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dharbert

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Everything posted by dharbert

  1. I posted this in a similar thread earlier that apparently (and unfortunately) got deleted. I don't know why it got deleted, but I'm going to assume it was because of the flame war going on in there, so I'm going to re-post the links that I gave to military publications in this thread. For those of you who are interested in tactics, I found some documents that may be of use to you in Arma. All of these are direct links to PDF files, and some of them are quite large. These are genuine, current Army doctrine and training publications. All of these publications and more can be found here: http://armypubs.army.mil/ Special Operations, August 2012, PDF 34 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/adp3_05.pdf Unified Land Operations, October 2011, PDF 28 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/adp3_0.pdf Air Assault Operations, March 2011, PDF 110 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/attp3_18x12.pdf Multi-Service Tactics, Techniques And Procedures For Military Diving Operations, January 2011, PDF 82 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/attp3_34x84.pdf Tactical Employment Of Mortars, April 2011, PDF 198 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/attp3_21x90.pdf Mechanized Infantry Platoon And Squad, November 2010, PDF 260 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/attp3_21x71.pdf Infantry Small-Unit Mountain Operations, February 2011, PDF 118 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/attp3_21x50.pdf Infantry Rifle Platoon And Squad, December 2010, PDF 248 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/attp3_21x9.pdf Dismounted Reconnaissance Troop, November 2010, PDF 184 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/attp3_20x97.pdf Commander And Staff Officer Guide, September 2011, PDF 316 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/attp5_0x1.pdf Army Water Transport Operations, February 2011, PDF 158 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/attp4_15.pdf Explosive Ordnance Disposal Operations, December 2011, PDF 54 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/attp4_32.pdf Army Techniques For Forward Arming And Refueling Points, January 2012, PDF 124 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/atp3_04x94.pdf Army Aviation Operations, February 1997, PDF 166 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm1_100.pdf Aviation Brigades, December 2007, PDF 272 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_04x111.pdf Attack Reconnaissance Helicopter Operations, February 2007, PDF 324 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_04x126.pdf Utility And Cargo Helicopter Operations, December 2007, PDF 250 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_04x113.pdf Airfield And Flight Operations Procedures, August 2008, PDF 238 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_04x300.pdf Fundamentals Of Flight, May 2007, PDF 386 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_04x203.pdf Engineer Operations, August 2011, PDF 118 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_34.pdf Engineer Reconnaissance, March 2008, PDF 368 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_34x170.pdf Fire Support, November 2011, PDF 104 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_09.pdf Field Artillery Target Acquisition, June 2002, PDF 342 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_09x12.pdf Tactics, Techniques And Procedures For The Field Artillery Battalion, March 2001, PDF 392 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_09x21.pdf Tactics, Techniques And Procedures For Fire Support For The Combined Arms Commander, October 2002, PDF 95 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_09x31.pdf Tactics, Techniques And Procedures For M109A6 Howitzer (Paladin) Operations, August 2000, PDF 267 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_09x70.pdf The Targeting Process, November 2010, PDF 164 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_60.pdf Tactics, Techniques And Procedures For The Field Artillery Cannon Battery, December 1996, PDF 361 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm6_50.pdf Reconnaissance Platoon, April 2013, PDF 284 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/atp3_20x98.pdf Pathfinder Operations, April 2006, PDF 232 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_21x38.pdf Tactical Employment Of Anti-Armor Platoons And Companies, November 2002, PDF 349 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_21x91.pdf Long-Range Surveillance Unit Operations, June 2009, PDF 388 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_55x93.pdf The Infantry Rifle Platoon And Squad, March 2007, PDF 602 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_21x8.pdf Tank Platoon, December 2012, PDF 202 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/atp3_20x15.pdf Dismounted Reconnaissance Troop, November 