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degamer

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About degamer

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  1. degamer

    m4 w/ACOG hits easier than M24?

    Are the accuracy ratings in the config files actually different between M4, M4 aimpoint, m4 ACOG etc? Do the sights change the accuracy ratings? It sure seems like the m4 ironsight is FAR more accurate than the aimpoint.
  2. Any ideas? AMD64 4200+ 2 gig ram 8800GTX 640 Win XP
  3. degamer

    Night Strike Help

    Go steal the secret documents first, then steal the nearby helicopter and use it to lay waste the armor parked at the camp.
  4. degamer

    Sniper ranging training/mission...

    Great mission, thanks!
  5. degamer

    2nd Beta 1.07.5157 feedback thread

    Fixed nearly all the bugs I was having, fantastic!
  6. degamer

    ATTN:  Those of us with 8800's

    What settings are you using? View distance? Are you using any tweaks?
  7. degamer

    Patch 1.08

    I'd give my left testicle for a fix to the 8800 problems.
  8. degamer

    Dynamic War

    How does one "Choose an LZ on the map" exactly?
  9. degamer

    Dynamic War

    Neither download link seems to be working?
  10. degamer

    Anti AI cheat mode

    Another problem that needs to be fixed is having the AI detect shots instead of magically knowing who killed one of its group. This is easy to see on night time special forces missions. You can be 400m away with a suppressed weapon, under cover in the middle of the night. The AI won't react to missed shots (proving they can't detect the shot themselves), but he moment you hit one of the troops, the entire squad lights you up like a Christmas tree.
  11. OK, I have two really weird issues that just started cropping up. The first, is a weird lag on death animations. Sometimes it takes up to a full second for a target to fall over dead and produce a blood sprite. Same with wounding shots too, they won't even register the hit until after a noticeable pause. The second, is a strange issue where random objects will render out of sync with the rest of the scene. It could be anything from a random tree stuck in low LOD for a few seconds, or watching a truck drive by as basically a brown square. These objects will eventually finish rendering, but only after a notable pause. The appearance of this bug also causes massive frame rate loss until the offending object "catches up" and fully render. Both of these bugs have just cropped up at the same time. Running 505 DVD ver. w/ 1.05 patch AMD 64 X2 +4200 2 gig PC3200 RAM 8800 GTX WIN XP, fully updated
  12. degamer

    Mounted Gun Reload?

    How the heck are you supposed to reload the mounted M2s? 'R' and 'HOME' don't work, and the ammo screen shows 4 belts available. I couldn't find a key in the keymapper, nor was their an action available in the middle click menu to reload. Help appreciated, this is getting bothersome...
  13. degamer

    Satchel Charge weirdness

    Running 505 version, 1.05 patch. Reproduced twice. Certainly not as fixed as they had hoped.
  14. degamer

    Satchel Charge weirdness

    OK, so I'm playing the "Direct Hit" sub-mission, painstakingly low crawling around the main camp setting satchel charges on all but 1 of the enemy armor. I figure their is no way to safely get to the last tank, and I gotta take it out with the AT-4. OK, so low crawl back around to the opposite side of the camp, where I can get a nice clean shot form cover and concealment (This BTW, takes so long the patrolling helo runs out of fuel and crashes). OK, so I detonate the charges, figuring it would distract the guards long enough to pop off a rocket and get the heck out of the dodge, but, the moment I detonate the satchels, every guard spontaneously knows exactly where I am, and proceeds to shoot me in the teeth. How does remotely detonating a bomb give away your position?
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