First of all, I'm a non-English speaking player, so I'm relying on a translator since my English skills are terrible. (Translating using Naver’s Papago.)
I'm trying to help famous Korean streamers enjoy Arma 3. In Korea, Arma 3 had a lot of difficulty accessing various information as the number of people active in it decreased significantly due to the DDoS incident that lasted about two years. (I feel infinite envy for those whose native language is English.)
This streamer continues to enjoy Arma 3 with his fans and other streamers. In 2022, about 80 people gathered to enjoy the simplified King of the Hill, and in 2023 and at the end of March this year, about 80 people gathered in Altis and Tanoa to enjoy the marathon.
Before enjoying content focused on war and combat, research is needed on server problems and optimization, but it is difficult to get help from the Korean community because such a large server has never been serviced in Korea.
Our goal is to have 100+ people in one session playing PvP, and I was wondering if I could get some help.
Q1. Would using TFAR or ACRE rather than Arma 3's VON reduce the burden on the server?
Q2. I saw a topic saying that increasing server bandwidth can reduce desynchronization. Is this still valid? And what is the maximum?
Q3. How much will the frame rate drop when 100+ players battle across the area?
Please understand that I have too many questions. I hope you have a nice day. 🙂
Add, I think I picked the wrong topic. This is my mistake as I am not familiar with the forum.