2010, PDF 184 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/attp3_20x97.pdf Counterinsurgency, Decmember 2006, PDF 282 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_24.pdf Mortar Fire Direction Procedures, July 2008, PDF 598 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_22x91.pdf Grenades And Pyrotechnic Signals, October 2009, PDF 160 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_23x30.pdf Mortars, December 2007, PDF 316 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_22x90.pdf Tactical Radio Operations, August 2009, PDF 268 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm6_02x53.pdf U.S. Army Report And Message Formats, August 2013, PDF 262 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm6_99.pdf Human Intelligence Collector Operations, September 2006, PDF 384 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm2_22x3.pdf Theater Army Operations, October 2011, PDF 192 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_93.pdf Air Assault Operations, March 2011, PDF 110 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/attp3_18x12.pdf Tactics In Counterinsurgency, April 2009, PDF 300 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_24x2.pdf Mountain Operations, November 2000, PDF 140 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_97x6.pdf Urban Operations, October 2006, PDF 316 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_06.pdf Airborne Operations, December 1990, PDF 303 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm90_26.pdf Information Collection, May 2013, PDF 86 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm3_55.pdf Unified Land Operations, May 2012, PDF 76 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/adrp3_0.pdf OPFOR Opposing Force Operations, December 2004, PDF 368 pages http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/fm7_100x1.pdf UAV Company Operations, PDF 74 pages http://www.marines.mil/Portals/59/Publications/FMFM%203-22-1%20UAV%20Company%20Operations.pdf Marine Corps Operations, PDF 256 pages http://www.marines.mil/Portals/59/Publications/MCDP%201-0%20Marine%20Corps%20Operations.pdf Strategy, PDF 122 pages http://www.marines.mil/Portals/59/Publications/MCDP%201-1%20Strategy.pdf Signals Intelligence, PDF 124 pages http://www.marines.mil/Portals/59/Publications/MCWP%202-22%20Signals%20Intelligence.pdf Tactics, July 2001, PDF 594 pages http://usacac.army.mil/CAC2/doctrine/CDG/cdg_resources/manuals/fm/fm3_90.pdf Joint Operations, August 2011, PDF 204 pages http://usacac.army.mil/CAC2/doctrine/CDG/cdg_resources/manuals/jps/jp3_0.pdf Special Operations, April 2011, PDF 97 pages http://usacac.army.mil/CAC2/doctrine/CDG/cdg_resources/manuals/jps/jp3_0.pdf Scouting And Patrolling, PDF 121 pages http://www.marines.mil/Portals/59/Publications/MCWP%203-11.3%20%20Scouting%20and%20Patrolling.pdf Warfighting, PDF 115 pages http://www.marines.mil/Portals/59/Publications/MCDP%201%20Warfighting.pdf Expeditionary Operations, PDF 153 pages http://www.marines.mil/Portals/59/Publications/MCDP%203%20Expeditionary%20Operations.pdf The Guerilla And How To Fight Him, PDF 320 pages http://www.marines.mil/Portals/59/Publications/FMFRP%2012-25%20%20The%20Guerrilla%20and%20How%20to%20Fight%20Him.pdf Artillery Operations, PDF 283 pages http://www.marines.mil/Portals/59/Publications/MCWP%203-16.1%20Artillery%20Operations.pdf Suppression Of Enemy Air Defenses (SEAD), PDF 95 pages http://www.marines.mil/Portals/59/Publications/MCWP%203-22.2%20Suppression%20of%20Enemy%20Air%20Defenses.pdf Offensive Air Support, PDF 80 pages http://www.marines.mil/Portals/59/Publications/MCWP%203-23%20Offensive%20Air%20Support.pdf Mine/Countermine Operations, PDF 517 pages http://www.marines.mil/Portals/59/Publications/FM%2020-32%20W%20CH%201-4.pdf Air Reconnaissance, PDF 133 pages http://www.marines.mil/Portals/59/Publications/MCWP%203-26%20Air%20Reconnaissance.pdf Tactics, Techniques And Procedures For Observed Fire, PDF 211 pages http://www.marines.mil/Portals/59/Publications/FM%206-30.pdf Unmanned Aerial Vehicle Operations, PDF 63 pages http://www.marines.mil/Portals/59/Publications/MCWP%203-42.1%20Unmanned%20Aerial%20Vehicle%20Operations.pdf NATO Glossary Of Terms And Definitions, PDF 439 pages http://nsa.nato.int/nsa/zPublic/ap/aap6/aap-6.pdf Air-To-Air Refueling, PDF 238 pages http://nsa.nato.int/nsa/zPublic/ap/atp-3-3-4-2%28b%29c02.pdf The Infantry Battalion, December 2006, PDF 600 pages http://usacac.army.mil/CAC2/doctrine/CDG/cdg_resources/manuals/fm/fm3_21x20.pdf Joint Fire Support, June 2010, PDF 117 pages http://usacac.army.mil/CAC2/doctrine/CDG/cdg_resources/manuals/jps/jp3_09.pdf Joint Interdiction, October 2011, PDF 85 pages http://usacac.army.mil/CAC2/doctrine/CDG/cdg_resources/manuals/jps/jp3_03.pdf Amphibious Operations, August 2009, PDF 223 pages http://usacac.army.mil/CAC2/doctrine/CDG/cdg_resources/manuals/jps/jp3_02.pdf Barriers, Obstacles And Mine Warfare For Joint Operations, June 2011, PDF 136 pages http://usacac.army.mil/CAC2/doctrine/CDG/cdg_resources/manuals/jps/jp3_15.pdf
  2. dharbert

