deathsai
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Everything posted by deathsai
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Couldn't get in contact with them...money down the drain. Oh, well, with any other game I'd be infuriated but this is the Operation Flashpoint legacy we're talking about. Got my solid copy pre-ordered. Bastards at Sprocket can go and get a handjob with my $40 for all I care.
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Anyone? They never replied to my e-mail. Why did they go for such a crappy place to distribute the game online?
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I've tried putting in all the links on the site and in the e-mail that I've gotten, and none of them are the game download. This is slightly frustrating. I need to parallel finding out how to make it work with finding out how to get my money back.
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The big "DOWNLOAD HERE" button for the direct download? Yeah, that doesn't work. I get a "UID is not authorized." Are you telling me that the account registration, which I didn't even know I needed to do, since I didn't do that before I gave them all my information and started the download I can't restart it now? I just registered again but it's showing me as having only the option to buy ArmA. I've still got the original link in my e-mail to get to the download manager place where you download sprocket.exe and have the direct download link, but yeah...If you mean to tell me that I needed to sign up for that account and that I basically got jipped because I didn't even know I needed to do that...wtfm8?
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So, does Sprocket not do downloads on Sundays or something? Got my ArmA download up to 21% on it, now it just sits at "Connecting..." whenever I start it up. I had heard that Sprocket/Softwrap was unreliable, and I think I'm experiencing a bit of that...
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So, does Sprocket not do downloads on Sundays or something? Got my ArmA download up to 21% on it, now it just sits at "Connecting..." whenever I start it up. I had heard that Sprocket/Softwrap was unreliable, and I think I'm experiencing a bit of that...
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WarGames League v.5 (WGL 5) Full Release
deathsai replied to .kju's topic in ADDONS & MODS: COMPLETE
Algrab, what is the difference between playing the stock version with WGL and playing the WGL version? I figured the units wouldn't have been modified and there'd be more bugs. Q, the details are just that. With the WGL CWC campaign, Col. Blake talks to me every other mission after training and rants me out. After that happens 3 times, you fail the campaign. -
WarGames League v.5 (WGL 5) Full Release
deathsai replied to .kju's topic in ADDONS & MODS: COMPLETE
Anybody know if it is possible to play through the CWC campaign at all? I have the modified version for WGL5, but I have trouble. After every other mission, Col. Blake rants me out, so only around 6 missions in I get kicked out. I wasn't killing friendlies and I definetly killed plenty of enemies. Any ideas? -
WarGames League v.5 (WGL 5) Full Release
deathsai replied to .kju's topic in ADDONS & MODS: COMPLETE
Thanks, Sanctuary. Hah, sorry, but I REALLY wanted to use that smiley. I've never seen it before but it's awesome. Just think of it as being a very windy day whenever you play. The only thing I'm bugged by his how high the rockets fly compared to the sights. I am always used to aiming just a little bit above any armored targets I have, but now I find myself aiming at the tracks to hit the turret. -
WarGames League v.5 (WGL 5) Full Release
deathsai replied to .kju's topic in ADDONS & MODS: COMPLETE
I took a break from OFP, and back then my favorite mod was FDF. I loved the recoil system, it made infantry small arms fights seem so much better. I had tried WGL and been a little turned off awhile ago, but this new release is excellent. A lot of mods, major and minor, "change" OFP. WGL creates almost an entirely new game, and it doesn't do it by replacing units with new ones and adding some gameplay adjustments. I can honestly say that, after one day with WGL, I've had more fun than one month with any other mod or vanilla OFP. EDIT: And now I've even played some MP with it. WOOHOO! AAR ahead: We played the CWC mission where you destroy the two shilkas. The first is locating in a town down a slope, and you must assault it with an AI squad. We had 5 men: [method], merc, lone-wolf, tggg705, and myself under the name Source. After a couple of bumpy starts, we decided to flank north into the woods and approach the town and close range. The AI squad had long since been killed to the east, and recon showed there was only a couple of Ruskies remaining in that area. No enemies were off to our west flank, so we approached. Our approach to the edge of the small town, where a BMP, a squad of infantry, and the first Shilka was located: Me, holding a lone enemy off to our east in my sights. However, I couldn't blast him, because we needed suprise to knock out the BMP. I wanted to take him out "so bad." WGL really does reward accurate aiming, and this was a perfect shot. tggg engaged the BMP, but his LAW missed it. This opened up a brief firefight, but nobody was wounded on our end. I didn't see enemy casualties, because I was manuvering to the east end of town, to assault the BMP with my own LAW, the only other anti-tank weapon in our small arsenal. I had spotted the Shilka, but since it wasn't giving us any problems and the BMP was, merc and [method] told me to nail the BMP. I had it in my sights, and was ready to fire...when bullets suddenly started whizzing over my head. I hit the dirt, just as soon as friendly fire was sent back towards the enemy. It was my old nemesis in the east that I had in my sights earlier. The combined fire of our machine-gunner's M60 and one of our medic's M16's dropped the enemy. I got my LAW back out, and fired at the BMP, who was a little spooked. Unfortunately, in WGL, anti-tank rockets