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mrroketo

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About mrroketo

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  1. iam by no means an expert, but you have atleast two options here: either you spawn in individual ai within predetermined roles or you modify the group config as per faction to be found in armareforger->configs->Entitycatalog->*yourenemyfaction*->Groups_entitycatalog_enemyfaction.conf maybe there is somewhere a simpler way to do so but thats how i would try it. make sure when you modify that config to rightclick and "override in YOURMISSION" to allow your config to take place for the original p.s. Actually i thought about it again you could scrap all this and just modify the grenadier (you can edit their loadouts) it is probably the easiest way to get the same result with the downside there will be no more enemy grenadiers at all
  2. Hi there, iam struggling to find anywhere a *.conf file to modify Supply Cost for vehicles and base camp buldings (for ex.: ammunition depot, med tent and so on ..) There is for each faction a *.conf file for entities like weapons and such to be found in the Resourcebrowser under Armareforger->Configs->Entitycatalog->yourfaction* but not for vehicles or buildings Has anyone a idea? any help would be appreciated
  3. This has saved my day that worked. You are the best sir i appreciate your answer 😃
  4. Hi there, iam new to workbench editor. Since the good old arma days this way of mission editing has been changed drasticly. All i wanted to do is to make some minor changes in combatOps everon, like more reinforcemnt units, deployable tent to be dissmanteld by menu (instead of meele bashing it) and adding a c4 detonator to the hideouts since there is c4 but not detonator (and yes iam aware you can use timefuze). But all of this has become an impossible task since theres no logic where and what to edit in this mission within worldeditor. Can you guys atleast give me a hint where to start at or what to do? any help would be appreciated
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