daikan
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ArmA 3 Rotorlib flight model locked server side
daikan replied to oshydaka's topic in ARMA 3 - QUESTIONS & ANSWERS
Does anyone know how to find (public) servers which have RotorLib enforced? Are there any at all? -
MAD SiN Dedicated Server (Upload your Missions!)
daikan replied to sxp2high's topic in TAKE ON HELICOPTERS - MULTIPLAYER
IMHO it should be possible to vote yourself admin (see Multiplayer Commands) and then select whatever mission you want. However, this only works as long as the server admin has not disabled voting in some way or another. -
Just a heads up for those that haven't read the SITREP #00056:
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Well, provided the RotorLib API is fully supported and the configuration is modifiable the worst case would be that we would have to tweak the FDM ourselves.
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Taken from the latest Dev-Blog about the 2014/15 roadmap: Finally, there is hope :)
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The problem with "non-directional sonic cracks" has been part of the armaverse since day one and discussed extensively as far back as 2007: http://forums.bistudio.com/showthread.php?53819-Strange-sound-issue/
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'Heli-4-Hire' SimCopter Revival Dynamic Sandbox (WIP)
daikan replied to moach_mayhem's topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
Any updates or further plans regarding the development of this great add-on? -
Not at all, go ahead :)
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Duh. I guess part of the problem is having two different Bug trackers... I admit I haven't been around here in years and I don't even own A3 (due to the lacking FM among other things) so I wasn't aware of the "official" bug tracker. The CIT is how this was done in the past I guess... Anyway, there I found this feature request http://feedback.arma3.com/view.php?id=6026 which seems partly related. But I think it would be a good idea to create a new one that's perhaps more explicit.
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Klick on "Update".
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It seems odd that so far there was no feature request for a more advanced flight dynamics model on the A3 Community Issue Tracker. Therefore I went ahead and created one just now. Feel free to vote and comment. Maybe this will help to keep it on the DEV's radar.
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If A3 is going to be as open as the previous titles it could be anything and ultimately open to the community of mission builders. That's the beauty of it. As for the built-in multiplayer missions, I don't know and - frankly and personally - I don't really care that much as I'm not interested in the pure war simulation/game aspect anymore. I expect the really exciting stuff to happen once the game has matured, maybe a year after initial release, as with all the BIS products. This is especially true for any multiplayer related game modes as they usually take a lot more effort in terms of design and debugging. For mission and addon designers it will be quite decisive to see how much of the already existing concepts and content (missions, addons, scripting language, utilities) can be re-used in A3 without having to start over from scratch.
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I kinda gave up with the game as well, mainly because of lack of serious multiplayer action and the usual mod dependency chaos, but also because I wasn't too happy with the flight models, especially the medium one. Switched over to X-Plane 10, having my flight model and multiplayer fix there :-) Also, I've been closely following the Outerra/Anteworld development whose potential is simply breathtaking even in it's early alpha/demo stage... Haven't tried A3 yet, maybe I will once the TOH flightmodels are in there as well, but I admit I'm kinda sick of the usual wargame thing... I had really high hopes for TOH becoming a unique flightsim-multiplayer-sandbox game, but sadly it looks pretty much abandoned/neglected by the addon/mission scripting community nowadays...
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Custom missiom will not run on dedicated server
daikan replied to odyseus's topic in TAKE ON HELICOPTERS - MULTIPLAYER
Most probably some missing Addon or DLC dependency on the server. Check your server log for messages like "You cannot play/edit this mission it is dependent on downloadable content that has been deleted XXXXXXX" -
'Heli-4-Hire' SimCopter Revival Dynamic Sandbox (WIP)
daikan replied to moach_mayhem's topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
This definitely sounds like fun! I really appreciate the time and effort you consider putting into this. I'm glad to help with testing, too, if needed. Maybe add some firefighting and logging operations to the task list? It would be really awesome if this could be made into a multiplayer sandbox game by providing the building blocks for an open economy of basic supply & demand. Things like building, maintaining & selling facilities, trading parts/goods or work as a contractor for others (i.e. competing for tasks on a job board) would help contributing to a long term fun factor by adding some sense of purpose and achievement... although I admit hardly a trivial task to do for any game designer ;)