seem to fly upwards slightly at close range, and I missed. I quickly backed off, and moved towards the dead AI assault team. Scrounging a rocket off of them, I went back to my spot, and this time nailed the BMP. Unfortunately, the crew got out of the vehicle, and popped lone-wolf, who was hiding between some houses, killing him. A fusilade of fire at mere meters brought down 2 crew members, and the ammo cooking off killed the third. We finished clearing the town, and obtained a sniper rifle, which would be instrumental in our next move. Leftovers of our work: Unfortunately, we were out of rockets. We proceeded to search for more, and tggg found an RPG off of a dead Russian in the eastern fields. Returning, we got ready to destroy the Shilka, which hadn't moved much. I remembered from an earlier mission, however, that an infantry squad would move into the town after we destroyed the Shilka. For this reason, we had merc take the sniper rifle in exchange for his PKM, and head up the hill near our starting point, so he could ambush them as they attacked. The rest of us took up firing positions, with me next to our other anti-tank soldier, ready to hit the Shilka with a GP-30 that I had grabbed off of a dead Soviet. We weren't going to have another incident of dark-clothed hoodlum crews killing our men. All we could see was the turret about a slight incline, but that was all we needed. The crew must have been masterbating or something, as they certainly weren't moving much: Tggg fired, and the Shilka rocked forward a bit. Other than that, nothing seemed to happen. We waited about a full ten seconds before I randomly fired a GP-30 at it. The Shilka's ammo suddenly cooked off, and we heard screams of the dieing crew. My work with a nade launcher: We rushed into the houses, and paused for a few moments. Then, repeated cracks of merc's SVD broke the silence. We listened to the nearby exchange, with a PKM and several AK-74s also sounding off amongst the sniper shots. About a minute later, he announced the all-clear. We regrouped, and loaded up with more ammo. I found an RPG on a dead soldier. Merc gave his sniper rifle to me, as he retrieved his PKM. His work with a sniper rifle (about 9 corpses, unfortunately I reduced the resolution to fit on the forums) We moved out again, hoofing it to the next site. I climbed a hill and scanned the town. There were only 4 infantry to be seen doing patrols. We all rapidly advanced to a haystack only around 50 meters away from the town. Suddenly, we started taking fire. I couldn't spot the enemy, but the other 3 were returning fire off to the west. They called that it was all clear after a brief exchange, when suddenly...*THWAP!* I went down to the dirt, staring at a white screen. They shifted to the east, and started trading fire with my attacker, a pair of Russians from one of the patrols. I got healed from the medic, and spotted a machine-gunner going down in a hail of our fire. A shot of our firing position behind a haystack: http://img115.imageshack.us/img115/5541/72mj.jpg They continued trading fire with a rifleman, til there was a brief pause. I crawled forward past tg, and suddenly...*THWAP!* I thought it was the enemy rifleman, but Merc had killed him briefly after I was hit. It turned out to be tg, who decided to open up again right as I crawled infront of him to position my sniper rifle. I got healed by our medic a second time, and we shared a couple of laughs about how funny it was that he lodged a 7.62mm into my elbow. With it seemingly clear, we advanced again through the barred-off orchard adjacent to the town: http://img132.imageshack.us/img132/5139/88yj1.jpg Suddenly, that dreaded noise struck again. *THWAP!* I went down next to our machine-gunner, who was already returning fire. Our medic rushed up, and I got healed a third time, and we began to exchange fire with another two enemy riflemen. Once they went down, one to my scope, merc held back near a house to provide cover while [method], tggg, and myself advanced into the town. This triggered off an enemy counter-attack of a squad of infantry, a T-72, and a T-80. We couldn't find the Shilka, but we were shocked when we saw a tank roll up. Me and tggg both put an RPG into the T-80 from opposite sides of the street leading in, but it shook them off like nothing. Suddenly, several Russians came behind the shack that tggg and [method] were taking cover behind. Before I could turn around, three Russians were drowning in their own blood, but [method] had been killed and tggg was bleeding heavily. Merc was caught in his own battle, trading fire with the squad coming in from the west and trying not to attract the attention of the two tanks. I ran over to try and assist tggg, with a couple of Russian bullets kicking up dirt at my feet. I grabbed a fresh AK-74 from a dead Russian, since my sniper rifle wasn't that great at 5 meters away. I knew that they were chasing me, so I ducked into the house and told tggg to follow me, when suddenly I fell over, dead. I had taken 3 rounds before I died. I have no idea how it happend, my best guess is that the T-72 planted a high-explosive round inside of the building, as I saw no enemies around me. Moments later, tggg started exchanging fire with one of the Russians chasing me around my building from across the street. However, with his wounds, he ended up shooting a steeple more than anything else, and he was quickly dropped by a burst of 7.62. I shifted my spectating to merc, and watched as he battled in vain, but managed to kill one last enemy. He was then overrun by a charging Soviet that ran right up to him and blasted him in the face, and another coming around his small house, both with the T-80 providing them accurate supporting fire. All in all, that mission was a blast. I still haven't been in any of those minutes-long firefights, as most of our conflicts in here occured at 50 meters or less. Still, this is insanely fun, and by far the best mod I've ever played for OFP. I look forward to playing again soon. -
I like the mod, but the CTDs just make it unplayable. Back to ECP until they are fixed.