    Sources For Tactics And Operations Manuals

    I understand. I'll see if I can find some direct links to PDF files for those that don't contain any malware. Sorry about that guys, I wasn't purposely trying to get anyone's computer infected.
  3. dharbert

    Sources For Tactics And Operations Manuals

    Hmm, okay. Well, I guess I will have to find another way to get these files to you guys. Maybe I can download all of them, unzip them, scan the PDF, and re-upload them somewhere. Thanks, I'll look into that.
  4. dharbert

    Sources For Tactics And Operations Manuals

    Mine said the same thing, however, I went ahead and told my browser to go to the site anyway and I have downloaded and extracted every ZIP file without any virus, popups or anything else.
  5. dharbert

    Sources For Tactics And Operations Manuals

    Update: I've found some more manuals. Some of them are PDF files, and some of them are ZIP files that contain PDF files. Important! If your web browser shows the following pages to be an "attack site" it's a false positive. I have personally downloaded each and every one of these ZIP files with no problems. POSSIBLY UNSAFE LINKS REMOVED
  6. dharbert

    Sources For Tactics And Operations Manuals

    I just added several more to the list, which now includes Marine as well as Army manuals. I will be adding even more to the list as I find them. I currently have 76 documents listed.
  7. dharbert

    Really, BIS?

    Look anywhere on the BIS website and you will see them stating multiple times how ARMA is the "most realistic military simulator ever created". Their words, not mine. Well, guess what? I just dropped an IFV from 3,000 feet in the air. You know what happened? That's right, absolutely nothing. It hit the ground at 150 km/h, landed upright, and the AI driver kept right on trucking without a bit of damage. Interestingly enough, a helicopter (which weighs much, much less than a tank) reaches a free fall speed of about 400 km/h before it hits the ground, but the IFV (a tank) only reached 150 km/h before it hit the ground. Very realistic there. ---------- Post added at 01:07 ---------- Previous post was at 00:41 ---------- Oh, this gets even better. I just dropped a cluster of 6 tanks in close proximity from a height of 1000 meters. They fell to the ground, bounced off of each other, bounced around a few more times, most of them landed upright, none of them got damaged, and they rejoined a proper formation....lol I guess BIS thinks tanks are supposed to be invincible bouncy rubber balls that just happen to be able to shoot at things too.
  8. dharbert

    Editor Undo button!

    Operation Flashpoint: No undo function Arma: No undo function Arma 2: No undo function Arma 3: No undo function Are you starting to see a pattern yet? In other words, it's not gonna happen. The only thing about the editor that has changed in 10+ years is the GUI.
  9. dharbert

    Really, BIS?

