombastic music over a cutscene you will feel that something is going to happen and that you actually will be the one that is going to make it happen. Right now in arma games I feel the music is sort of unimportant, it's there, it can be nice, but it really doesn't add anything to the game.
  20. Hi sickboy, I've uploaded the file here http://upload.tangodown.nl/ddam_cx.rar It has a bisign already but no bikey.
  21. Yeah I suppose we can host the @DutchArmy addon ourselves and replace the pbo file, but I kinda feel it defeats the purpose of having this great system of global repositories with multiple mirrors :) If I host this single pbo file, can I just place it inside our local @DutchArmy folder as well? When sixupdater downloads the remaining files from the global repository, will it not overwrite this pbo file in the process?
  22. Hi, We're planning to switch our yoma addonsync repositories to sixupdater. I'm just wondering who is in charge of keeping the global repositories up to date? The reason why I'm asking is because we (at tangodown.nl) want to use the @DutchArmy mod which is available in the repository, but back in the days when these units were first released, JerryHopper received a new version of the ddam_cx.pbo file from the ddam team. The new version allows us to use the features from OA (lasers, etc and I think also contains some bugfixes). Aeneas disappeared before OA was released and was never able to add this changed pbo file into the DutchArmy package. It might be nice if this file could be placed in the global repository, because we want to host as little as possible ourselves because of our limited bandwidth on the server. How do we go about on finding a solution for this? Any help is appreciated
  23. dikkeduif

    ArmA3 Wishlist and Ideas

    CQB optimization please And good music please. I don't know about you guys, but the music is really bad in all the previous arma games. Hire someone to do the music this time! Other than that, I'm happily awaiting arma 3 :)
  24. dikkeduif

    Buildings

    Maybe the most important about entering buildings is the question if we will actually be able to enter buildings and move inside them PROPERLY, and not get stuck all the time (without mods). CQB has been a joke in arma so far. It would be nice if they could actually make this work.
  25. great news guys, well done!
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