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datakill

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Everything posted by datakill

  1. datakill

    T-90 MBT

    It seems like we were at the same place at the time Very nice addon though
  2. datakill

    How do you recreate Snow!!

    It's possible, as you can see on this short video : http://www.dailymotion.com/cwmod/video/11316541 To me, the biggest problem is : making the dust created by the vehicles white. There is an easy way (with different manipulations) to turn a "summer" island to a winter island (this one is the "Applegate Lake" from Opteryx) since you have the sources. I could explain how to obtain the same result if somebody is interested.
  3. True, on almost all the objects (includind those I created and the arma default ones). samples : Cannot open object ca\roads\ces_d6konec.p3d Cannot open object ca\roads\ces_d25.p3d Cannot open object ca\roads\ces_d10 25.p3d Cannot open object ca\roads\ces_d12.p3d Cannot open object ca\buildings\stodola_old_open.p3d Cannot open object ca\buildings\sara_stodola.p3d Cannot open object ca\buildings\misc\nasypka.p3d what should I do now ?
  4. Hi all, everything is in the tittle. I did follow the different tutorials and created some roads with the road network tools using some "asf" and "ces" parts from BI sample models. Everything looks fine in bulldozer, even when the island isn't binarized. Once the ilsland is binarized, the buildings and roads are not shown on the map. Ingame the buildings are there but not any part of the roads. What the.....
  5. datakill

    Applegate Lake Terrain Source

    Still working on it Maybe I should start my own thread though
  6. datakill

    Applegate Lake Terrain Source

    I'm trying to turn it as a winter island with frozen trees  http://img112.imageshack.us/img112....MG] http://img187.imageshack.us/img187....MG]
  7. datakill

    Applegate Lake Terrain Source

    Nice idea and very good island ! I'm already working on a winter version
  8. datakill

    BRR 80 Released!

    Good job zGuba. Keep it up, especialy since we use this BTR for the Chechnya war mod I converted another OFP BTR80 and it works perfectly but I can't join the original creator to get the permision of a release
  9. datakill

    ArmA Custom Faces For Free

    Hi there, We're looking for 6-8 custom bearded faces to add on chechen rebel units for our mod. Of course for this work you'll be credited. I guess you find all the example pictures you need on the web. You can also contact me by PM. Thanks !
  10. datakill

    BTR-70

    Ready for a beta test, if needed
  11. datakill

    (CWM) Chechnya War Mod

    Thx Sphera helmet is on work with many more other things. Thx for the pictures.
  12. datakill

    KA50 AT Weapon Fix for ArmA 1.14

    ArmA KA-50 needs an ejection seat now.....realism...
  13. datakill

    (CWM) Chechnya War Mod

    Great looking units - nice to have a Vintorez to play with! Thanks for your hard work About KGB, I meant....the name Thx for the nice comment
  14. datakill

    (CWM) Chechnya War Mod

    we are working on I watched victory parade in Moscow on TV yesterday Russian troops are strong What troop is the one wearing green beret ? KGB border guard? Border guards yes, but not from KGB....as the KGB doesn't exist anymore. It's FSB now.
  15. datakill

    BTR-70

    Hey Mechastalin, that BTR looks great, keep up the good work mate ! Looking forward to the release
  16. Awesome ! Thx for this one. I'm going to use it right now.
  17. datakill

    I need your help

    Hi, I see exactly the same kinds of textures when I try my map ingame. But to my opinion, it's not a big deal as you'll have to add manualy the grass, sand, and other textures the same way you'll have to add the vegetation. I hope i'm not wrong and maybe Opteryx will tell us if I'm right.
  18. datakill

    Roads not visible in visitor 3

    My problems are changing every minuts now......going crazy The terminator file used was : asf6 This one was invisible, another one works fine: asf25 But now, as i'm adding pieces of the road, the second part is linked to the terminator, then the third part is going over the second one. I can't link it. I built a road 2 days ago and everything was fine. I'm currently following the "Linker Split" tutorial.
  19. datakill

    Roads not visible in visitor 3

    Kinda. I'm not sure the problem was there as the path goes back to small letters all the time. In fact, that's the termination road (at the start) I can't see, the others parts of the road are shown.
  20. datakill

    Roads not visible in visitor 3

    Second post edited
  21. datakill

    Roads not visible in visitor 3

    No, it's not binarized, as I'm able to open those files in O2. I wrote thet i've never extracted the roads.pbo from the arma folder, it's all from visitor rc3 Edit: I've found the problem. The object path was: P:\ca instead of P:\CA Be really careful with capital / small letters
  22. datakill

    Roads not visible in visitor 3

    Hi all I have exactly the same problem: roads are invisible in visitor. The main difference is: I 've never extracted the roads.pbo from the arma folder. They are all from the visitor install and not binarized. The path is correct. I'm getting confused again.
  23. Got it ! Why not going forward even though you see a problem ? lol Thanks again
  24. Hi all, first of all, big thanks goes to opteryx for his tutorial, I would never start to edit Islands wihtout it. I just followed the tutorial and everything works fine except one thing: How can i see the satellite layer in visitor to add the roads and all that should match with reality ? It's not shown there. Except that, everything works fine though, the satellite layer is shown in bulldozer and even in the ArmA mission editor as i made a test before starting to add objets and all. This is confusing.
  25. Thanks a lot ! that was fast ! But now I have an awful white grid on top of it....don't know how to hide that stuff
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