    Oh well, all of these things and annoyances can be solved the same way we've been solving them for 10+ years. The game studio cranks out a half-finished product and it's up to the players and modders to make it into what it was supposed to be in the first place. BIS has never been able to provide anywhere near as good of content as our playerbase has. Operation Flashpoint, Arma, Arma 2 and Arma 3 are all exactly the same game. The only thing that sets them apart are the efforts of the modding community.
  10. dharbert

    Really, BIS?

    It's not just a simulation problem, it's a coding problem. If you drop an armored vehicle from a high altitude, it doesn't get damaged at all. However, if you drop a vehicle, such as a HEMTT, from a high altitude, it will explode quite spectacularly once it hits the ground. It doesn't even have to be a vehicle. You can place yourself in a static mortar, drop yourself from 1000 m, take no damage from the fall, and exit the static mortar and go about your business. As far as vehicles and tanks getting dropped from the sky, I guess you've never heard of IFV's, hummers or support vehicles getting air dropped into a combat theater huh?
  11. dharbert

    Really, BIS?

    The lack of realism isn't restricted to just dropping vehicles from high altitudes. I entered the editor as a soldier, looked down at the ground, dropped a grenade directly at my feet and survived and was able to heal myself and walk away. I did this 10 times and survived each and every time. Now, what do you think would really happen to you if you dropped a grenade at your feet and stared at it until it went off in your face? This is the kind of crap that I'm talking about.
  12. dharbert

    Really, BIS?

    Back to the drawing board, guys. I've just found the most "realistic" feature yet. I've heard people saying that this game is supposed to simulate realistic ground troop combat, not vehicles or aircraft. Well, I fired up the editor, entered the game as a soldier, dropped a grenade directly at my feet, barely took any damage and was able to walk it off and heal myself. Now THAT is realistic.
  13. dharbert

    Helicopter physics impressions - simplified

    If you use the editor and set yourself as the pilot in a helicotper, and start out at a height of 1000 m with the engine off, you will instantly nosedive to the ground at 400 km/hour. The helicopter won't even make the slightest attempt to auto-rotate. ---------- Post added at 22:19 ---------- Previous post was at 21:43 ---------- Something is definitely messed up. I did a little more testing and got some rather interesting results. Something is making the helicopter slow down between 350 to 300 meters. I ran several tests and got several different results. I'll attempt to explain my testing methodology. I started out as a pilot in the RAH-66 Comanche, set my altitude at 1000 meters with the engine on. It took me 73 seconds from the time I shut off the engine until I landed. 1000 meters -> 500 meters took 25 seconds, which gives a rate of descent of 20 meters per second. However, from 500 meters -> ground level took 48 seconds, which gives a rate of descent of 10.4 meters per second. Interestingly 350 meters -> 300 meters took 10 seconds, which gives a rate of descent of only 5 meters per second. So, it went like this. The helicopter dropped like a rock from 1000 m to 500 m, slowed down greatly between 350 m to 300 m, then picked up speed for the rest of the descent to the ground. Not only is it noticeable on the altimeter, you can actually hear the engine slow down, then speed back up again. Now, having said that, not all tests turned out the same. In that test it took me 73 seconds to hit the ground from a height of 1000 meters. In another test it only took 36 seconds to hit the ground from a height of 1000 meters under the same conditions. So, something is screwy with the game code or they decided to just throw some random variable in there to give the appearance of functioning auto-rotation. And no, air resistance is not a factor. There isn't any wind interference either, as the chopper falls in the exact same spot on the ground every single time. ---------- Post added at 23:11 ---------- Previous post was at 22:19 ---------- I did a bit more testing and the results are even more hilarious and random. Turning off the engine at a height of 1000 meters results in a relatively slow fall back to Earth with no damage whatsoever. However, turning off the engine at a height of only 300 meters will result in severe damage and/or death. So, a fall from a great height is perfectly safe, yet a fall from a much lower altitude will disable your chopper and/or kill you. How's that for realism? And the Littlebird, from a height of 1000 meters, when you shut the engine off it falls (quite literally) like a feather to the ground. It's comical how long it takes for it to fall to the ground. Also, if you are in the Comanche, you can shut off the engine at 1000 meters, let it free fall to a height of 100 meters, then turn the engines back on and it will save the helicopter about 50 meters off the ground.
  14. dharbert

