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Dabigoose

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About Dabigoose

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  1. Is this normal for Sergeant Conway to die midway through Tipping point? As far as I know, he is meant to live through the 'Survive' chapter instead of getting killed. There are no mentions of this happening when I look it up except for one steam discussion, I am hoping someone gives an answer for why this happens.
  2. I am unsure of what any of that means but I will try it to make it work! Thanks! Reason is I followed a tutorial.
  3. Dabigoose

    Escape Altis tips

    I need tips for escape Altis to make it less straight forward and more intriguing as well as easier because I am not very good at seeing the enemies and the feeling of being absolutely overpowered by thirty units. How do I escape Altis when spawning North-East of the salt lake? I have thought that going north towards Ioannina and taking a truck after passing anti-tank and distracting them with the starter truck is a good idea. After this going north towards the air field. Even though the plan looked smooth, I was quickly overrun by tanks and artillery as well as countless infantry and a jet firing down on my truck ending me in a few minutes after hitting the coastal road towards the north eastern airfield. I have a map attached to the post Key: Blue - Route taken Red - Location of enemies Orange - CAS route (FYI, I have only tried this once.)
  4. I have constantly checked and put the skill to maximum and made it so the enemy only has a 20mm. Location of target: Dents de midi Location of enemy: 200m south of Chapoi ~400m above ground The issue is whenever I press 'Play Scenario', the plane just starts firing countermeasures instead of firing at its designated target. and then quickly either crashes into my CIWS or flies off, turns around and crashes into the side of the mountain. I have made it so both the plane and CIWS doesn't take any damage but just fight and target each other for the whole time so I can make a cinematic. Here is the used code for the targeting: (Context: Target is 't6') null = this spawn {_this dotarget t6; sleep 0.5; while {alive t6 and alive _this} do {sleep 4; gl action ["useweapon",vehicle _this,_this,0]; }};
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