doc_no1
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Everything posted by doc_no1
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Try this use a chair x in the empty objects. make a west unit and call him a make a trigger activated by west in the on activation put this a switchmove "Fxstandunivtable" move the unit or the chair a few times till u get it perfect repeat the stuff above if you want more soldiers sitting, but just change name of next unit to b,c, and so on
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Tail rotor failure scripts here,like blackhawk down, http://www.ofpec.com/editors....&ofpv=1
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Once you make your lip,ogg file what do you do with them? So it goes into a folder called sounds in your mission folder,do you need a desription ext for it to work?
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Glad you got it going arc,,,oh the lag with that amount of birds,,,,help!!
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I havent tried this script http://www.ofpec.com/yabbse/attachments/Sample_mission_v.1.40.Abel.zip
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Put this on a trigger activated by anybody bird = "seagull" createvehicle getpos player;bird camcommand "manual on"
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Place this in the init line of the guy u want in the building, this setpos [(getpos this select 0), (getpos this select 1), 4] for diff height change the 4 above and go the guy and see if its ok  also put this in init this setUnitPos "UP" that way hell be standing
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Three way adversial battle ai problem
doc_no1 replied to guttersnipe's topic in OFP : MISSION EDITING & SCRIPTING
Have you tried making the resistance friendly to no-one,that way all commanders will attack each other,cause if resistance is friendly to east only really one enemy,hence one ai commander being a numpty sorry if this is no help. -
Hi guys, Would it be possible without using add-ons,for someone to do a script where our team has to hack a computer in a building blah blah,you know the score I have the computer in the editor sitting on a table but its only dressing up the mission,any ideas thnx for any reply. Ps cant find anything at ofpec.
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Erm,,this i fink  I want to put soldiers in the chopper when the mission starts. How do I do it? SOLUTION For a group in the leaders init box put as follows  "_x moveinCargo chopper" forEach units this where "chopper" is the name of your helicopter. If you wish to do it for individual units, just put in their init box: as follows  this moveinCargo chopper also do a search here for eject try lustypoohs one http://www.ofpec.com/editors/
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Use a trigger say radio alpha and to be used by anybody repeatedly,that way when you look at radio on screen you can ask it to come help out remember to sync "F5" the trigger with the choppers first waypoint,even if your a private soldier it will help.
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Thx for trying avon&co, I want my soldiers when they reach the objective to walk over to the comp,and make it look like your stealing info from it,some action like typing noise\action or info appears saying its being hacked, and then onto getting to your final waypoint without being caught.
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That sounds ok kitty,what i hope for in OFP2 is what you get in americas army"healed but not to 100%",that way online gaming makes you think cause its a nightmare being at less than full health,then no gung- ho stuff from team mates.
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I aint done this kinda thing before but do a search for directx buster on say google.com.Dunno much about it though,just check it busts the version you have.You can then go back to DX8.1
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Yes i get that with scud ie, scudOne action ["SCUD Launch"] it sticks its head into the ground,if you start the scud it comes out of the ground again just to say hello Im on 1.95, FX5200. Cant use v1.96 cant go multiplayer with it,even if i disable zone alarm.
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I tried what you were doing and the russian captive officer boards the blackhawk and then i as squad leader gets in,i also went in before the cap officer and told them to board and it still worked,maybe its something to do with the chopper your using? ps my cap officer was east and in his init was this setCaptive true
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Try this casey, I want to put soldiers in the chopper when the mission starts. How do I do it? SOLUTION For a group in the leaders init box put Code Sample "_x moveinCargo chopper" forEach units this where "chopper" is the name of your helicopter. If you wish to do it for individual units, just put in their init box: Code Sample this moveinCargo chopper
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If you the officers waypoint is "get out" and the waypoint of chopper is "transport unload" and youve synced them it should work,
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Adding different voices into the game
doc_no1 replied to SWIFT88's topic in OFP : MISSION EDITING & SCRIPTING
That sounds great m8,but i doubt it,,ah scottish and english,welsh accents im drooling bud the missions would be better for us brits. -
Fire trigger for any unit that enters
doc_no1 replied to kittycat's topic in OFP : MISSION EDITING & SCRIPTING
Hey kitty have a look at this script it might come in handy for you?. http://www.ofpec.com/editors/resource_view.php?id=527 If no use to you well thats ok -
No doubt beckham will turn up to save the english again yeh yeh im scottish
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Hey cobra try this link for planes and boats,but you prolly been there already,my 56k is to slow to go through it all http://ofp.gamezone.cz/index.php?special=articles/addons.html
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Hey Sgt, you could try these if you aint already seen them, http://www.ofpec.com/addons/addon_detail.php?ID=29 dunno if it helps,good luck.
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I think Punkbuster"anti-cheat software" has been implemented for use now with Americas Army,if its as good as people say id love it to be used with ofp as cheating is for losers.I stopped playing am army because of cheating.cya
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Civilians board your helicopter then disembark
doc_no1 replied to Dauragon's topic in OFP : MISSION EDITING & SCRIPTING
Run a waypoint from your leader of civillians called get in,then run one from chopper called load and sync both of the waypoints,then run one from choppers load and make it a transport unload waypoint and run one from civillians get in waypoint called get out and sync both of them,hope it helps.