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dmitriman

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About dmitriman

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  1. dmitriman

    Problem with textures

    I've experienced this, even though my mask did not contain additional colours beyond those defined in layers.cfg Most noticable between detail textures that are noticeably different in colour\tone and on terrains using high resolution sat\mask maps where the blending between different layers is sharp as opposed to smooth Generally playing around with the colour of detail textures will mimimize it.. edit: the above only applies if you've ensured that your mask contains no colours beyond those defined in layers.cfg, no aliasing or smooth transitions that add additional colours to the mask or more than 4 layer types per segment
  2. dmitriman

    Ghost water line problem

    I'm talking about the visible line along the shore materials edge and the inland terrain. It's the same issue as with roads just at the edge of the viewdistance, where it should be 100% transparent it isn't. Run a terrain with low viewdistances like 600 meters and you'll soon notice this ugly bug.
  3. dmitriman

    Ghost water line problem

    The white edges are related to this http://dev-heaven.net/issues/show/3649 Sadly no solution, it's an engine bug.
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