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Cleygan

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  1. I just put here what I putted on the main Add-On request topic. After a bunch of games leaded as GM I think the following should be useful. All of these are only my own idea / request. As I'm not english native spoke person, perhaps some phrase are strange. Sorry about that ^_^ AI tweaks : - On-Hold button. We should be able to pause the action of selected AI(s) without resetting the ongoing action (move, defend, etc.) - Area that shut down AI reaction from player event/action outside the area where the AI is. This area should be with radius modifier. - Seek and Destroy attitude that we can toggle related to event/player action. Like a additionnal action with a trigger, based on a Objective that we can tick "fulfilled". - Withdrawal AI option to define under wich circumstance AI withdraw. Like 50% of squad is down, players outnumbered the AI by far, vehicule against AI with no launcher, etc. --- Corollary to Withdraw ; add a return to previous order when all trigger are shut down, when players leave an editable area, when reinforcement arrives. - Allow Player to use Follow on a Civil/AI. Or Allow GM tu order Follow Action attached to a player. Useful for VIP. Useful plugins for GM : - Latitude and Longitude always displayed on GM screen ; on mouse position on Map and on Terrain. - Radio hearing 3x channels in GM Mode. Or Possibility to hear all radio channels from 1 selected player, perhaps with LMB + "Hear Radio from player" ? - Random clothes for Civilian when put on map. - Filter Faction marker on map view in GM Mode. So that we can share a printscreen of a Faction Assets currently in game. - Possibility to write something on Billboard / signs, on statue plates, and books/notebook. - It would be great to have a main parameter to limit the character load capacity. It had some realism to scenario where the people know they will have many kilometer to walk, but take 40kg+ --- Same with a individual parameter. - Patrol : Allow a simple toggle "Potrol alongside road 100m away" order. It should be far more easier to make Ai patrol. We will get Ai to drive with roads marker in future update. Perhaps those road markr can be used to order Ai to patrol alonside this road ? Various : - Reloading should be impossible if the clip is in the backpack. Or it should have an extended animation duration. Daily life Props and FX/tweak : - a Pedestral for statue. - a Marble Panel. - a Coffin. - Door : --- a lock to shoot/hit. --- blocked door that need a Hit to be opened - Add a church Bell sound. Allow civilian to take cover on Bell Alert ? - Boat that already existed during WW2, and still is usaed. Like a fisher boat ? - 1960's Plane for passenger, medium size. RHS one can't be parked in the air-shed. - Tractor Inventory - user friendly improvement : - It should be great for everyone to see a blinking on the location were goes this or that item. Some mods adds items that location are not user friendly to know. - Item text popup - in invetory - should include the keybind for special effect : NVG On = key "X", NVG Off = Key "Y", etc. Weather : - Being able to make a smooth weather change over a time limit. Exemple : Clear to Cloudy in X minutes, or Rainy to Stormy in Y minutes. Etc. Functionnality linked to a Prop : - Cuff that forbid Sprint to the player that wear it. - Cuff that take weapon slot, of glove slot and forbid firing weapons. - Blindfold that show only a little little when looking down. The one from Suspicious Item hide everything, I think it is too much. FX & Props with FX : - Electricity damage over time in a small area, with electric arc FX, to simulate transformer failure (for example). - Ringtone for phones, or Phone with the trigger to do so. - Car Honk for GM
  2. Functionnality linked to a Prop : - Cuff that forbid Sprint to the player that wear it. - Cuff that take weapon slot, of glove slot and forbid firing weapons. - Blindfold that show only a little little when looking down. The one from Suspicious Item hide everything, I think it is too much. Vehicles (can be only props) : - Boat that already existed during WW2, and still is usaed. Like a fisher boat ? - 1960's Plane for passenger, medium size. RHS one can't be parked in the air-shed. - Tractor FX & Props with FX : - Electricity damage over time in a small area, with electric arc FX, to simulate transformer failure (for example). - Ringtone for phones, or Phone with the trigger to do so. - Honk for GM
  3. Weather : - Being able to make a smooth weather change over a time limit. Exemple : Clear to Cloudy in X minutes, or Rainy to Stormy in Y minutes. Etc. Civil : - Add a church Bell sound - Allow civilian to take cover of Bell Alert ? Patrol : Allow a simple toggle "Potrol alongside road 100m away" order. It should be far more easier to make Ai patrol. We will get Ai to drive with roads marker in future update. Perhaps those road markr can be used to order Ai to patrol alonside this road ?