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Someone needs to take some more reading lessons...
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/cry I want my new version...with all of these fixes...and then the version for the United States troosp...
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I remember that the old Anjou was small, but pretty fun for forest fights. This, though...it looks like Anjou on steroids! Do finish it, even though it is in France, I'd love to have some forest fights between Soviets and Germans from Lib.
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Well, that's you're problem. It sounds like you're combining ECP 1.071 and ECP 1.085. You'll need to use ECP 1.071 in order for EECP 0.44 to work correctly. A new EECP that uses ECP 1.085 will be available shortly. Sounds good!
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So how DO I lean/roll?
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Oh...Is there going to be an EECP compatible for the new version of ECP soon?
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Sorry, I was tired last night and that didn't register.Have you tried unpboing the ECP_Effects.pbo that came with the EECP that you downloaded? I'd do that to see if those files are actually there. It sounds to me like you might have gotten it from a corrupted source, because that shouldn't be happening. Also, are you sure that you replaced the ECP config.bin with the EECP config.bin? You said that after removing ECP_Effects.pbo you were able to play, but without any replaced units. ECP_Effects.pbo has nothing to do with that. All of that is defined in the config itself. No. I use the MARPAT pack's. I haven't tried unpboing EECP's ECP_Effects, but it did strike me as odd that the EECP's ECP_Effects was only around 72kb, and the ECP_Effects that came with ECP was around 5,000 kb. I didn't replace ECP config.bin with EECP config.bin because ECP didn't install a config.bin, just a config.cpp.
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EECP only uses one or two JAM sounds. Most of the sound effects either come from DR or the original addon. It sounds like you didn't install ECP before installing EECP. I did install ECP. And, as I said, ECP works perfectly fine if I remove the EECP files. I only get errors if I replace the ECP files with EECP files. Also, did you use the JAM sound for the M-16?
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Stop people going prone?
deathsai replied to Vladimir_Berkov's topic in OFP : MISSION EDITING & SCRIPTING
I wish there was an actual charge script, with the units firing as they sprinted. But it seems that you have to either deal with them standing in place and firing, or have to make them hold their fire as they dash towards the enemy. -
Strange. I only have a config.cpp and no config.bin, but my ECP runs fine.
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Does EECP use the JAM weapon sounds? I can't stand the JAM M-16 sound. It grates on me like a bad song or chalk screeching on a chalkboard... Hmm. If I use EECP, when I try to play ECP the arrow is a little box, and the top one third of the editor is black. I can't enter preview a mission in the editor, either, I get an error. I removed ECP_Effects and it worked fine, but I didn't have any units replaced. I've tried re-downloading EECP too. The error when I try to start the mission editor is Scripts\ECP_Effects\ECPinit.sqs not found When I start ECP with EECP, I get this message, I hit Enter and ECP starts up: Picture\ecp_effects\images\ecplogo1.paa not found Any help?
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I agree 100%. In fact, I think that mod groups that already have enough addons need to stop making addons altogether, and start making missions and campaigns their top priority.
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I'd take one great mission a week and one great campaign every month or so, in exchange for only getting one good mod a year and one good addon every 3 months. The problem with OFP is that there's far too many addon makers, (some talented, some who receive far too much credit) and not nearly enough mission makers.
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This was posted in the wrong area. New topics in this area are for releasing mods only, not inquiring about them. And why don't you just go to the CSLA thread and ask there?