    Helicopter physics impressions - simplified

    Auto-rotation is one thing, but in the test I performed, the helicopter dropped like a ton of bricks for the first 650 meters, then when it reached about 350 meters, some magical anti-gravity generator kicked in and GREATLY reduced the rate of descent to the point where you could tell even at that height that you weren't going to crash.
  15. dharbert

    Helicopter physics impressions - simplified

    There were features and options available via player-made scripting and mods in Operation Flashpoint 10 years ago that still aren't available as standard features 10 years later. I wouldn't hold my breath.
  16. dharbert

    Fast Ropes for Helicopters?

    The helicopter fast rope was implemented via scripting and mods 10 years ago in Operation Flashpoint. Funny how it isn't a built-in option after 10 years.
  17. dharbert

    Helicopter physics impressions - simplified

    Try it in the RAH-66 Comanche (sorry, but I'm going to use the real helicopter's name and not the fake one's BIS came up with) and you won't even receive a bit of damage. I guess maybe you incurred a little bit of damage in that Littlebird with the fixed landing struts because it's not as heavy duty as the other helo's. I hope that I am able to modify this game as good as I was able to with Operation Flashpoint. I can't wait to have an accurately modeled and simulated AH-64D Apache Longbow or SH-60 Seahawk with sonobouys for hunting down subs and ships, as well as anti-ship missiles. An HH-60 Jayhawk for SAR missions would be nice as well. Actually I'd be happy if there was only one really, really accurate helo model and that would be the MH-53 Pave Low.
  18. dharbert

    Helicopter physics impressions - simplified

    While I agree that it is certainly not an accurate flight simulator by any means, there are some issues that need to be addressed to make it even halfway believable. Having said that, these issues aren't going to make me quit playing this game. Hopefully Arma 3 can be modified to the extent that I was able to do with Operation Flashpoint 10 years ago. I was able to have M109 Paladin artillery and MLRS way back then, as well as nukes and a whole host of other goodies, not to mention an insane amount of vehicles, armor, helo's and fixed wing aircraft.
  19. dharbert

    Helicopter physics impressions - simplified

    I haven't played anything from BIS since the original Operation Flashpoint, but I absolutely loved that game. Now that I've picked up Arma 3, I see that not much has changed except for the graphics. For a game touting itself as a realistic military simulator, there are gaping holes in the "realism" everywhere. This is prevalent in many areas of the game, but in this post I'm going to talk specifically about helicopters. It doesn't matter which helicopter because apparently they are all coded exactly the same. Fire up the editor and hop into a helicopter as the pilot, it doesn't matter which one. Enable auto-hover and take the helicopter up to a height of 1,000 m. Now, cut off the engine. That's right, just hit that little button that turns everything off (supposedly). Now, from 1,000 m down to 350 m, the helicopter will drop from the sky like a ton of bricks. Miraculously though, at 350 m, the helicopter greatly reduces it's rate of descent and comes down nice and soft, automatically deploying the landing gear (even though all power is off), and lands in the exact same footprint that you took off from, and all of this without a speck of damage. Now, what do you think would happen if you really took a helo up to 3,000 feet and just shut the engine off? A nice little auto-rotation glide back to the Earth without any damage at all and no crash landing? Not even the best pilot in the world could pull that off.
  20. You guys might learn one of these fucking days.
  21. Please, for the love of God, people, learn how to make a config.cpp correctly. I have lost count of the sheer number of addons that I have had to fix before they would work simply because whoever released it didn't even bother to test it out. Here are some of the most annoying things that addon makers do: 1.  Release addons with missing sounds/textures.  How could you not notice that they were missing? 2.  Release an addon as final when it is no different than the beta. 3.  Make you download 300MB of other addons before you can use theirs. 4.  Try to write the config.cpp in Klingon or other extra-terrestrial language. 5.  Try to use variables in the config.cpp that don't even exist, such as dammage=no (cough....Mapfact....cough). 6.  Mis-spell variables in the config.cpp.  Here's a hint guys, if it isn't spelled correctly, it isn't going to work. 7.  Post screenshots of addons that never get released and probably never will (I don't even think I have to say who that is....) 8.  Addon makers that encrypt everything so that even PBO Decryptor won't open it.  If your addon is good, then that's fine.  However, if it's screwed up, how in the hell are we supposed to be able to fix it if we can't extract it? When it comes to the config.cpp, that's where the sh*t really hits the fan.  Things like this: cloudletSize = 3.000000000000 Somehow I don't think the extra 20 decimal places are going to do anything. soundHit[]={"\Test\sound\1.wav",10.234525114,1.0}; 10.234525114?  If you can detect a change in sound at that level of precision, you are not human.  I think 10.2 would work just fine. And my favorite of all time: class SomeGun : ExplosiveBullet    { airLock=1;         hit=30;         cost=400; indirectHit=50;   indirectHitRange=4; minRange=20; minRangeProbab=0.800000;   midRange=500; midRangeProbab=0.950000; maxRange=2000; maxRangeProbab=0.050000;         soundHit[]={"\bmp2\bmp2_expl.wss",31.622778,1}; }; I just love it when they put variables EVERYWHERE and don't even try to line them up straight so it can be read. OK, rant over.  But please, if you make addons, test them out before you release them and write the config.cpp in a manner that won't give us a migraine.
  22. dharbert