  4. Reloading should be impossible if the clip is in the backpack. Or it should have an extended animation duration. Possibility to write something on Billboard / signs, on statue plates, and books/notebook. More daily life and interest items for scenario : - a Pedestral for statue, etc. - a Marble Panel. - a Coffin More Door option : - a lock to shoot/hit - blocked door that need a Hit to be opened Character load capacity limiter : It would be great to have a main parameter to limit the character load capacity. It had some realism to scenario where the people know they will have many kilometer to walk, but take 40kg+ Same with a individual parameter. Blinking the item location in inventory : It should be great for everyone to see a blinking on the location were goes this or that item. Some mods adds items that location are not user friendly to know. User friendly improvement : Item text popup - in invetory - should include the keybind for special effect : NVG On = key "X", NVG Off = Key "Y", etc.
  5. After a bunch of games leaded as GM I think the following should be useful : AI tweaks : - On-Hold button. We should be able to pause the action of selected AI(s) without resetting the ongoing action (move, defend, etc.) - Area that shut down AI reaction from player event/action outside the area where the AI is. This area should be with radius modifier. - Seek and Destroy attitude that we can toggle related to event/player action. Like a additionnal action with a trigger, based on a Objective that we can tick "fulfilled". - Withdrawal AI option to define under wich circumstance AI withdraw. Like 50% of squad is down, players outnumbered the AI by far, vehicule against AI with no launcher, etc. --- Corollary to Withdraw ; add a return to previous order when all trigger are shut down, when players leave an editable area, when reinforcement arrives. - Allow Player to use Follow on a Civil. Or Allow GM tu order Follow Action attached to a player. Useful for VIP. Useful plugins for GM : - Latitude and Longitude always displayed on GM screen ; on mouse position on Map and on Terrain. - Radio hearing 3x channels in GM Mode. Or Possibility to hear all radio channels from 1 selected player, perhaps with LMB + "Hear Radio from player" ? - Random clothes for Civilian when pur on map. - Filter Faction marker on map view in GM Mode. So that we can share a printscreen of a Faction Assets currently in game.
  6. Hello there, I already done a bunch of GM games. I've got a few question about the limitation and capabilities of the AI with ODIN and CRX in GM mode. Can you help me ? In first place is the silencers : Do they really have an impact on the perception of AI ? Their perception distance ? Their chance of perception ? Or is it just aesthetic at the moment ? ODIN Mod - Repeat Action : For my experience, during a save, some Repeat Action still work, or not. Is there a reason ? if then what are the criteria ? To make a circle around a city block, does the last movement marker have to overlap with the first ? Then the Vehicles : At what distance are they audible to the AI ? I can't drive and check in GM vision mode in the same time >_< Finally the behavior of the AI : When AI makes patrol movements (with Odin Repeat Action), if she hears gunshots she goes hunting. Unlike those in Defense Action who remain in position. CRX + ODIN allows you to do a lot but I have to manipulate the AIs one group at a time to activate/deactivate CRX's Hold On Position. Is there a way to select multiple groups (other than with the selection rectangle)? Gender by type of Group ? By character type ? PS : I'm not fluent, if anything is unclear I'll wtrite it diffrently. Thank youuuu -- Cleygan
  7. Edit : put the questions in Mods section -- Cleygan
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