

drewb99
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Everything posted by drewb99
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My blatant attempt at a cel shaded OFP
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Thats what they do IRL.
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I think that it's easy to get the Shilka with the Rockeyes
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You should change the script for the bomb doors opening from using a menu command to using the fired= eventhandler and just activate the door open/close animations. It'l work because the only weapons are the 2 bombs, and that's what the doors have to open for
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I made something like that on an old gun I made a long time ago, the laser could go through walls
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Well, what do you THINK planes fly like? Â Cars or tanks?
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Hit the 7 key and it'l go into air-to-ground mode, where you can fire and change weapons all you want A2A combat is a little harder, and I'm not too good at it. All I know is that 3 is vertical-search radar, and 4 and 5 are different boresight modes.
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My crash is better
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My framerate is really really poor. This is from a single Mirage 2000
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Right now i'm trying to figure out how they manage to cram 18 people in the real thing so that I can do the same
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The t&l effects are good, but the animation is total crap  *EDIT* DAMN do I want those tank physics though.
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And some abrams stuff
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People huddled under an F117A. Also, the landing gear need to be taller.  The real plane practically has stilts for gear  *EDIT* This image makes it seem waaaay larger than it really is. People working around F117
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I agree wholeheartedly.
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The water cannon is at such high pressure that it blows the bomb apart before it can detonate itself.
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So am I, and at about $20 more than an Athlon XP 3200+ it's impossible to resist. Good thing I chose to get a system now rather than sooner
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Even some cell phones have a version
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Which would you most like to see improved/added
drewb99 replied to Montanaro's topic in ARMA 2 & OA - GENERAL
I think that improved AI is most important- Â Currently, they have tactical smarts but not combat smarts. Â They can flank you and use terrain to their advantage, yet they have near-perfect accuracy 100% of the time and are really, really stupid at ranges under 50m. Â It'd increase the immersive factor of OFP tenfold if the AI used and responded to supressive fire effectively, and if they used cover in CQB better. -
I liked the first quite a bit, but I'm a little skpetical about the second one. In that video it looks and sounds more like they're shooting super sci-fi laser guns than real guns The running backflip off the wall was also something I didn't know i needed
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Who's to say a SA-11 that can take out an A10 can't take out a F16?
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I REALLY hate the Airforce saying the JSF can fill a CAS role. The JSF is as much a CAS plane as an autogyro is a fighter
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Retextured footmunch a-1 skyraider
drewb99 replied to Tigershark_BAS's topic in ADDONS & MODS: DISCUSSION
The wings could use a bit more detail and some shading/lighting couldn't hurt, but it looks nice -
It's really nice, but as said before, it's Stalingrad, not Hiroshima Otherwise, its really nice. But it needs a more accurate citylike design with roads and maybe real landmarks from the city. Also, there are too many farm buildings and stuff in the southern farm part of the map. Also, a lot of the buildings need to have mass added to their geometry lod, most buildings and objects currently can be walked right through. Nice work though
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It's a shame those explosions are fake Those are gas bombs they set out at airshows so when the A10s fly over they look a little better. I should know, I've seen the display myself