Gyu7
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About direct channels and server reliability
Gyu7 posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
Nice to meet you. Since I am a Korean, I am not good at English, so I am using a translator to ask you questions. Please understand even if my writing is not natural. I would like to provide technical support for a server for one streamer. About half a year ago, the streamer wanted to run a marathon with 100 V-Tubers. However, because of problems with the server, he ended up playing Battlegrounds with V-Tubers. At that time, 102 players, including Zeus, were connected. There were only three scripts applied to the mission, and the mission was just to move away from pre-positioned objects. A brief description of the applied script is as follows. - Zeus can edit everything. - Zeus can listen to the channel directly. - You can disable the automatic pilot of the plane. We gathered 100 non-participants and tested them a few days before we proceeded with the content, and we couldn't find any issues other than a little bit of de-sync. However, on the day of the content, the server failed twice, and as mentioned above, the content was changed from Arma 3 to Battleground. The difference between the test and the actual play was as follows. 1. Percentage of custom faces applied - V-Tubers: All applied custom faces to represent themselves. - Testers: Few people applied custom faces. 2. Direct channel usage frequency - V-tuber: At least 20 people talked loudly through the direct channel at the same time. - Testers: No voice conversation except for some microphone users. Of the two above, we are paying attention to the second factor. I wonder if there is a problem with server stability if direct channel usage explodes. Thank you. -
Can the server fail due to increased VOIP usage?
Gyu7 posted a topic in ARMA 3 - QUESTIONS & ANSWERS
Six months ago, the server was shut down several times while doing large-scale content. About 100 people were just running a marathon, but the server, which was fine until a few days ago, suddenly caused trouble that day. My team made a lot of hypotheses, but I wasn't sure. Among them, the most likely hypothesis is as follows - More than 20 people tried to make a loud voice conversation at once. That's why the server was overloaded and shut down. Is this possible? I'd like to ask for your opinion. -
The mod could not be downloaded from the workshop.
Gyu7 replied to Gyu7's question in Arma Reforger - Questions & Answers
Thank you! Thanks to your reply, it was resolved. I've changed the mod download path before, and it was a problem because the folder on that path doesn't exist anymore. I hope you have a good day. 🙂 -
The mod could not be downloaded from the workshop.
Gyu7 posted a question in Arma Reforger - Questions & Answers
I live in South Korea. I'm trying to play with high ping, but I think vanilla play can't give me any more novelty, so I'm trying to install a mod. However, the installation of all modes was interrupted with the message "There has been no response from the server for a long time. Please check your network connection and try again." How can I solve this? (It will be different from the original error message because I wrote down the Korean version of the message through the translator.) -
multiplayer Can 200 players comfortably play in one session?
Gyu7 posted a topic in ARMA 3 - MULTIPLAYER
First of all, I'm a non-English speaking player, so I'm relying on a translator since my English skills are terrible. (Translating using Naver’s Papago.) I'm trying to help famous Korean streamers enjoy Arma 3. In Korea, Arma 3 had a lot of difficulty accessing various information as the number of people active in it decreased significantly due to the DDoS incident that lasted about two years. (I feel infinite envy for those whose native language is English.) This streamer continues to enjoy Arma 3 with his fans and other streamers. In 2022, about 80 people gathered to enjoy the simplified King of the Hill, and in 2023 and at the end of March this year, about 80 people gathered in Altis and Tanoa to enjoy the marathon. Before enjoying content focused on war and combat, research is needed on server problems and optimization, but it is difficult to get help from the Korean community because such a large server has never been serviced in Korea. Our goal is to have 100+ people in one session playing PvP, and I was wondering if I could get some help. Q1. Would using TFAR or ACRE rather than Arma 3's VON reduce the burden on the server? Q2. I saw a topic saying that increasing server bandwidth can reduce desynchronization. Is this still valid? And what is the maximum? Q3. How much will the frame rate drop when 100+ players battle across the area? Please understand that I have too many questions. I hope you have a nice day. 🙂 Add, I think I picked the wrong topic. This is my mistake as I am not familiar with the forum.