    Please, for the love of god.....

    Please, Major Fubar (aka The Voice of Reason), slap a padlock on this bitch because the addon makers don't give a fuck.
  23. dharbert

    Please, for the love of god.....

    Would it be too hard for you guys to actually give half a fuck and starting making stuff that works? Â And stop being fucking nazi's and encrypting the shit out of everything so no one else can learn from your work? Â I thought this was supposed to be a community effort.... Yes I was. Until all the addon makers starting being assholes.
  24. dharbert

    Please, for the love of god.....

    If you think this is good looking, then there's no hope for you: <image removed>
  25. dharbert

    Please, for the love of god.....

    That's it. Â I give up. Â I was simply trying to show addon makers the mistakes that they make and how not to make them in the future. Â If you've noticed, the people that are bitching about the mistakes that I've found are the addon makers themselves. Â Well, tough shit. Â Get over it. Â Start testing things out before you release a crap addon. I can see from the replies that the various addon makers and studios have no desire whatsoever to improve the quality of their work or to even make sure that it works in the first place before making it available to thousands of people to download, who will have to fix it themselves later because the original author was too fucking lazy to thoroughly test it out. And while I'm at it, I might as well list the various addon makers that are making the majority of the mistakes. 1. DKM - Stop encrypting every damn thing like your life depended on it. Â Your addons aren't good enough to require encrypting. 2. Â BAS - Some good stuff, but your "BAS Week" was a fucking joke. Â As for your Seal units, well we all know what happened there. Â There was no leak, you simply don't have the damn things even close to completion and are just trying to cover your ass. 3. Â Inquisitor - Â I don't know what the fuck you did, but most of your addons won't even attempt to extract and most applications say that the .pbo is empty, which I know is bullshit. Â You obviously changed some bits at the hex level so they won't open. 4. Â OPGWC - You've already been mentioned. Â Your mod might be decent when it finally gets released about 10 years from now. 5. Â Mapfact - Again, some damn good stuff, but learn how to make a config.cpp. Â And no, "dammage=no" will not do a motherfucking thing. Â And make a damn readme.txt in English next time. Â You know? Â E-N-G-L-I-S-H, the language that probably 90% of the fucking world knows how to use. 6. Â And many others such as Operation Frenchpoint (numerous texture fuckups and muzzle flash bugs), Â whoever makes that damn Airwolf mod (please just give the fuck up)....etc Anyway, this concludes my rant (as well as my membership here probably, even though every last bit of this rant is valid and warranted). Â So, keep on cranking out crap and I'll keep fixing it, unless of course you're a fucking nazi that likes to binarize the crap out of everything so no one can fix your mistakes.
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